Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 8 of 8

Full-Text Articles in Art and Design

Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter May 2022

Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter

Honors Theses

Video games, like software, need to be designed. Video game development studios tend to use data-driven or art-driven decision-making to design their games. Data-driven decision-making is where active and passive data is collected in order to make informed decisions about the design of a game. Art-driven decision-making is when designers use their artistic intuition to design games, potentially ignoring player data. This paper elaborates on the advantages and disadvantages of both approaches and provides case studies of games designed under both approaches. Based on these studies, for a game to be successful, a combined approach of data- and art-driven decision-making …


Generative Art, Caleb Harmon Apr 2021

Generative Art, Caleb Harmon

Honors Theses

Generative Art is systems that produce complex structures and visuals through computation.


Engagement And Computational Thinking Through Creative Coding, Dana Hoppe Apr 2020

Engagement And Computational Thinking Through Creative Coding, Dana Hoppe

Honors Theses

Rising enrollments in Computer Science pose an opportunity to engage students from diverse backgrounds and interests; and a challenge to deliver on positive learning outcomes. While student engagement is the driving factor for increased learning performance and retention, it has been declining to new lows for Computer Science students in recent years. In order to further explore the potential of contextualized computing as a tool for increasing engagement in computing and developing Computational Thinking aptitude in students, we have developed an introductory computing course contextualized with Art and Design with modules centered around guiding pedagogical principles and aimed at middle …


Making Meyers Clear: An Exploration Of The Chemistry And Art Of Ceramic Glazes, Sara Catherine Williams Jan 2016

Making Meyers Clear: An Exploration Of The Chemistry And Art Of Ceramic Glazes, Sara Catherine Williams

Honors Theses

For both seasoned potters and students, looking at a line of unglazed bisque-ware can be a terrifying moment. Terrifying because you know that if you choose the wrong glazes, all of your hard work up until now could be wasted. The form of any clay creation, be it functional or artistic, is equal in importance with the glaze. Bad forms cannot be covered with good glazes, but good forms may be ruined with them. It is through the pairing of the two that a truly beautiful piece is made.

During my undergraduate years and much of my life I have …


Creating Color: Unearthing The Chemistry Of Ceramic Glazes, Jessica Mariah Hargis Jan 2016

Creating Color: Unearthing The Chemistry Of Ceramic Glazes, Jessica Mariah Hargis

Honors Theses

There is something magical about taking lumps of cold clay and turning them into a functional form. The transofrmation process is what first peaked my interest in ceramics. I turned this visual art form my junior year of college after being completely overwhelmed by my chemistry major. Not only did Ceramics 1 teach me basic hand building and surface design techniques, but it allowed me to literally pound out my stress. I've gained a strong adoration for ceramics because it relieves my stress and gives me the opportunity to express myself.

After taking Ceramics 1, enrolling in Ceramics 2 was …


Code . Art: Code With An Art File Extension, Cole Wiley Apr 2012

Code . Art: Code With An Art File Extension, Cole Wiley

Honors Theses

No abstract provided.


Evolution Of Flow In Games, Paul J. Tunison Jun 2011

Evolution Of Flow In Games, Paul J. Tunison

Honors Theses

Every one wants to play a fun game, but ”fun” is a subjective quality. Flow, a psychological theory to define what ”fun” is, states that, for an activity to be considered fun, the chal-lenge it presents must correlate with that participant’s abilities such that the activity is neither too easy or too difficult. One of the biggest problems for game designers is balancing the difficulty of its content in such a way that it appeals to the largest audience possible. In order to broaden audiences, de-velopers need to invest effort into creating numerous, discrete balances that are aligned to varying …


Modern Art Through Geometric Eyes, Janice M. West Jan 1973

Modern Art Through Geometric Eyes, Janice M. West

Honors Theses

When tourists--even homefolks--go through a modern art museum, many opinions are accumulated. Some people may have chills when they see a certain painting, while others get a sick feeling of dizziness when they see the same one. In fact, if there were an opinion box at the exit of an art show, I imagine you could almost accurately count the different opinions by counting the total number of people who viewed the show. Yet, there is one opinion that most 'ole foggies' (and I use the term loosely) would agree upon, and that is this: "Why that's nothing but a …