Open Access. Powered by Scholars. Published by Universities.®
- Keyword
-
- Comparative literature (3)
- New media and the study of literature and culture (3)
- comparative literature (3)
- new media and the study of literature and culture (3)
- Comparative cultural studies (2)
-
- Culture and technology (2)
- Interart studies (2)
- Intermediality (2)
- Literary theory (2)
- Media studies (2)
- New media and (comparative) cultural studies (2)
- comparative cultural studies (2)
- culture and technology (2)
- interart studies (2)
- literary theory (2)
- media studies (2)
- new media and (comparative) cultural studies (2)
- Affect (1)
- Book history and culture (1)
- Clothing (1)
- Collective Intelligences (1)
- Comparative humanities (1)
- Comparative media studies (1)
- Comparative popular culture (1)
- Cultural studies (1)
- Culture (1)
- Digital Creativity (1)
- Digital Culture (1)
- Digital art (1)
- Education (1)
- Publication
- Publication Type
Articles 1 - 7 of 7
Full-Text Articles in Art and Design
Sewing Lives: Mary Shelley’S Frankenstein And The Global Garment Industry, Sarah Garland
Sewing Lives: Mary Shelley’S Frankenstein And The Global Garment Industry, Sarah Garland
CLCWeb: Comparative Literature and Culture
This paper takes Mary Shelley’s Frankenstein and uses it as an extended metaphor to investigate the points of destructive alienation and disassociation within the globalized consumption of clothing. The promise of new clothing is a set of garments that function like Victor’s dream of creation; materials are stitched together to give objects that match our closest-held ideals. And yet, because of our quick Victor-Frankenstein-like alienation from these ‘fast fashion’ objects when they no longer please us, clothing becomes, like the monster, an abjected figure for waste and shame, moving around the globe destructively, created from the bodies of the poor …
On Imaginary Content Analogies In Musico-Literary Imitation, Rodrigo Guijarro Lasheras
On Imaginary Content Analogies In Musico-Literary Imitation, Rodrigo Guijarro Lasheras
CLCWeb: Comparative Literature and Culture
In his article "On Imaginary Content Analogies in Musico-Literary Imitation,” Rodrigo Guijarro Lasheras analyzes "imaginary content analogy," a term often used in musico-literary studies to describe a type of imitation of music in literature. His paper aims to examine and characterize this important concept, establishing several of its features that musico-literary criticism has not normally paid attention to, such as its static or dynamic character, its implicit or explicit musical correlate, and its relation to vocal music. He argues that all imaginary content analogies must have a correlate, and that, despite the fact that we normally think of them as …
Lumumba’S Iconography As Interstice Between Art And History, Matthias De Groof
Lumumba’S Iconography As Interstice Between Art And History, Matthias De Groof
Artl@s Bulletin
How does Congolese art and artistic representations of Lumumba “mediate past, present and future”? How do they relate to historical narratives and to the dialogues within the Global South? This contribution proposes Lumumba’s iconography as a case in point of the interstice between art and history. It positions the image of Lumumba as mediating between past, present and future for both the Congo and the Global South more broadly.
Networks Of Collaboration And Creation In Latin American Digital Literature, Carolina Gainza
Networks Of Collaboration And Creation In Latin American Digital Literature, Carolina Gainza
CLCWeb: Comparative Literature and Culture
In her article "Networks of Collaboration and Creation in Latin American Digital Literature" Carolina Gainza examines how production and reception of literature have been affected by digital technology, with special emphasis on issues related to Latin American digital literature. Gainza analyzes Jaime Alejandro Rodriguez's Narratopedia, Doménico Chiappe's La Huella de Cosmos, and Leonardo Valencia's and Eugenio Tiselli's El Libro Flotante in order to highlight collective practices of creation involved in digital productions. Through the discussion of these issues, Gainza offers an overview of ongoing changes wrought by digital technology in contemporary Latin American digital culture.
Photography, Writing, Literature: A Book Review Article Of New Work By Brunet And Beckman And Weissberg, Geert Vandermeersche
Photography, Writing, Literature: A Book Review Article Of New Work By Brunet And Beckman And Weissberg, Geert Vandermeersche
CLCWeb: Comparative Literature and Culture
No abstract provided.
Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco
Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco
CLCWeb: Comparative Literature and Culture
In their article "Towards Digital Art in Information Society" Montse Arbelo and Joseba Franco propose the development of the platform of a Network of Experimental Centers be formed by small groups of people who are qualified and who seek optimal operational effectiveness and who dedicate their resources to the production of digital content and we offer artechmedia <http://www.artechmedia.org> as a base point of departure. Such an international network in a collaborative structure based on national networks would make possible to coordinate existing resources to develop social networks, generate and promote content, engage in forums of discussion and creativity workshops, and …
Using Augmented Reality As A Discovery Tool, Jolanda-Pieta Van Arnhem, Jerry M. Spiller
Using Augmented Reality As A Discovery Tool, Jolanda-Pieta Van Arnhem, Jerry M. Spiller
Charleston Library Conference
Layar is an augmented reality (AR) platform that enables creators to tie online resources to physical objects or locations via mobile technologies. The authors detail their exploration of Layar’s geolocation and interactive print abilities to aid the discovery of various resources in and around the College of Charleston campus pertaining to revered local artists William Halsey and Corrie McCallum. They explore opportunities for the added value of contextually situated information linking to vetted library and museum holdings. They detail some of the technical and technological requirements involved with coding and multimedia creation for AR, including the successes and pitfalls revealed …