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Full-Text Articles in Art and Design

Here And Now, Samaira 2023, Samaira G. Wilson Jan 2023

Here And Now, Samaira 2023, Samaira G. Wilson

Senior Projects Spring 2023

Consider my work as a thread weaving through time. Illustrations of grappling with the present and its illusive constant nature. Questioning permanence. The temporary. This show, these walls, not forever, not for lease. Just a point in time. Can we hold time? Keep it? Is it ours? No. Time is something that is eaten, driven through, falling, perpetual, casual, necessary, fought against, spent, and healing.

Here and Now plays with what time feels like and is contrasted by an active voyage to another world.


Don't You Want To Be Happy?, Mario Rocha Rodriguez Jr May 2022

Don't You Want To Be Happy?, Mario Rocha Rodriguez Jr

Honors Capstones

My capstone project is an exhibition of my artwork using visual distortions to convey a message to the viewer. I created nine new pieces out of the original seven proposed over the course of the semester with themes all relating to firsthand experiences that I think people can learn from. For the exhibit, I displayed ten pieces with two works that were made prior to the current semester. In conclusion, I present ideas that I have been holding in for the past 4 years.


Washing The River In Relation To Interpellation, Theatricality And Spectatorship, Patricia Miller Jun 2020

Washing The River In Relation To Interpellation, Theatricality And Spectatorship, Patricia Miller

Electronic Theses, Projects, and Dissertations

Patricia Miller's Master of Fine Arts Thesis Paper


Game On, Theresa Loong May 2019

Game On, Theresa Loong

Theses and Dissertations

Game On is a 25-minute documentary about game designer Brenda Romero, a successful woman in a male-dominated industry. Brenda, whose career spans over thirty-five pioneering years, has contributed to almost fifty game titles, developing innovative video and board games. How is her life a game space?


Remembering Virtual Worlds: Painting And Video Games, Nathaniel M. St. Amour May 2017

Remembering Virtual Worlds: Painting And Video Games, Nathaniel M. St. Amour

Masters Theses, 2010-2019

Video games create the feeling of great achievement and place the player into a role that turns them into a great hero. These experiences feel significant because they require great time and emotional investment. The monumentality of these experiences, however, are at odds with the transience of the electrical virtual worlds. The medium of oil painting helps overcome the sense of transience because of oil painting’s durable permanent way of image making and stillness. Painting’s inherent nod to history also creates a dissonance between the newness of the video game medium and the antiquity of painting, a contrast exacerbated by …


Contemporary Kitsch: An Examination Through Creative Practice, Sally Stewart Jan 2015

Contemporary Kitsch: An Examination Through Creative Practice, Sally Stewart

Theses: Doctorates and Masters

This exegesis examines the theoretical concept of contemporary kitsch within a creative practice that incorporates sculptural and installation art. Kitsch is a distinct aesthetic style. Once designated to the rubbish bin of culture, kitsch was considered to be low class, bad taste cheap fakes and copies (Greenberg, 1961; Adorno & Horkheimer, 1991; Calinescu, 1987; Dorfles, 1969). I argue, however, that this is no longer the case. This research critically examines the way in which contemporary kitsch now plays a vital and positive role in social and individual aesthetic life.

Although there are conflicting points of view and distinct variations between …