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Full-Text Articles in Art and Design
Findable, Impactful, Citable, Usable, Sustainable (Ficus): A Heuristic For Authors Of Digital Publishing Projects, Nicky Agate, Cheryl E. Ball, Alison Belan, Monica Mccormick, Joshua Neds-Fox
Findable, Impactful, Citable, Usable, Sustainable (Ficus): A Heuristic For Authors Of Digital Publishing Projects, Nicky Agate, Cheryl E. Ball, Alison Belan, Monica Mccormick, Joshua Neds-Fox
Library Scholarly Publications
We came together in Spring 2018 at a two-day think tank hosted by Duke University Libraries and supported by The Andrew W. Mellon Foundation, with dozens of other librarians, publishers, and scholarly communication stakeholders, to work on the question of sustainably publishing large digital projects. The outcome of that discussion turned into an extended project at TriangleSCI 2018 and culminated in the heuristic presented here.The heuristic can be used as a checklist to help authors (and their project team) assess their needs when it comes to making their digital projects findable, impactful, citable, usable, and sustainable (creating the acronym FICUS).
Intimate Distance: Negotiating The Urban/Suburban Divide, Whitney L. Sage
Intimate Distance: Negotiating The Urban/Suburban Divide, Whitney L. Sage
Mid-America College Art Association Conference 2012 Digital Publications
As a native of Farmington Hills, a suburb thirty minutes outside of Detroit, I have always had a peculiar relationship with the city. As a child I visited Detroit often for family outings to the DIA and Tiger Stadium. Hours later we would be driving on I-96 returning west. All of my early memories of Detroit are happy and warm, however they are seen through the rose-colored glass of wide cultural and geographic separation from the city. In this way, my artwork, which discusses Detroit’s past and present through literal representation, radiates nostalgia and expresses both a sense of intimacy …
Creating With Code: Critical Thinking And Digital Foundations, Brad Tober
Creating With Code: Critical Thinking And Digital Foundations, Brad Tober
Mid-America College Art Association Conference 2012 Digital Publications
While students are often attracted to opportunities to learn how to use software applications commonly employed by digital artists and designers, the fact remains that time spent on purely software-based instruction in the classroom is time that could arguably be better spent on exploring the broader conceptual issues of making digital work. This presentation begins to frame an argument for the comprehensive integration of code-based technologies, such as HTML, CSS, JavaScript, Processing/Java, openFrameworks/C++, and Objective-C, into digital art and design foundation curricula. This integration holds the potential to position code-based technologies as new media for teaching art and design alongside …