Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Art and Design

Early Adolescents' Perceptions And Attitudes Towards Gender Representations In Video Games, Helen Liu Jul 2020

Early Adolescents' Perceptions And Attitudes Towards Gender Representations In Video Games, Helen Liu

Journal of Media Literacy Education

This study investigated adolescents’ perception and attitudes towards gender representation in video game covers, and the degree to which these depictions may influence their notions on gender and identification. Seventeen participants ranging from ages 12 and 13 participated in semi-structured interviews to explore this topic. This study’s conceptual framework encompassed social cognitive theory, gender schema theory, and cultivation theory. Findings suggest that gender representation in video games does influence the majority of participants’ notions of gender. However, there are differences between how males and females’ approach, interpret, and respond to this type of media. Findings also showcased that evidence of …


When Valerie Solanas Shot Andy Warhol: A Feminist Tale Of Madness And Revolution, Phyllis Chesler May 2020

When Valerie Solanas Shot Andy Warhol: A Feminist Tale Of Madness And Revolution, Phyllis Chesler

Dignity: A Journal of Analysis of Exploitation and Violence

In 1967 Valerie Solanas published the Society for Cutting Up Men (the SCUM) Manifesto. She shot artist Andy Warhol in 1968. Her Manifesto raises issues about whether a revolution can be fought or won without using violence. “Nice” girls were of no use to her Radical feminists, especially Ti-Grace Atkinson and Flo Kennedy, saw Solanas as a symbol of a feminist fighting back and rushed to her side. They found a smart, very paranoid woman who was a decided loner. Ultimately, Solanas would not work with Atkinson and Kennedy; she refused to allow them to help her or explain …


Kat Holmes, Mismatch: How Inclusion Shapes Design (2018), Daniele Savasta Jan 2020

Kat Holmes, Mismatch: How Inclusion Shapes Design (2018), Daniele Savasta

Markets, Globalization & Development Review

No abstract provided.


Thinking And Designing With Design Thinking, Ahmet Can Ozcan, Yasuko Takayama Jan 2020

Thinking And Designing With Design Thinking, Ahmet Can Ozcan, Yasuko Takayama

Markets, Globalization & Development Review

Design Thinking is a popular phrase especially for the last ten years penetrating into the discourse of management and design, business and academia in many ways. The contributions in the form of articles, commentaries and reviews in this MGDR Design Thinking Special Issue show us the examples, how and where we can use Design Thinking especially as an integral part of the design process. The area of design is expanding in diverse ways lately and sometimes it is causing the confusion such as Design Thinking is either a magical design tool, or another buzzword destined to go extinct after inevitable …