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2017

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Articles 1 - 22 of 22

Full-Text Articles in Art and Design

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb Dec 2017

Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb

Articles

The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.


Archives, Artwork, And A Garden: The John Stokes And Mary’S Gardens Collection At The University Of Dayton, Kayla Harris Dec 2017

Archives, Artwork, And A Garden: The John Stokes And Mary’S Gardens Collection At The University Of Dayton, Kayla Harris

Kayla Harris

The University of Dayton hosted a unique exhibit in the spring of 2017 highlighting the John Stokes and Mary’s Gardens archival collection. In addition to materials from the collection, the exhibit also featured a live garden with flowers named for the Blessed Virgin Mary inside the library, and specially commissioned artwork by artist Holly Schapker. The library was able to reach different audiences and hopes this will serve as an example in thinking of more interactive ways for visitors to experience an archival exhibit.


An Examination Of Art In The American Evangelical Church For The Purpose Of Discipleship And Evangelism, Joshua Dugan Dec 2017

An Examination Of Art In The American Evangelical Church For The Purpose Of Discipleship And Evangelism, Joshua Dugan

Doctoral Dissertations and Projects

Christianity, in previous eras, has been the foundation of the art community. But, it has surrendered that role over the past three centuries and with it a significant potion of its influence on culture. In addition the church is not effectively reaching an entire demographic of people, those who would define themselves as creatives and artists, because it has distanced itself from the arts. This paper will research the previous methods employed by the church and the current limitations of art within the American Evangelical church through applied academic research as well as interviews with church leaders and artists. The …


Turner's "Imagine: A Vision For Christians In The Arts" (Book Review), Elizabeth Pearson Dec 2017

Turner's "Imagine: A Vision For Christians In The Arts" (Book Review), Elizabeth Pearson

The Christian Librarian

No abstract provided.


Deboer's "Visual Arts In The Worshiping Church" (Book Review), Darcy Gullacher Dec 2017

Deboer's "Visual Arts In The Worshiping Church" (Book Review), Darcy Gullacher

The Christian Librarian

No abstract provided.


Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon Aug 2017

Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon

Presentations and other scholarship

In this paper, we describe the design and technological methods of

our dynamic sprite system in Lost & Found, a table-top-to-mobile

card game designed to improve literacy regarding prosocial

aspects of religious legal systems, specifically, collaboration and

cooperation. Harnessing the capabilities of Unreal Engine’s

Paper2D system, we created a dynamic content creation pipeline

that empowered our game designers so that they could rapidly

iterate on the game’s systems and balance externally from the

engine. Utilizing the Unreal Blueprint component system we were

also able to modularize each actor during runtime as data may be

changed. The technological approach behind Lost …


La Vida Y Andanzas De Un Libro Antiguo En Nueva España Y La Península Ibérica. Cultura Escrita En La Obra Hierofánica Del Doctor Don Alonso Alberto De Velasco, Raul Manuel Lopez Bajonero Jun 2017

La Vida Y Andanzas De Un Libro Antiguo En Nueva España Y La Península Ibérica. Cultura Escrita En La Obra Hierofánica Del Doctor Don Alonso Alberto De Velasco, Raul Manuel Lopez Bajonero

Electronic Thesis and Dissertation Repository

In 1688 a legal text, Renovación, was printed in Mexico City, the capital of the Viceroyalty of New Spain, that explains a twelve year trial that focuses on determining if a 16th century sculpture miraculously renewed itself. The final decision came from the Archbishop of Mexico City. A year after the book’s publication, the sculpture was recognized as miraculous. In 1699, ten years after this event, the author of Renovación wrote another book that narrates the same sculpture's history, Exaltación, but addressed a wider audience, and from a religious and pious perspective. The Exaltación was republished a …


Rumors Of Glory: Abraham Kuyper's Neo-Calvinist Theory Of Art, Roger Henderson Jun 2017

Rumors Of Glory: Abraham Kuyper's Neo-Calvinist Theory Of Art, Roger Henderson

Pro Rege

No abstract provided.


Fighting Domestic Terrorism: Art's Role In Social Activism, Jonathan Cornell May 2017

Fighting Domestic Terrorism: Art's Role In Social Activism, Jonathan Cornell

Graduate School of Art Theses

Abstract

Through a study into the complex web of Church and State, I describe how the American condition falters under a Capitalist regime. Throughout this thesis, I identify incongruences within pervading socio-political tropes. By dissections of religion and culture, I identify how the American people are subjugated by their own ideologies, thereby perpetuating a cycle of class struggle and social injustice. I assert that the American hero has failed in the face of material desire and blind faith to a ruling plutocracy, and that organized religion has been ultimately subsumed by politics as a tool of control. Using the visual …


Beginner's Mind, Martin L. Benson May 2017

Beginner's Mind, Martin L. Benson

University of New Orleans Theses and Dissertations

My art distills my relationship to spirituality, digital culture, and the practices and side-effects therein, into a simplified visual language. The work manifests in the form of paintings, drawings, and light sculptures. Meditation and mindfulness training are a large part of my influence and interests. I often wonder how mindfulness practice can be mirrored in my artwork, not only in my process for creating the work, but also with what the resulting imagery does for the viewer. My intention is to provide an art form that invites one to look and experience one’s own capacity to observe, without the need …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Hell In Hand: Fear And Hope In The Hellmouths Of The Hours Of Catherine Of Cleves, Stephanie Lish May 2017

Hell In Hand: Fear And Hope In The Hellmouths Of The Hours Of Catherine Of Cleves, Stephanie Lish

Theses and Dissertations

This paper is an attempt to investigate how well the borders and miniatures of The Hours of Catherine of Cleves facilitated the method of meditation recommended by Gerard Zerbolt of Zutphen and therefore was a useful tool in Catherine’s search for eternal salvation.


Viewing Heaven: Rock Crystal, Reliquaries, And Transparency In Fourteenth-Century Aachen, Claire Kilgore May 2017

Viewing Heaven: Rock Crystal, Reliquaries, And Transparency In Fourteenth-Century Aachen, Claire Kilgore

School of Art, Art History, and Design: Theses and Student Creative Work

This thesis examines reliquaries and objects associated with medieval Christian practice in fourteenth-century Aachen. The city's cathedral and treasury contain prestigious relics, reliquaries, and liturgical items, aided by its status as the Holy Roman Empire's coronation church. During the reign of Holy Roman Emperor Charles IV (r. 1349-1378), reliquaries, pilgrimage, and architecture reflect late medieval interests in vision, optics, and transparency. Two mid-fourteenth century reliquaries from the Aachen Cathedral Treasury, the Reliquary of Charlemagne and the Three-Steepled Reliquary, display relics through rock crystal windows, in contrast to the obscuring characteristics of earlier reliquaries. Not only do the two reliquaries visually …


Visualizing The Transition Out Of High-Demand Religions, Summer Anne Myers Apr 2017

Visualizing The Transition Out Of High-Demand Religions, Summer Anne Myers

LMU/LLS Theses and Dissertations

This research uses a questionnaire and a bridge drawing directive to explore the lived experience of transitioning out of a high-demand religion. Subjects include disaffiliated Mormons, Jehovah’s Witnesses, and Fundamentalist Protestants who were recruited through a dedicated website via limited promotion in online communities for disaffiliates. Visual and textual responses are analyzed through qualitative coding, with additional analysis performed on the artwork using Hays and Lyons’ (1981) bridge drawing criteria. Results reveal the psychological, social, behavioral, identity, and existential effects of disaffiliation. Results also produce seven emergent themes: ambivalence; embracing uncertainty; social justice; simultaneous transitions; freedom and constraint; growth; and …


Hebrew Typography: A Modern Progression Of Language Forms, Shayna Tova Blum Feb 2017

Hebrew Typography: A Modern Progression Of Language Forms, Shayna Tova Blum

Faculty and Staff Publications

Influenced by studies in traditional Ashkenazi and Sephardi scripts. The typeface had been designed for the printing of the Koren Tanakh, a first edition printed Jewish Bible processed through an all-Jewish collaboration for the first time in centuries. Koren’s project was inspired by the revival of Hebrew initiated by Haskalah writers in the 18th century. Haskalah writers utilized the language and scripts of written and printed literary texts. Influenced by philosophical and political ideologies of the European Enlightenment, the Haskalah explored Jewish identity through language by defining the secular context through traditional Jewish symbolism and narratives. The Zionist movement of …


Ellis H. Minns And Nikodim Kondakov’S The Russian Icon (1927), Wendy Salmond Jan 2017

Ellis H. Minns And Nikodim Kondakov’S The Russian Icon (1927), Wendy Salmond

Art Faculty Books and Book Chapters

"Kondakov’s magnum opus [The Russian Icon] failed to win an audience. Though it appeared just in time for a surge of popular interest in Russian icons abroad, it never became the book of choice for the English-speaking public seeking a guide through the ‘dark forest’ of the icon’s history... My chapter offers some suggestions for why this crude caricature of Kondakov’s work took hold in the 1920s and became axiomatic throughout the Soviet period. In particular, it considers the role that Minns’s translation may have played, however inadvertently, in cementing this impression. Minns’s interventions in and framing of …


Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber Jan 2017

Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The second game in the series, Lost & Found: Order in the Court …


Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt Jan 2017

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The first game in the series is a strategy game called Lost & …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …


The [E]Motionless Body No Longer: Tracing The Historical Intersections Of Mental Illness And Movement In The American Asylum, Holly Adele Herzfeld Jan 2017

The [E]Motionless Body No Longer: Tracing The Historical Intersections Of Mental Illness And Movement In The American Asylum, Holly Adele Herzfeld

Senior Projects Spring 2017

Senior Project submitted to The Division of Multidisciplinary Studies of Bard College.


Synergy: Game Design + Qur'an Memorization, Sultana Jesmine Moulana Jan 2017

Synergy: Game Design + Qur'an Memorization, Sultana Jesmine Moulana

Theses and Dissertations

The rise of digital technology has transformed nearly every part of our daily lives, including the way we learn and memorize. Such transformations raise interesting questions for one of the most long-standing and demanding memorization tasks in the world: the memorization of the Islamic holy book, The Qur’an. For Muslims, The Qur’an is a timeless, sacred text, cradling within its covers many profound images, stories, and parables. Despite rigorous research in the fields of game design and memorization techniques, very little work has been done in combining these two areas of research to create a game-based memorization experience of The …