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Full-Text Articles in Art and Design

Ciis Today, Fall 2015 Issue, California Institute Of Integral Studies Oct 2015

Ciis Today, Fall 2015 Issue, California Institute Of Integral Studies

CIIS Today

This volume is the Fall 2015 issue of CIIS Today, the Magazine of the California Institute of Integral Studies.


The Figure In Art: Selections From The Gettysburg College Collection, Yan Sun, Diane Brennan, Rebecca S. Duffy, Kristy L. Garcia, Megan R. Haugh, Dakota D. Homsey, Molly R. Lindberg, Kathya M. Lopez, Kelly A. Maguire, Carolyn E. Mcbrady, Kylie C. Mcbride, Erica M. Schaumberg Oct 2015

The Figure In Art: Selections From The Gettysburg College Collection, Yan Sun, Diane Brennan, Rebecca S. Duffy, Kristy L. Garcia, Megan R. Haugh, Dakota D. Homsey, Molly R. Lindberg, Kathya M. Lopez, Kelly A. Maguire, Carolyn E. Mcbrady, Kylie C. Mcbride, Erica M. Schaumberg

Schmucker Art Catalogs

The Figure in Art: Selections from the Gettysburg College Collection is the second annual exhibition curated by students enrolled in the Art History Methods class. This exhibition is an exciting academic endeavor and provides an incredible opportunity for engaged learning, research, and curatorial experience. The eleven student curators are Diane Brennan, Rebecca Duffy, Kristy Garcia, Megan Haugh, Dakota Homsey, Molly Lindberg, Kathya Lopez, Kelly Maguire, Kylie McBride, Carolyn McBrady and Erica Schaumberg. Their research presents a multifaceted view of the representation of figures in various art forms from different periods and cultures.


Leon Sun, Linda Hanes Oct 2015

Leon Sun, Linda Hanes

International Faculty Researchers

Living and working in two countries provided a cultural contrast that has greatly inspired and influenced the art and design of Yuanliang (Leon) Sun, an associate professor of art at Western Michigan University.


Patrick Wilson, Christine Lena Oct 2015

Patrick Wilson, Christine Lena

International Faculty Researchers

New urban developments in the growing city of Chongqing, China have captured the imagination of Artist Patrick D. Wilson, a Western Michigan University assistant professor of sculpture and integrated media, whose art work is often influenced by architectural imagery.


Piloting Interactive Exhibits In The Academic Research Library, Erin Fletcher, Meris Madernach, Arnab Nandi, Alex Oliszewski Apr 2015

Piloting Interactive Exhibits In The Academic Research Library, Erin Fletcher, Meris Madernach, Arnab Nandi, Alex Oliszewski

ASIS&T Student Chapter Events Archive

Presentation by Erin Fletcher, Meris Mandernach, Arnab Nandi, and Alex Oliszewski at the Symposium on Information and Technology in the Arts and Humanities (April 22 & 23, 2015). The Symposium was sponsored by the Special Interest Groups for the Arts and Humanities (SIG AH) and Visualization, Images, and Sound (SIG VIS) of the Association for Information Science and Technology (ASIS&T).

All of the Symposium recordings can be viewed at: https://www.youtube.com/playlist?list=PL2v-vQy9W5DePg7QSKABGmuVzCXpVkeTh

Slides can be downloaded from: http://figshare.com/authors/Symposium_on_Information_and_technolology_in_the_arts_and_humanities/740215

Erin Fletcher is the Exhibits Coordinator at The Ohio State University Libraries. She entered the world of academic libraries from a background in contemporary …


Creating Knowledge, Volume 8, 2015 Jan 2015

Creating Knowledge, Volume 8, 2015

Creating Knowledge

Dear reader,

I am delighted to introduce this eighth volume of Creating Knowledge: The LAS Journal of Undergraduate Scholarship. This volume features 19 essays and 14 art works, representing advanced coursework produced in twenty different departments and programs during the 2014-2015 academic year. Several of the essays have been honored with department awards and several draw on research supported by undergraduate research grants. Many were originally written in senior capstone seminars, research-intensive seminars, and independent studies, and many were presented in some form at one of the numerous conferences and showcases sponsored by departments and programs throughout the year. All …


Loudness In The Library: Empowering Students To Think Critically About Identity And Bias, Anshu Wahi, Allie Bruce, Jamie Steinfeld Jan 2015

Loudness In The Library: Empowering Students To Think Critically About Identity And Bias, Anshu Wahi, Allie Bruce, Jamie Steinfeld

Progressive Education in Context

Describes how an unplanned, informal discussion about how race and identity are depicted on book covers evolved into a year-long investigation with a class of 11 and 12-year-olds where the interests and comments of the students drove the curriculum.


Evidence That Viewers Prefer Higher Frame Rate Film, Laurie M. Wilcox, Robert S. Allison, John Helliker, Bert Dunk, Roy C. Anthony Jan 2015

Evidence That Viewers Prefer Higher Frame Rate Film, Laurie M. Wilcox, Robert S. Allison, John Helliker, Bert Dunk, Roy C. Anthony

Screen Industries Research and Training Centre Works

High frame rate (HFR) movie-making refers to the capture and projection of movies at frame rates several times higher than the traditional 24 frames per second. This higher frame rate theoretically improves the quality of motion portrayed in movies, and helps avoid motion blur, judder and other undesirable artefacts. However, there is considerable debate in the cinema industry regarding the acceptance of HFR content given anecdotal reports of hyper-realistic imagery that reveals too much set and costume detail. Despite the potential theoretical advantages, there has been little empirical investigation of the impact of high-frame rate techniques on the viewer experience. …


Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis Jan 2015

Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis

Undergraduate Research Posters

Abstract

One hundred years from now, it would be a true historical treat to be able to showcase 20th and 21st century digital entertainment by presenting video game consoles in mint condition for interactive, educational, play. Arguably, it would be more enlightening and informative for future audiences to be able to physically engage with the electronic artifacts instead of simply observing them behind glass. With the use of 3D technology, components of video game systems can be preserved, and then printed as needed for repairs. It will help keep them functional for future researchers, educators, and enthusiasts.