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Articles 1 - 5 of 5
Full-Text Articles in Art and Design
Ideation And Iteration For Creatives, Sandee M. Chamberlain
Ideation And Iteration For Creatives, Sandee M. Chamberlain
KSU Distinguished Course Repository
This course addresses the development of visual literacy including concepting, initial approaches of creating an encompassing aesthetic, creating timelines for production, and exploring the refining aspects of creative production. Students will devise an advanced creative problem and provide a documented account of their creative journey to present as a process journal at the end of the course.
Madre Tierra, Christine Sloan Stoddard
Madre Tierra, Christine Sloan Stoddard
The Crambo
“Madre Tierra Projection” is part of a series I began imagining while working at an international school in Gowanus, a rapidly gentrifying neighborhood in Brooklyn, New York. I’m interested in the ties between the idea of “motherland” and “Mother Earth,” which in Spanish are the same words; you simply the reverse order. Being immersed in Spanish while working at that Gowanus school made me think a lot about my mother’s native language and my relationship with Spanish as the language of the “motherland.” The historically industrial environment of Gowanus often makes me think about climate change, too. I can’t help …
A Woman's Power & Place Vs. A Man's Power & Place, Christine Stoddard
A Woman's Power & Place Vs. A Man's Power & Place, Christine Stoddard
The Crambo
Digital writing and photography.
News - Oconee County Library, Athens Regional Library System, Rebecca Ballard
News - Oconee County Library, Athens Regional Library System, Rebecca Ballard
Georgia Library Quarterly
No abstract provided.
The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen
The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen
Oglethorpe Journal of Undergraduate Research
In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …