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- Arts-based educational research (1)
- Collaborative sense making in qualitative research (1)
- Complexity methods (1)
- Comprehensive art education (1)
- Creative placemaking (1)
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- Environmental art education (1)
- Environmental education and sustainability education research (1)
- Intersubjective knowing (1)
- Just sustainability arts educational research (1)
- Mastery Learning (1)
- Multimedia Education (1)
- Participatory culture (1)
- Problem Based Learning (1)
- Research methods (1)
- Urban farming (1)
Articles 1 - 3 of 3
Full-Text Articles in Art and Design
The Verge: Networks Of Intersubjective Responding For Just Sustainability Arts Educational Research, Marna Hauk, Amanda Rachel Kippen
The Verge: Networks Of Intersubjective Responding For Just Sustainability Arts Educational Research, Marna Hauk, Amanda Rachel Kippen
Artizein: Arts and Teaching Journal
Two sustainability arts scholars describe a method of data interpretation they developed for making sense of complex environmental and sustainability education research data. They “played” images and recorded a conversation in a form of arts-based intersubjective knowing. The card game process was named the Verge because of how the process promises to surface unheard voices and re-center nondominant insights and ways of knowing. It leverages Casey’s glance method with systems networks to complicate sense making in arts-based educational research. The arts scholars intermixed research data from two just sustainability education research case studies: collages from participants of a climate justice …
Art Education In My Backyard: Creative Placemaking On An Urban Farm, Jodi Kushins
Art Education In My Backyard: Creative Placemaking On An Urban Farm, Jodi Kushins
Artizein: Arts and Teaching Journal
An art educator describes how she used her knowledge and experience of artistic and educational initiatives that forefront collective activity in real world settings to transform her backyard into an urban farm with the help of friends and neighbors. She combines an autoethnographic account of her experiences, including original photographs, with research on conceptual artists, participatory culture, and creative placemaking to position her work as participatory environmental art education. The paper is organized around the major steps one undertakes in planting a garden – siting, amending, seeding, tending, and harvesting - to draw parallels between the processes of maintaining a …
Application Of Problem Based Learning And Mastery Learning To Multimedia Education, Gabriel J. Grant, Dominick E. Fazarro, Luke Steinke
Application Of Problem Based Learning And Mastery Learning To Multimedia Education, Gabriel J. Grant, Dominick E. Fazarro, Luke Steinke
Online Journal for Workforce Education and Development
The current state of education and the workforce demands a special kind of learner capable of creativity, communicating effectively, analytical skill application, critical thinking, and problem solving. Whereas these skills are important, it is also a necessity for learners to be masters of the knowledge and skills that they have acquired. Traditional educational methods have proven to be somewhat ineffective in producing these results. Problem based learning has proven worthy in handling some of the load, however, mastery learning has been abandoned long ago for reasons in spite of its effectiveness. Through given examples and careful design, the educator will …