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Articles 1 - 30 of 79
Full-Text Articles in Art and Design
About Time: Visualizing Time At Burning Man, Gordon D. Hoople, Austin Choi-Fitzpatrick, Nathaniel Parde, Diane Hoffoss, Max Mellette, Rachel Nishimura, Virginia Gutman
About Time: Visualizing Time At Burning Man, Gordon D. Hoople, Austin Choi-Fitzpatrick, Nathaniel Parde, Diane Hoffoss, Max Mellette, Rachel Nishimura, Virginia Gutman
The STEAM Journal
About Time was a 30 foot long, 3000 pound wooden sundial that went up in flames at Burning Man 2019. The piece reflected on the role time plays in our lives. We organize our lives around time—are enslaved to time—and yet we know so little about it. Physicists and philosophers continue to grapple with deep puzzles of time—Is time a fundamental quantity, independent of human actions or observations or is it an emergent property of our perception? This installation projected time using two sundials: a horizontal dial which swept time out across the desert floor and an …
How To Help When It Hurts? Think Systemic, Corey L. Wrenn Ph.D.
How To Help When It Hurts? Think Systemic, Corey L. Wrenn Ph.D.
Corey Lee Wrenn, PhD
To resolve a moral dilemma created by the rescue of carnivorous species from exploitative situations who must rely on the flesh of other vulnerable species to survive, Cheryl Abbate applies the guardianship principle in proposing hunting as a case-by-case means of reducing harm to the rescued animal as well as to those animals who must die to supply food. This article counters that Abbate’s guardianship principle is insufficiently applied given its objectification of deer communities. Tom Regan, alternatively, encouraged guardians to think beyond individual dilemmas and adopt a measure of systemic reconstruction, that being the abolition of speciesist institutions (The …
Something Rotten! Portia Sketch, Anna Grywalski
Something Rotten! Portia Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Portia sketch by Anna Grywalski, Costume Designer
Something Rotten! Show Girls "Musical" Sketch, Anna Grywalski
Something Rotten! Show Girls "Musical" Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Show Girls "Musical" sketch by Anna Grywalski, Costume Designer
Something Rotten! Puritan Men Sketch, Anna Grywalski
Something Rotten! Puritan Men Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Puritan Men sketch by Anna Grywalski, Costume Designer
Something Rotten! Shakespeare Sketch, Anna Grywalski
Something Rotten! Shakespeare Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Shakespeare sketch by Anna Grywalski, Costume Designer
Something Rotten! Nigel Bottom Sketch, Anna Grywalski
Something Rotten! Nigel Bottom Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Nigel Bottom sketch by Anna Grywalski, Costume Designer
Something Rotten! Shylock Sketch, Anna Grywalski
Something Rotten! Shylock Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Shylock sketch by Anna Grywalski, Costume Designer
Something Rotten! "Eggs" Sketch, Anna Grywalski
Something Rotten! "Eggs" Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! "Eggs" sketch by Anna Grywalski, Costume Designer
Something Rotten! Showgirls "Omelette" Sketch, Anna Grywalski
Something Rotten! Showgirls "Omelette" Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! showgirls "Omelette" sketch by Anna Grywalski, Costume Designer
Something Rotten! Brother Jeremiah Sketch, Anna Grywalski
Something Rotten! Brother Jeremiah Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Brother Jeremiah sketch by Anna Grywalski, Costume Designer
Something Rotten! Nick Bottom Sketch, Anna Grywalski
Something Rotten! Nick Bottom Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Nick Bottom sketch by Anna Grywalski, Costume Designer
Something Rotten! Bea Sketch, Anna Grywalski
Something Rotten! Bea Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Bea sketch by Ann Grywalski, Costume Designer
Something Rotten! Lord Clapham Sketch, Anna Grywalski
Something Rotten! Lord Clapham Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Lord Clapham sketch by Anna Grywalski, Costume Designer
Something Rotten! Puritan Women Sketch, Anna Grywalski
Something Rotten! Puritan Women Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Puritan Women sketch by Anna Grywalski, Costume Designer
Something Rotten! Poster Illustration, Trevor Elliot
Something Rotten! Poster Illustration, Trevor Elliot
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! poster illustration by Trevor Elliot, Technical Director
Something Rotten! Eggs Cracked Sketch, Anna Grywalski
Something Rotten! Eggs Cracked Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Eggs Cracked sketch by Anna Grywalski, Costume Designer
Something Rotten! Nostradamus Sketch, Anna Grywalski
Something Rotten! Nostradamus Sketch, Anna Grywalski
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! Nostradamus sketch by Anna Grywalski, Costume Designer
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Journal of Creative Writing Studies
Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG
Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms while focusing in particular on the subset of …
Something Rotten! Set Design Plan, Front Elevation, Renée Surprenant Fitzgerald
Something Rotten! Set Design Plan, Front Elevation, Renée Surprenant Fitzgerald
Playbill and Promotion
Providence College Department of Theatre, Dance & Film
Something Rotten! set design plan, front elevation by Renée Surprenant Fitzgerald, Set Designer
September 18, 2019
Upstream Downtown: Theatre Creation Through A Feminist And Multispecies Lens, Morgan Johnson, Alexandra Simpson
Upstream Downtown: Theatre Creation Through A Feminist And Multispecies Lens, Morgan Johnson, Alexandra Simpson
The Goose
In the historically masculine Western sciences, we are told we can fully know a being by dissecting, labelling, testing, observing, and documenting. This article explores how multispecies and feminist theatre creation and performance, specifically in the style of clown and bouffon, can work to resist such narratives and offer a more sentient understanding of interspecies relationships. Our investigations focus on our journey as two female creators of Upstream Downtown, a research-based, physical theatre play about salmon and humans finding home in the settler colonial city of Toronto.
Dialogical Practice, Meenakshi Jha
Dialogical Practice, Meenakshi Jha
Graduate School of Art Theses
Within an interdisciplinary and dialogical practice where process is as significant as final form/s, I delve in matters not to resolve but to explore them. Digging deep in my studio practice over my philosophical yearnings to talking loud and clear about my life in performances, I venture out in the geographical expanse to connect with self and others. In fact, the more I practice my craft, I feel a lesser and lesser gap between my ‘self’ and others. The walk outwards brings me closer to my internal realizations as a human being. In short, my practice is based on the …
Costume Design For Qui Nguyen’S She Kills Monsters, Tanner Neal Mcalpin
Costume Design For Qui Nguyen’S She Kills Monsters, Tanner Neal Mcalpin
Graduate Theses and Dissertations
The following thesis details the process of creating costume designs and implementing them in the production of She Kills Monsters which was produced at the University of Arkansas Black Box Theatre in the Fall of 2018. Throughout this thesis I will explain how the costumes went from initial research and conversations with the director to the final products on the stage. The account of this includes an analysis of the script, collages of photos used for inspiration, portrait gallery, research, rough sketches, renderings with fabric swatches, production photos, and my evaluation of the process as a whole.
Costume Design For "Life Is A Dream" By Pedro Calderon De La Barca, Kelsey Looney
Costume Design For "Life Is A Dream" By Pedro Calderon De La Barca, Kelsey Looney
Graduate Theses and Dissertations
The following thesis explains the process used to create and implement the costume design for the production of Life is a Dream produced at the University of Arkansas in the spring of 2018. In this thesis I will detail the process of moving from research, to renderings, to finished costumes. This design process includes a script analysis, inspiration collages, portrait gallery, sketches, renderings, production photographs, and an assessment of the success of the process overall.
Dance Of Exile: The Sakharoffs’ Visual Performances In Montevideo (1935–1948), Pablo Munoz Ponzo
Dance Of Exile: The Sakharoffs’ Visual Performances In Montevideo (1935–1948), Pablo Munoz Ponzo
Dissertations, Theses, and Capstone Projects
This thesis explores the life-work chronology of the dancers and choreographers Clotilde von Derp (whose surname then was Sakharoff) and Alexander Sakharoff, who were exiled in Montevideo, Uruguay, and Buenos Aires, Argentina, between 1941 and 1948. During their stay in the Rio de la Plata region, the Sakharoffs stirred up the art scene by performing extremely detailed dances with great attention to costume design. This thesis begins with a review of the reception of the dancers’ performances by the artistic and cultural circles in Montevideo, arguing that the Sakharoffs’ “queer” trajectory resonated with the Uruguayan artistic community, influencing the creation …
1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert
1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert
Capstone Projects and Master's Theses
This paper is a delve into 1999 JRPG AAA video games and how small developers can make something of similar quality with contemporary technology. This is explored by using Final Fantasy VIII and Lunar: Silver Star Story Complete as a 1999 AAA standard, then comparing that standard to modern indie-games as well as my own experience in indie-game development. The ultimate goal of the paper is to prove that small indie-game studios can create 1999 AAA quality JRPGs with relatively minimal investment.
Disney: Castles, Kingdoms And (No) Common Man, Anahita Dalmia
Disney: Castles, Kingdoms And (No) Common Man, Anahita Dalmia
Journal of Themed Experience and Attractions Studies
Disney: A company with media and experiences that are studied over and over again, almost exhaustively. However, there is good reason that this company, recognized by its emblematic castle, is studied so intensely. No other company has prolifically created such successful experiences across platforms and settled so comfortably in audiences’ hearts, making so many of them feel special. This paper explores why and how Disney creates this impact through examining Disney’s transmedia world building techniques through the lens of the psychological schema theory. The theory explains the way humans process information, empathize and learn from experiences which are not their …
Between The Lines: Children’S Literature And The Disney Theme Parks, Michaela Karis
Between The Lines: Children’S Literature And The Disney Theme Parks, Michaela Karis
Journal of Themed Experience and Attractions Studies
Though the Disney theme parks are a common subject of academic analysis, relatively little research has approached the parks from a literary perspective. In this paper, I apply a theory of children’s literature to the Disney parks. By tracing the similarities between the parks and children’s texts, including their use of a “double” level of address, their focus on oppositional binaries, and their deliberate elision of “adult” elements, I demonstrate how the parks legitimize themselves as both childlike and child-appropriate spaces.
Evaluating Perspectives Of Virtual And Mixed Reality For The Performing Arts In The U.S. And Canada, Collin Huse
Evaluating Perspectives Of Virtual And Mixed Reality For The Performing Arts In The U.S. And Canada, Collin Huse
Journal of Themed Experience and Attractions Studies
What are the current trends of virtual and mixed reality in the performing arts? In this study, semi-structured interviews were conducted with a convenience sample of academics and professionals in the performing arts who are using virtual and mixed reality. Grounded Theory was used to analyze the themes that emerged over the course of the interviews. This study found that this technology is already fitting into entertainment within both the performance aspect and the design process. Many challenges exist for innovators in AR/VR such as lack of common knowledge, lack of structure needed for innovation, and difficulty finding financial backing. …
Physical And Digital Architecture For Collection And Analysis Of Imparted Accelerations On Zip Line Attractions, Kai David Quizona, Shelly Sicat, Nicholas Holman, Madison Glozer, Alan Black, Alex Ferworn, Kathryn Woodcock
Physical And Digital Architecture For Collection And Analysis Of Imparted Accelerations On Zip Line Attractions, Kai David Quizona, Shelly Sicat, Nicholas Holman, Madison Glozer, Alan Black, Alex Ferworn, Kathryn Woodcock
Journal of Themed Experience and Attractions Studies
The accelerations experienced by riders of Zip Line attractions is an underexplored area of public safety assurance. These amusement devices require complex processes to collect and analyze acceleration data. Highly versatile and effective rider-worn and ride-carried devices are necessary to collect acceleration and velocity data without affecting the integrity of the ride. This paper introduces the use of a sensor device for collecting Zip Line acceleration data in the form of a Trailing Trolley. This architecture extends the work of Sicat et. al.’s which proposed the use of a Sensor Vest and Headwear to collect linear and rotational accelerations of …