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Articles 1 - 14 of 14
Full-Text Articles in Art and Design
War Of The Moon, Bibiana Medkova
War Of The Moon, Bibiana Medkova
Masters Theses
Space, in the post-World War context, was the new frontier of ‘global’ dominion. Space Race of the 1950s was a competition to signal technological capability and military strength. The objective of War of the Moon is to unpack the motivation for Moon race in 1950s. What did countries have to gain politically, economically, socially and technologically by conquering space and landing on the moon. At what cost? Who financed it, and where did the labor, land, and raw materials sourced come from. And how it was used to accomplish said landing. Space security is a massive aspect of all current …
Nurture, Lauren Taylor League
Nurture, Lauren Taylor League
Graduate Theses
Nurture is a series of sculptural and performative works created to explore the emotional and psychological effects of objects as they relate to familial memory and the various processes one uses to nurture and express love. These moments incapsulate the need for comfort and connection, the need to be nourished, the need for protection, and the need to remember. The filmed interactions with each individual sculpture evoke the natural relationship of emotional release to the processes of remembering and healing.
By using sculpture as a residue of performance and creating work that serves as a memory of interaction and experience, …
Spontaneity And The Supernatural: Simulating Improv On Twine, Angelica Zadak
Spontaneity And The Supernatural: Simulating Improv On Twine, Angelica Zadak
All HCAS Student Capstones, Theses, and Dissertations
This thesis is an improv-based digital role-playing game (RPG) created on Twine titled Spontaneity and the Supernatural. The game synthesizes Dustin Edward’s scholarship on remix and digital rhetoric, Kathleen Blake Yancy and Stephen J. McElroy’s application of assemblage theory in composition, and Viola Spolin’s improv theory and practices to take improv from the stage to a digital space. This game uses Twine as a development tool to deliver improv concepts, such as Spolin’s ensemble, environment, and intuition, procedurally. To incorporate these elements into the game, the thesis engages potential players with a narrative that suggests all players can practice improv …
Kofifi/Covfefe: How The Costumes Of "Sophiatown" Bring 1950s South Africa To Western Massachusetts In 2020, Emma Hollows
Kofifi/Covfefe: How The Costumes Of "Sophiatown" Bring 1950s South Africa To Western Massachusetts In 2020, Emma Hollows
Masters Theses
This thesis paper reflects upon the costume design process taken by Emma Hollows to produce a realist production of the Junction Avenue Theatre Company’s musical Sophiatown at the Augusta Savage Gallery at the University of Massachusetts in May 2020. Sophiatown follows a household forcibly removed from their homes by the Native Resettlement Act of 1954 amid apartheid in South Africa. The paper discusses her attempts as a costume designer to strike a balance between replicating history and making artistic changes for theatre, while always striving to create believable characters.
The Scenic Design Of "A Little Night Music", Kathleen Holmes
The Scenic Design Of "A Little Night Music", Kathleen Holmes
Graduate Theses and Dissertations
A Little Night Music by Hugh Wheeler and Stephen Sondheim was produced by the University of Arkansas Department of Theatre in 2018-2019 academic school year. The scenic design process entailed a series of private meetings, design meetings, independent research, and analysis that all culminated into a full scenic design package. The show itself has many locations that quickly transition into one another. It was my challenge as the designer to cohesively design the scenery so that it could be transitioned easily and in time with the music. The major themes of the show that I based the design around were …
Washing The River In Relation To Interpellation, Theatricality And Spectatorship, Patricia Miller
Washing The River In Relation To Interpellation, Theatricality And Spectatorship, Patricia Miller
Electronic Theses, Projects, and Dissertations
Patricia Miller's Master of Fine Arts Thesis Paper
Theatre Crawl: A Series Of Community Engagement Projects, Anna Rich
Theatre Crawl: A Series Of Community Engagement Projects, Anna Rich
Expressive Therapies Capstone Theses
This thesis will focus on Theatre Crawl, a devised and immersive theatre experience grounded in the techniques of drama therapy. Beginning as a creative outlet for drama therapy graduate students at Lesley University, Theatre Crawl has provided performance opportunities for students to exercise the creative and theatrical skills which initially brought many of them to the field of drama therapy. From April 2018 to January 2020, four Theatre Crawl events have been facilitated. All events originated from the belief that providing opportunities for drama therapists to engage in personal art-making is an essential practice for the field of drama therapy …
Female Leaders Navigate The Arts, Post 'Me Too', Peyton Kennedy
Female Leaders Navigate The Arts, Post 'Me Too', Peyton Kennedy
Senior Honors Projects, 2020-current
As the lights dim and the curtain rises on a theatrical production, there are roles to fill onstage and off. Perhaps the most important roles in modern theatre are those of leadership. Leaders in the arts have the power to influence company communication, shape the culture of the rehearsal room and navigate through a crisis. However, leadership and power can be manipulated, as the world witnessed through the ‘me too’ movement. As allegations rose against prominent leaders, the push for change strengthened. We are now three years past Hollywood’s ignition of the ‘me too’ movement, which prompts the question: have …
Exploring A Qualitative Approach To Arts Advocacy And Evaluation, Lycette C. Belisle
Exploring A Qualitative Approach To Arts Advocacy And Evaluation, Lycette C. Belisle
Undergraduate Theses
The quantitative impact of the arts has become an increasingly important factor in determining the overall value of a project, and is often used to determine acceptance of submissions, public recognition and funding disbursement. This project evaluates current understandings of how the arts function within society, popular methods for determining the value of the arts and explores how qualitative reasoning can be utilized to communicate the value of supporting artistic endeavors. While placing a numerical value on the arts based on data collection can be important, this project will aim to evaluate the implications of relying so heavily on facts …
Hysteria, Fear, And/Or Delight, Alessandra Ferrari-Wong
Hysteria, Fear, And/Or Delight, Alessandra Ferrari-Wong
Bachelor of Fine Arts Senior Papers
My Bachelor of Fine Arts thesis statement, Hysteria, Fear, and/or Delight, establishes the forms and concepts of my art practice as it stands as of May, 2020: performance-based and interdisciplinary. My practice implies narrative while acknowledging the audience. Physical language, in both dance and gesture, can be a means of communication or subversion. Pieces exist as ephemeral, often private, performances and then separately in archival forms ranging from video, to photography, to installation. The body of the statement details my thesis project, a remaking of Giselle, a 19th century Romantic-era ballet, into a performance series and video trilogy. …
The Magic Circle: An Essential Experience Through Virtual Theatre, Brandon Roye
The Magic Circle: An Essential Experience Through Virtual Theatre, Brandon Roye
Graduate Theses and Dissertations
This thesis explores the similarities of video game design elements within the world of theatrical scenic design. Using my 2019 scenic design of Marc Camoletti’s bedroom farce Boeing Boeing as the backdrop, I discuss the core concepts of game design. I then describe the scenic process of the production and the journey from concept all the way through to a virtual reality recreation of the design. The study of game design in theatre has the potential to open a wide new world of opportunities in the scenic design industry. This paper examines how the theatre can benefit from game design …
Virtual Touch: Embodied Experiences Of (Dis)Embodied Intimacy In Mediatized Performance, Naomi Petrea Bennett
Virtual Touch: Embodied Experiences Of (Dis)Embodied Intimacy In Mediatized Performance, Naomi Petrea Bennett
LSU Doctoral Dissertations
In this dissertation, I explore a phenomenon I call virtual touch, in which embodied sensations of touch are felt through non-tactile senses. In the digital age, online interactivity has expanded the ways in which individuals experience connection, intimacy, and touch. Digital media, which have traditionally been thought of as disembodied, nevertheless have the ability to elicit intense feelings of touch. Through analysis of digital and virtual installation art, I examine the ways that non-tactile touch remains rooted in the embodied experience. The works I include in this study create a feeling of virtual touch through a co-functioning of the …
Memory Bread, Nisiqi
Memory Bread, Nisiqi
Art + Design Masters Theses
Memory Bread, constituting a daily performance ritual and the post-action objects, seeks to address the generational decline of mother language use in Inner Mongolia Autonomous Region, a post-colonized province of China. I chose to eat sliced white bread in the performance and later casted concrete sculptures as the extension of the action for both substances’ capitalistic nature. Being an invasive material that took over the traditional architectural lifestyle, the use of concrete mirrors the pervasive cultural and ethnic assimilation in China. Meanwhile, the materiality of concrete being a mixture of various substances also metaphors the mixed culture that Chinese-Mongolians …
Surrogate Memories In Animation And Sound, Jared Duesterhaus
Surrogate Memories In Animation And Sound, Jared Duesterhaus
Theses and Dissertations
A document in support of my exploration into memory in relation to the mediums of animation, sound, and theater. A reflection on remembering as a creative act.