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Full-Text Articles in Art and Design

Somewhere In The Universe: Senior Thesis 2022, Mallory Nelson Jun 2022

Somewhere In The Universe: Senior Thesis 2022, Mallory Nelson

Honors Theses

My senior thesis, entitled Somewhere in the Universe, is an exploration of what makes a place believable, and how I as an artist can make something that doesn’t exist feel like it could. However, one of my favorite parts about art is its ability to be interpreted in unique ways. I may have had a set of intentions and ideas when creating this project, but I also am open to the ways different people interpret this art.

The conceptual basis of my thesis is an attempt at worldbuilding. These worlds are based on various Greek and Roman Goddesses from the …


Overstimulated - An Immersive, Multimedia Art Installation, Quinn Devlin Jun 2019

Overstimulated - An Immersive, Multimedia Art Installation, Quinn Devlin

Honors Theses

This thesis provides the explanation, inspiration, research and progression of an immersive, multimedia art installation that emulates the idea of a “sexual dystopia.” It explores how our dichotomy of inadequate sex education and hypersexual, gender-based media is resulting in a dystopian sexual reality for women in particular. The work portrays a future world in which sexual and fertility technology is so advanced and accessible that real men and women no longer interact. As a result, women and objects become one in the same.

Female literary icons are over-sexualized to suggest that porn-culture is a by-product of a historical framework that …


Altered States: Creative Arts, Virtual Reality, And The Human Condition, Sophia Gebara Jun 2019

Altered States: Creative Arts, Virtual Reality, And The Human Condition, Sophia Gebara

Honors Theses

Virtual reality (VR) is a medium that is cutting-edge and novel, creating fully immersive experiences for diverse audiences. Able to fabricate endless opportunities of hyper-realistic scenes, virtual reality provides a specific kind of space for self-reflection and empathy that no other medium can match. VR can take the viewer to the night of the shooting of Trayvon Martin, or next to families trying to survive the genocide in the Nuba mountains of Sudan, or even alongside a NASA scientists atop a sheet of ice in Greenland measuring the rising sea levels. This thesis explores the discourse and critical commentary surrounding …