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Building And Using A Character In 3d Space, Shasta Bailey
Building And Using A Character In 3d Space, Shasta Bailey
Undergraduate Honors Theses
The goal of this thesis was to take a character from concept to creation and animation. A variety of skills in 2D and 3D computer graphics were used in order to design and build the character for a 3D space. The character was taken from flat concept to 3D model, and then rigged with a skeleton in the 3D program Maya so that the character could be animated. The focus of the animation is a walk cycle.