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Full-Text Articles in Art and Design

“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb Aug 2022

“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb

Articles

This article considers how player interactions with religious and ethnic markers, create

a globalized game space in the mobile game Florence (2018). Florence is a multiaward-

winning interactive novella game with story-integrated minigames that weave

play experiences into the narrative. The game, in part, explores love, loss, and

rejuvenation as relatable experiences. Simultaneously, the game produces a unique

experience for each player, as they can refract the game narrative through their own

cultural, identitarian lens. The game assumes the shared cultural space of the player,

the player-character (PC), and the non-player-character (NPC) while blurring the

boundaries between each of these …


Glut And Guzzle, Ashley Kay Gardner Jul 2020

Glut And Guzzle, Ashley Kay Gardner

Graduate Theses and Dissertations

In Glut and Guzzle I explore my relationship with my partner, our sexualities and how to navigate these outside of the LDS faith of my childhood, and their struggles with gender, sexual expression and mental illness. This exploration landed on seductive and repulsive imagery of food and body. I use color, texture and size as a tool similar to visual tools of advertising to seduce my viewer. This is an exploration of how gender norms and the visual language of advertising that infiltrates daily lives and through media and religion can shape identity and gender roles. I utilize advanced 3D …


Monstrous Maternity: Folkloric Expressions Of The Feminine In Images Of The Ubume, Michaela Leah Prostak Mar 2018

Monstrous Maternity: Folkloric Expressions Of The Feminine In Images Of The Ubume, Michaela Leah Prostak

FIU Electronic Theses and Dissertations

The ubume is a ghost of Japanese folklore, once a living woman, who died during either pregnancy or childbirth. This thesis explores how the religious and secular developments of the ubume and related figures create a dichotomy of ideologies that both condemn and liberate women in their roles as mothers. Examples of literary and visual narratives of the ubume as well as the religious practices that were employed for maternity-related concerns are explored within their historical contexts in order to best understand what meaning they held for people at a given time and if that meaning has changed. These meanings …


Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt Jan 2017

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The first game in the series is a strategy game called Lost & …