Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Art and Design

Espacio, Edgar Perez Peña, Edgar Perez Peña May 2023

Espacio, Edgar Perez Peña, Edgar Perez Peña

Electronic Theses, Projects, and Dissertations

Edgar Perez Peña (He, Him, His) is a Queer, Chicanx contemporary figurative painter, who lives and works in the Los Angeles County. A native of Los Angeles, California, his paintings, and assemblages are a strong combination of process, materials, and content that displays his fascination on how physical/psychological space (from where he resides), reflects on the Queer Brown body and its comfort/discomfort in relation to public and private space.

Peña looks at his artistic practice as an opportunity to explore the human condition from the Queer and Brown perspective as well the beginning of healing through the meditative process of …


Washing The River In Relation To Interpellation, Theatricality And Spectatorship, Patricia Miller Jun 2020

Washing The River In Relation To Interpellation, Theatricality And Spectatorship, Patricia Miller

Electronic Theses, Projects, and Dissertations

Patricia Miller's Master of Fine Arts Thesis Paper


Master's Project, Patricia Miller Jun 2020

Master's Project, Patricia Miller

Electronic Theses, Projects, and Dissertations

Patricia Miller is an Inland Empire based artist, who was born and raised in San Bernardino, California. She creates abstract plywood sculptures that promote mental health awareness. Her work is an investigation of the unhealthy relationships that many people have with society, the fine art world, their environment, and themselves.


Everquest, Reality, And Postmodern Theories Of Community, Brian Jacob-Paul Bailie Jan 2007

Everquest, Reality, And Postmodern Theories Of Community, Brian Jacob-Paul Bailie

Theses Digitization Project

EverQuest is a multiplayer online role playing game that serves as a practical incarnation of life as a cyborg in a posthuman community. Using cultural materialsim, this thesis demonstrates how the words of EverQuest interactants - from message boards, interviews, and player in-game communications - construct the world of EverQuest and the roles of the interactants as its citizens. More specifically, this thesis will argue that the EverQuest world serves to reify the ideas of consumer capitalism that informs the "real" world, even as EverQuest itself promises an escape from that world.