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Interdisciplinary Arts and Media

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2020

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Full-Text Articles in Art and Design

Final Report: Iconoclast And London Children's Connection Internships, Veronica Botnick Dec 2020

Final Report: Iconoclast And London Children's Connection Internships, Veronica Botnick

SASAH 4th Year Capstone and Other Projects: Publications

In my second year of university, I joined an on-campus magazine, Iconoclast, as an assistant director. In my third year, I continued with Iconoclast as a director and started another internship with the London Children's Connection. Both projects have shown the effects of different language choice. With Iconoclast, I learned the importance of taking a less academic writing approach in theme descriptions and editors' letters. A neutral tone reaches a wider audience and ensures that readers from any background gain a full understanding of our theme. At the London Children's Connection, a simple change in choice of words can improve …


Perceiving Mathematics And Art, Edmund Harriss Oct 2020

Perceiving Mathematics And Art, Edmund Harriss

Mic Lectures

Mathematics and art provide powerful lenses to perceive and understand the world, part of an ancient tradition whether it starts in the South Pacific with tapa cloth and wave maps for navigation or in Iceland with knitting patterns and sunstones. Edmund Harriss, an artist and assistant clinical professor of mathematics in the Fulbright College of Arts and Sciences, explores these connections in his Honors College Mic lecture.


Photography & Visual Perception, Rachel Leigh Bell Oct 2020

Photography & Visual Perception, Rachel Leigh Bell

Open Educational Resources

This online class introduces students to the basic materials, terms and methods of digital photography. Students will be introduced to the digital camera, including camera settings and controls, but can also work with any photographing device. This is a hands-on class and students will photograph subjects indoors and outdoors, upload, edit, and print image files. Students will complete photo assignments throughout the semester as well as a final project that incorporates the techniques and themes covered in the course.


Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb Oct 2020

Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb

Articles

In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …


John B. Bachelder’S Artistic Vision For The Gettysburg Battlefield, Shannon R. Zeltmann Oct 2020

John B. Bachelder’S Artistic Vision For The Gettysburg Battlefield, Shannon R. Zeltmann

Student Publications

John Bachelder was an important artist and historian to Gettysburg, shaping the early interpretation of the battle during the Gettysburg Battlefield Memorial Association period (1863-1895). While he is mainly discussed as the first park historian, it is important to look at his career as an artist and how it influenced his career at Gettysburg. Looking at Bachelder’s entire career, one can see how Bachelder’s vision for the battlefield changed over time. Bachelder wanted to create a grand history painting of the battle, which ultimately became his Isometric Map of Gettysburg. He corresponded with veterans to get their accounts, leading Bachelder …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Intermedialidad En El Documental Cubano Contemporáneo, Esteban Alfonso Lopez Jul 2020

Intermedialidad En El Documental Cubano Contemporáneo, Esteban Alfonso Lopez

FIU Electronic Theses and Dissertations

Cuban documentaries, which have experienced dramatic changes in the last two decades, are now more in tune with the most recent global trends in cinema. However, the scarce implementation within the documentary genre of other perspectives and modes of analysis, outside those that are purely cinematographic, has stalled investigations in the field, thus creating a disengagement with the structural and thematic renovation that has been taking place within the discourse of contemporary Cuban documentaries.

My dissertation “Intermedialidad en el documental cubano contemporáneo” examines a select sample of representative texts and Cuban documentaries, with a view to adapting and/or developing an …


East Of Adams, Autumn Walter May 2020

East Of Adams, Autumn Walter

Senior Honors Projects

East of Adams is a photography project that explores the conservationist messaging ofAnsel Adams’s historical work and translates this work into shooting the Acadia National Park in Maine. Adams is well known for his documentation of our national parks in the western United States during the 1930s and 1940s. Armed with his large format camera he created his images in order to speak to the importance of conserving the natural beauty ofAmerica’s unique wild lands. Inspired by Adams’s drive to use photography in order tomotivate conservation, East of Adams will focus on similar goals within the Eastern United States at …


Pursuing Passamaquoddy-Maliseet Language Revitalization Through Song, Sophia Crockett-Current May 2020

Pursuing Passamaquoddy-Maliseet Language Revitalization Through Song, Sophia Crockett-Current

Honors College

Passamaquoddy-Maliseet is an Algonquin dialect spoken by the Passamaquoddy and Maliseet Indigenous Peoples in Maine and Canada. With an estimated 500 speakers, most of whom are over 60, it is highly endangered. There have been attempts to preserve Passamaquoddy-Maliseet that focused on direct translation through use of recorded interviews with Passamaquoddy People, namely the Passamaquoddy-Maliseet Language portal pmportal.org and Jesse Walter Fewkes' cylinder recordings of Passamaquoddy people in the 1890s Passamaquoddy People. However, this method is ineffective for revitalization; it did not help to establish new speakers, and due to Passamaquoddy-Maliseet’s more contextbased language structure, direct translation often destroys the …


Engagement And Computational Thinking Through Creative Coding, Dana Hoppe Apr 2020

Engagement And Computational Thinking Through Creative Coding, Dana Hoppe

Honors Theses

Rising enrollments in Computer Science pose an opportunity to engage students from diverse backgrounds and interests; and a challenge to deliver on positive learning outcomes. While student engagement is the driving factor for increased learning performance and retention, it has been declining to new lows for Computer Science students in recent years. In order to further explore the potential of contextualized computing as a tool for increasing engagement in computing and developing Computational Thinking aptitude in students, we have developed an introductory computing course contextualized with Art and Design with modules centered around guiding pedagogical principles and aimed at middle …


College Of Liberal Arts And Sciences_Covid-19 Course Content, Kristin Vekasi, Frederic Rondeau, Marcella Sorg, Derek Michaud, Ayesha Miller, Kirsten Jacobson, Lillian Herakova, Mark Brewer Apr 2020

College Of Liberal Arts And Sciences_Covid-19 Course Content, Kristin Vekasi, Frederic Rondeau, Marcella Sorg, Derek Michaud, Ayesha Miller, Kirsten Jacobson, Lillian Herakova, Mark Brewer

College of Liberal Arts and Sciences

List of COVID-19 related course content in the University of Maine's College of Liberal Arts and Sciences during the 2020 Spring Semester. Includes descriptions from:

  • Kristin Vekasi, Associate Professor, Political Science for POS 349: Politics of Media and Censorship;
  • Frederic Rondeau, Associate Professor, Modern Languages and Classics for Introduction to French Classics Novels of the XX-XXI century;
  • Marcella Sorg (Research Professor, Department of Anthropology, Climate Change Institute, and Margaret Chase Smith Policy Center for ANT 260: Forensic Anthropology;
  • Derek Michaud, Lecturer, Philosophy; Coordinator of Religious Studies and Judaic Studies for PHI 105: Introduction to Religious Studies and PHI 100: Contemporary …


What The Eyes See And The Mind Knows, Amanda Durig Apr 2020

What The Eyes See And The Mind Knows, Amanda Durig

School of Art, Art History, and Design: Theses and Student Creative Work

Every morning as I set out for a walk, my mind starts trailing off as my eyes scan my neighborhood; I begin to wander into a daydream, tuning in to the pictures that I paint in my mind, imposing what I am observing into a new possibility of reality. This exploration into the lives of others in this world is a breath of fresh air, a reprieve from the demands of daily life. I am inspired by the narrative that is unknowingly being written into the earth by my neighbors, intrigued by the solutions that they come up with for …


I Poked You Where We Were Connected, Sophia Ruppert Apr 2020

I Poked You Where We Were Connected, Sophia Ruppert

School of Art, Art History, and Design: Theses and Student Creative Work

Life leaves behind physical and mental residue. Some of these remnants are precious while others are tragic. Regardless of its origin, this residue can be made beautiful. Remnants of the objects that surround us chronicle our history as complex individuals. My sculptures investigate my own physical and mental residue to dissect and examine my personal history.
I unravel experiences that are residually prominent in my memories. Of particular importance are events and objects that have shaped my perception of self.
stories told by my grandmothers
a dysfunctional family dynamic
objects that provide visual touchstones to my childhood
These fragments are …


Connections With(In): Exploring The Intangibles Of Public Transit In Prague, Sarah Stapleton Apr 2020

Connections With(In): Exploring The Intangibles Of Public Transit In Prague, Sarah Stapleton

Independent Study Project (ISP) Collection

This project explores the connection (physically and metaphorically) local users have to the public transit systems in Prague, recognizing and highlighting their gathered subjective experiences through a creative piece. The methods included a review of the history, planning, and development of the public transit systems (metro and tram) across time, as well the sociopolitical timeframe these occurred through. After rooting her knowledge within the relevant literature and history, the author asked six local users of public transit a series of 10 questions about their relationships, memories, stories, and feelings connected to traveling through the public transportation systems. These interviews and …


Lamin Fofana: Blues, Alaina Claire Feldman, Dino Dincer Sirin, Lamin Fofana Mar 2020

Lamin Fofana: Blues, Alaina Claire Feldman, Dino Dincer Sirin, Lamin Fofana

Publications and Research

Catalogue for the exhibition "Lamin Fofana: Blues" presented at Baruch College's Mishkin Gallery in 2020.


2020 Mfa Thesis Exhibitions, The University Of Tennessee, Knoxville, School Of Art Jan 2020

2020 Mfa Thesis Exhibitions, The University Of Tennessee, Knoxville, School Of Art

Ewing Gallery of Art & Architecture

MFA class of 2020: Jillian Hirsch, Kristina Key, April Marten, Ashlee Mays, Emmett Merrill, Angelina Parrino, Dana Potter, William Rerick, Marla Sweitzer.


Unsustainable: A Planet In Crisis, Sam Yates Jan 2020

Unsustainable: A Planet In Crisis, Sam Yates

Ewing Gallery of Art & Architecture

Unsustainable: A Planet in Crisis features artwork ranging in material, discipline, and execution that addresses the theme of planetary crises – climate change, the rise of disease and superbugs, world conflict and national instability, plastics in the ocean, gun violence, pollution of the waterways from mining, air pollution from use of fossil fuels, the opioid crisis, and species extinction.

Participating artists are: Michele Banks, Brandon Ballengee, PhD, Scott Chimileski, PhD + Roberto Kolter, PhD, Brandon Donahue, Lorrie Fredette, Yeon Jin Kim Pam Longobardi, Dan Mills, John Sabraw, and Karen Shaw.


Findable, Impactful, Citable, Usable, Sustainable (Ficus): A Heuristic For Authors Of Digital Publishing Projects, Nicky Agate, Cheryl E. Ball, Alison Belan, Monica Mccormick, Joshua Neds-Fox Jan 2020

Findable, Impactful, Citable, Usable, Sustainable (Ficus): A Heuristic For Authors Of Digital Publishing Projects, Nicky Agate, Cheryl E. Ball, Alison Belan, Monica Mccormick, Joshua Neds-Fox

Library Scholarly Publications

We came together in Spring 2018 at a two-day think tank hosted by Duke University Libraries and supported by The Andrew W. Mellon Foundation, with dozens of other librarians, publishers, and scholarly communication stakeholders, to work on the question of sustainably publishing large digital projects. The outcome of that discussion turned into an extended project at TriangleSCI 2018 and culminated in the heuristic presented here.The heuristic can be used as a checklist to help authors (and their project team) assess their needs when it comes to making their digital projects findable, impactful, citable, usable, and sustainable (creating the acronym FICUS).


Francesca, Madison B. Jones Jan 2020

Francesca, Madison B. Jones

2020 Symposium Creative Works

Created using instant film, this piece was taken apart and destroyed before a new image was formed. Looking at the image from the back and scraping and sanding at the layers of chemicals was an attempt at finding some remnant of the original image. It is delving into the idea of the importance of content within an image and explores the resurrection of an image in a new way.


Illustrating Neuroaesthetics, Madeleine Golitz Jan 2020

Illustrating Neuroaesthetics, Madeleine Golitz

Summer Research

This body of art attempts to bridge two subjects, visual art and neuroscience. It does so by illustrating five topics in neuroaesthetics, the study of how we see and perceive art. I believe beautiful things can happen at the intersections of interdisciplinary subjects and wanted to explore this one further.

The first piece begins with a straightforward introduction to the structure of the human eye. The drawings following increase in complexity, working further up the visual process. For instance, the second depicts intermediate pathways in the brain using Op art techniques. The third illustrates how memory influences how we see …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.


Fifteenth International Photovideoanthology On Paradoxism, Florentin Smarandache Jan 2020

Fifteenth International Photovideoanthology On Paradoxism, Florentin Smarandache

Branch Mathematics and Statistics Faculty and Staff Publications

Paradoxism is an international movement in science and culture, founded by Florentin Smarandache in 1980s, based on excessive use of antitheses, oxymoron, contradictions, and paradoxes. During three decades (1980-2020) hundreds of authors from tenth of countries around the globe contributed papers to 15 international paradoxist anthologies.

In 1995, the author extended the paradoxism to a new branch of philosophy called neutrosophy, that gave birth to many scientific branches, such as: neutrosophic logic, neutrosophic set, neutrosophic probability and statistics, neutrosophic algebraic structures and so on with multiple applications in engineering, computer science, administrative work, medical research etc.

“May your imagination blossom …