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Full-Text Articles in Art and Design

Framework For Ethical Decision Making: How Various Types Of Unethical Clothing Production Have Different Impacts On People, Ebru Pinar Apr 2017

Framework For Ethical Decision Making: How Various Types Of Unethical Clothing Production Have Different Impacts On People, Ebru Pinar

Siegel Institute Ethics Research Scholars

The purpose of this study was to evaluate how various types of unethical clothing manufacturing impacts peoples’ shopping attitude in different ways. The study also focused on if there was an effect on how people decided what they find more important and if there was a change in their decision making after being informed. Using an online survey, Kennesaw State University college students, faculty, staff, and community members (n=78) were conducted randomly. As a result, Fair trade (p=0.032), Sweatshop or Child labor (p=0.007), and Sustainable Material (p=0.020) had statistically significant differences after being informed. …


Silhouettes Of A Silent Female’S Authority: A Psychoanalytic And Feminist Perspective On The Art Of Kara Walker, Angelica E. Perez Sep 2016

Silhouettes Of A Silent Female’S Authority: A Psychoanalytic And Feminist Perspective On The Art Of Kara Walker, Angelica E. Perez

The Kennesaw Journal of Undergraduate Research

The focus of my research centers on the contemporary work of Georgia-based artist, Kara Elizabeth Walker. In conducting extensive research on the life of the artist as well as three select artworks which recall the antebellum slave era within the south, I argue the explicit presence of the power of the enslaved prepubescent girl and young woman. The three select works that I intend to analyze are Burn, a cut-paper silhouette on canvas created in 1998, The Invisible Beauty, a mixed media piece made in 2001, and Cut, a paper cut-out silhouette made in 1998.

In a …


The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen Sep 2014

The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen

Oglethorpe Journal of Undergraduate Research

In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …