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Art and Design Commons

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Interdisciplinary Arts and Media

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2013

Art education

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[Threshold]: Understanding Noise Through Play, Cecil Decker Jan 2013

[Threshold]: Understanding Noise Through Play, Cecil Decker

Theses and Dissertations

This thesis documents the theoretical underpinnings of my culminating project, the video game [threshold]. It describes the subject of the game--noise --and the method of its discussion--play. The goal of this game is to encourage players to re-contextualize noise, away from interference and error, as the source code of the universe. This new viewpoint forces us to focus on all of the data we filter out. By assessing this data, we can gain a deeper understanding of the world around us.