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Full-Text Articles in Art and Design

Exploring Oculus Rift: A Historical Analysis Of The ‘Virtual Reality’ Paradigm, Chastin Gammage Dec 2017

Exploring Oculus Rift: A Historical Analysis Of The ‘Virtual Reality’ Paradigm, Chastin Gammage

ART 108: Introduction to Games Studies

This paper will first provide background information about Virtual Reality in order to better analyze its development throughout history and into the future. Next, this essay begins an in-depth historical analysis of how virtual reality has developed prior to 1970, a pivotal year in Virtual Reality history, followed by an exploration of how this development paradigm shifted between the 1970's and the turn of the century. The historical analysis of virtual reality is concluded by covering the modern period from 2000-present. Finally, this paper examines the layout of the virtual reality field in respect to he history and innovations presented.


Paleoimagery: The Artistic Restoration Of Dinosaurs And Prehistoric Life, Colin Mcnulty May 2017

Paleoimagery: The Artistic Restoration Of Dinosaurs And Prehistoric Life, Colin Mcnulty

Honors Projects

My purpose in creating this paper is to research a holistic view of paleontological illustration (also called paleoimagery or paleoart). A thorough history of paleoimagery is outlined from its roots in biblical illustration in the 17th and 18th centuries approaching the modern day. A two-fold examination of the utility of art to communicate science and its use within the science of paleontology is also given. This includes discussions of the specific components of art pieces that help them to successfully communicate scientific ideas and examples of how paleoimagery contributes to paleontology. The author then outlines the conception and …


Glhf: A Brief Overview Of Gaming Cafes, John Sun May 2017

Glhf: A Brief Overview Of Gaming Cafes, John Sun

ART 108: Introduction to Games Studies

My paper is on the history of internet and gaming cafes, focusing on how they are seen today, the problems they face and some potential solutions. Although my focus is on gaming cafes in America, because they are so popular overseas in Asian countries (such as South Korea, China, and Japan), they inevitably come up more often in my paper and presentation.