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Full-Text Articles in Art and Design

Empirical Evaluation Of Metadata For Video Games And Interactive Media, Rachel I. Clarke, Jin Ha Lee, Andrew Perti Dec 2015

Empirical Evaluation Of Metadata For Video Games And Interactive Media, Rachel I. Clarke, Jin Ha Lee, Andrew Perti

School of Information Studies - Faculty Scholarship

Despite increasing interest in and acknowledgment of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and other access behaviors from diverse user groups. To address this issue, the Game Metadata Research Group at the University of Washington Information School, in collaboration with the Seattle Interactive Media Museum, worked to create a standardized metadata schema. This metadata schema was empirically evaluated using multiple approaches—collaborative review, schema testing, semi-structured user interview, and a large-scale survey. Reviewing and testing the schema revealed issues and challenges in sourcing the metadata for particular elements, determining the level …


Mdocs Poster-2015-11-11, Sixty Years Young, Michael Zhou Nov 2015

Mdocs Poster-2015-11-11, Sixty Years Young, Michael Zhou

MDOCS Publications

In support of the 60th anniversary of the Adult and Senior Center of Saratoga, Skidmore students prepared a video and exhibition, Sixty Years Young, drawing on the Center's archives and interviews, documenting its past, present and hopes for the future.


The Gift That Keeps On Giving: Preserving New Media Art For Posterity, Jennifer Bonnet Oct 2015

The Gift That Keeps On Giving: Preserving New Media Art For Posterity, Jennifer Bonnet

Library Staff Publications

Preserving works of creative expression in the digital age is notoriously difficult due to issues of technological obsolescence, the intangibility of dynamic media, and the interactive nature of digital art. This is of marked interest to libraries, museums, and cultural heritage institutions given the limitations of traditional forms of preservation that rely heavily on the storage of physical forms. The Re-Gift, a work of new media art by Buffalo-based artist Liz Rywelski, exemplifies many of the complexities of these emerging formats. This essay examines one of the potential approaches to preserving this type of work, with an eye toward …


Infographics: A Librarian's Best Friend, Rachel S. Evans Oct 2015

Infographics: A Librarian's Best Friend, Rachel S. Evans

Presentations

Infographics are on the rise as a communication medium in libraries. We live in a visual world; we are visual creatures, naturally drawn to graphical representations. Using free web applications, librarians and their support staff can now easily create beautiful and compelling infographics which can serve multiple purposes in the library environment. From community outreach and marketing of programs and collections to internal use as a presentation aid and everything in between, infographics can help us relay important information in an attractive way for little to no cost. This presentation will discuss the advantages of using infographics in the library …


Friends Of Musselman Library Newsletter Fall 2015, Musselman Library Oct 2015

Friends Of Musselman Library Newsletter Fall 2015, Musselman Library

Friends of Musselman Library Newsletter

From the Dean (Robin Wagner)

Avian Flew! (Peter Morgan)

First-Year Book Group

Library News

Students Help Make History Public (Steven Semmel '16, Andrew Dalton '19)

Student Exhibit Exemplifies Liberal Arts (Rebecca Duffy '16)

Report Cards Reveal More Than Grades

Interview with Lawrence Taylor: Case Map Collection

Research Reflections: Eisenhower's Correspondence (Michael J. Birkner '72)

Musselman Likes Ike

Eisenhower in Focus

Hammann Honored (Louis Hammann '51)

Rare Document on Holocaust

GettDigital: The Beauty of a Book (Rachel Hammer '15)

Focus on Philanthropy: Kimberly Rae Connor '79

Gifts to Musselman Library

Research Help Desk: Different Name, Same Great Service!


Hidden In Plain Sight: The Story Of The Hunter College Collection Of Puerto Rican Graphic Arts, Sarah Laleman Ward Sep 2015

Hidden In Plain Sight: The Story Of The Hunter College Collection Of Puerto Rican Graphic Arts, Sarah Laleman Ward

Publications and Research

The Hunter College Collection of Puerto Rican Graphic Arts includes over 150 works produced between 1954 and 1985 and represents the work of forty-one artists. It is illustrative of the growth of the printmaking tradition in Puerto Rico during the twentieth century. Acquired through a misappropriation of funds by a student group in the mid-1980s and ultimately purchased by and displayed in the college, the story of this collection raises important questions regarding institutional responsibility for the purchase and stewardship of art objects. Should art be collected if no plans are made for its maintenance and care?


Building A New Academic Library Web Site, Ann S. Johnston Mrs., Pam Greenlee, Matt W. Marcukaitis, Ian M. Lopshire Aug 2015

Building A New Academic Library Web Site, Ann S. Johnston Mrs., Pam Greenlee, Matt W. Marcukaitis, Ian M. Lopshire

Faculty Scholarship – Library Science

The Benner Library Web site at Olivet Nazarene University was targeted for an update and those responsible desired a systematic, efficient approach to the process. The project needed clear goals and careful coordination of all stakeholders, including all levels of patrons, library professionals and staff, and university administrators. A team composed of web developers, programmers, and graphic designers accomplished the technological process, but communication between team members and stakeholders was essential. The methodical approach proved to be time-consuming, but effective.


National Gallery Of Modern Art, Tammi M. Owens Jun 2015

National Gallery Of Modern Art, Tammi M. Owens

Criss Library Faculty Publications

The National Gallery of Modern Art (NGMA) was founded in 1954 at the Jaipur House near the India Gate in New Delhi, India. Today the NGMA holds a permanent collection of over 17,000 paintings, sculptures, prints, and photographs, including most of Amrita Sher-Gil’s work not already in private collections, several hundred works by members of the Tagore family, and more than 6,700 works by painter Nandalal Bose. In 2009, the museum’s exhibition space significantly increased with the addition of several new wings.


Friends Of Musselman Library Newsletter Spring 2015, Musselman Library Apr 2015

Friends Of Musselman Library Newsletter Spring 2015, Musselman Library

Friends of Musselman Library Newsletter

From the Director: Open Access (Robin Wagner)

Global Perspective: Library Participation in College’s Internationalization Efforts (Lucy Marinova ’12, Munya Choga ’12)

Remembering Gale Baker

Library wins 2014 Best in Show

Summer Reads 2015 Launches

Eisenhower Exhibit

Birds of a Feather: Photography Exhibit (Sandra Blair)

Heads Will Turn: Student Exhibit (Mark Warwick)

Edible Books

Audubon Print - Carolina Parrot (Geoffrey Jackson ’91)

Life in Photos: William H. Tipton exhibit

50th reunion Gift of First Editions (John E. Rogers, Jr. ’65)

Sharing the Past: Alumni Memorabilia (Jessica Casale ’18, Julia Hendon, Clara A. Baker ’30, Gary T. Hawbaker ’66)

19th …


Paper, Wood, And Copper Catalogue, Elizabeth Newsom, Thomas Farrell Apr 2015

Paper, Wood, And Copper Catalogue, Elizabeth Newsom, Thomas Farrell

Staff publications, research, and presentations

This is the catalogue that was produced to accompany the physical exhibit "Paper, Wood, and Copper," of books from the Archives & Special Collections Department at the Santa Clara University Library.


Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark Jan 2015

Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark

School of Information Studies - Faculty Scholarship

This paper explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre classification and conceptualization, and the implications for video games. Suggestions for improved conceptualizations such as family resemblances, prototype theory, faceted classification, and appeal factors for video game genres are considered, with discussions of strengths and weaknesses. …


A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi Jan 2015

A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi

School of Information Studies - Faculty Scholarship

Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire, and play video games. With the aim of better understanding people’s game-related information needs and behaviors, we conducted 56 semi-structured interviews with users who find, play, purchase, collect, and recommend video games. Participants included casual and avid gamers, parents, collectors, industry professionals, librarians, and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations on …