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Theses/Dissertations

2022

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What An Interesting Video To Put On The Internet (An Amusing Economic Indicator), Dahlia S. Bloomstone Dec 2022

What An Interesting Video To Put On The Internet (An Amusing Economic Indicator), Dahlia S. Bloomstone

Theses and Dissertations

My exhibition reconciles representations of domesticity, labor, and morality through the lens of sex-work (SW). It consists of video work, a video game, and free-to-take objects, where donation, the strip club, and the fish tank converge. My work concludes that SW is a timeless construct that will always exist even after reimagining multiple worlds.


Sam's Story, Anna Michelle Reid, Jennifer Vazquez Dec 2022

Sam's Story, Anna Michelle Reid, Jennifer Vazquez

Computer Science and Software Engineering

We are exploring presenting mental health topics in video games through the eyes of an axolotl named Sam. Sam goes about his day to day life facing many difficult challenges regarding their mental health. This is an educational game to inform about different mental health symptoms and what they may look like.


Internet Art: An Interactive Timeline Resource, Laurel Vaccaro Jul 2022

Internet Art: An Interactive Timeline Resource, Laurel Vaccaro

Masters Theses, 2020-current

Link to Interactive Timeline Resource (ITR): https://sites.google.com/view/itr-internet-art/home

The purpose of this study was to first collect and summarize the history of internet art from its inception to current day and, second, to create an interactive timeline resource (ITR) designed for K-12 art application. Current approaches to internet art include recommendations that students engage with social media in the K-12 setting, yet gaps in the literature have neglected to address the actual history of internet art as a feature of a student’s K-12 art experiences. Initial research started from a preliminary hypothesis that highlighted the irony of students using the internet …


How The Dungeons Of The Legend Of Zelda Challenge Players To Find The Way For Themselves, Jonathan David Hacker Jun 2022

How The Dungeons Of The Legend Of Zelda Challenge Players To Find The Way For Themselves, Jonathan David Hacker

Honors Projects

A dungeon in a "Zelda-like" puzzle adventure game is a tightly interconnected level, where the player's objective is to navigate to the end of the dungeon. This research proposes a level design framework for creating dungeons of this style. This paper identifies common design elements between existing dungeons, using The Legend of Zelda: Ocarina of Time as a case study. These elements were synthesized into a comprehensive framework that may be used by a game designer to produce similar dungeons. The appendix of this research also addresses the benefits, limitations, and potential risks of such a design framework.


Converting Horizontal Media For Vertical Platforms, Eric A. Hernandez Jun 2022

Converting Horizontal Media For Vertical Platforms, Eric A. Hernandez

Graphic Communication

Today, most media is viewed on mobile phones and seen on a vertical screen. There are very few methods for converting horizontal media into vertical media for vertical platforms. This manual shows new ways to redesign horizontal content so that it looks better on vertical displays; I imagine watching things like the Super Bowl or the The Grammys on TikTok or Instagram with a new broadcast design that is more attractive.


Solutions To Accessibility In Art & Design: A Multi-Sensory Art Installation, Olivia M. Robertson Jun 2022

Solutions To Accessibility In Art & Design: A Multi-Sensory Art Installation, Olivia M. Robertson

Graphic Communication

For my Senior Project, I wanted to explore possible solutions to accessibility in Art & Design while narrowing my focus specifically towards visual impairments by applying techniques commonly used in printed electronics methodology. I wanted to further showcase the impact of how designers enhance the overall user experience when they choose to center their focus on designing for accessibility.

To tackle accessibility challenges in Art & Design when it comes to visual impairments, I would have to extend Art’s visual impairments to include senses other than sight– tactile and auditory. The final product would then be an interactive art piece …


Visibility, Jamie Valdez Jun 2022

Visibility, Jamie Valdez

Electronic Theses, Projects, and Dissertations

I am a woman, activist, artist, mother, and wife. My art practice questions the role of

institutions in disseminating outdated traditions and unfair rituals in relation to women. Bringing

visibility to what is ignored, I create works that are critical to the unfair expectations that society

fosters, expectations which ultimately oppress women vis- -vis the (art) institution. Through

different conceptual strategies, my work questions what society has taught us about gender

roles and explores the pedagogies that our institutionalized education has systematically

perpetuated for women and girls from early educational experiences.


Entities: A Field Of Imaginary Games, Thrasyvoulos Ioannis Kalaitzidis May 2022

Entities: A Field Of Imaginary Games, Thrasyvoulos Ioannis Kalaitzidis

LSU Master's Theses

With this body of work, I am looking for visual symbols that help communicate unuttered meanings through storytelling and stimulate an affectual response to the viewer. This exploration is presented in two different forms: a surreal sculptural installation and a board game. The installation consists of large-scale sculptures made from light and soft materials (polyurethane foam, plastic waste, paper) that are available to move inside the gallery, while the board game is presented as a set of 3D prints with instructions on how the participants can play it. The materials used in the installation suggest a way to transform waste …


Femqorg Index, Nahee Kim May 2022

Femqorg Index, Nahee Kim

Theses and Dissertations

The project Femqorg Index began as I realized an endless number of chatbots and robots were released into this world as a spark of technology wrapped in a feminine persona, only to be disposed of after a short period. My imagination then extended to the thought that after they were disposed of, the entities along with their memories and advanced technology, would converge to create a network of their own. In this network, needs of the chatbots and robots were met through the exchange of strengths such as an advanced problem-solving ability, or a sturdy body that allowed unrestricted movement. …


Cultural Formation Of Place: Making Yourself At Home, Olivia Arratia May 2022

Cultural Formation Of Place: Making Yourself At Home, Olivia Arratia

Art Theses and Dissertations

The environment you grow up in can become a pivotal part of your existence. The sights, smells, people, and places you experience every day can transform the way you see the world. Growing up in a Mexican-American household has brought its own set of experiences that have made me the artist I am today. I am one of many contemporary artists building on the foundations of their heritage and the Chicano movement. I am also a Mexican-American artist expanding the identity and extending the legacy in the 21st century. This paper will investigate how Mexican-American heritage has influenced my artistic …


Don't You Want To Be Happy?, Mario Rocha Rodriguez Jr May 2022

Don't You Want To Be Happy?, Mario Rocha Rodriguez Jr

Honors Capstones

My capstone project is an exhibition of my artwork using visual distortions to convey a message to the viewer. I created nine new pieces out of the original seven proposed over the course of the semester with themes all relating to firsthand experiences that I think people can learn from. For the exhibit, I displayed ten pieces with two works that were made prior to the current semester. In conclusion, I present ideas that I have been holding in for the past 4 years.


There Are Ghosts In The Machine, Jonathan Green May 2022

There Are Ghosts In The Machine, Jonathan Green

Graduate Theses and Dissertations

There are ghosts in the machine is a body of paintings that dare to dissolve the boundaries between my physical body, intimate desires, and paintings. Utilizing the aesthetics of leather lifestyles, the paintings express the transformational potential of desire and transgression. Oriented within my experience as a queer, transgender male, I call upon influences that range from the body horror classics by director David Cronenberg or the transgressive attitude of Nine Inch Nails, to theoretical works on the power of eroticism by Audre Lorde and Georges Bataille.Modified by hardware such as chains, zippers, and grommets, the paintings express the transformational …


Crying At Nothing But Colors, Maryalice Carroll May 2022

Crying At Nothing But Colors, Maryalice Carroll

Graduate Theses and Dissertations

crying at nothing but colors is an installation of ceramic works that explores the abstraction of feelings, both physical and emotional. The installation itself is a house made out of tension cables that stretch wall to wall in the gallery space. Inside the house are 7 ceramic objects placed on wooden pedestals paired with tufted rugs.

Throughout this essay, I will describe the abstract ceramic objects as Beings. They are colorful and have textured glaze on the surface with a gloopy opalescent glaze oozing out of holes that cover each piece. They are an extension of myself. They are the …


Nba: No (Anti-) Blackness Allowed, Rontaye M. Butler May 2022

Nba: No (Anti-) Blackness Allowed, Rontaye M. Butler

Graduate Theses and Dissertations

This paper serves as the foundational pillar in my art practice. This paper combines my experiences, influences, motivations, hopes, dreams, methodologies, historical research and contemporary analyses into a single document ripe for revisions. This document lives and breathes; its contents are constantly evolving, and should be continually challenged and evaluated for relevancy and validity. Part memoir, part manifesto, and part artist statement, it establishes where my work sits in the canon of fine art, even as I don’t know yet what that means. My writings, visual artworks and all other creative actions are tethered to this document and vice versa. …


It's All Fun And—: A Rhetorical Analysis Of Space In The Pandemic., Erica Von Proctor Lewis May 2022

It's All Fun And—: A Rhetorical Analysis Of Space In The Pandemic., Erica Von Proctor Lewis

Electronic Theses and Dissertations

This exhibition and document explore spatial rhetoric during the pandemic, utilizing materiality and relational aesthetics to reflect on the different ways in which the public and private are made distinct from one another. In doing so, Lewis addresses new cultural navigations of shared spaces, both digital and corporeal, public and private. In addition, the artist also examines the faulty social and institutional systems that the pandemic brought to light, such as socioeconomic dynamics and voter suppression, while utilizing Kenneth Burke’s concept of the terministic screen. Games are a central theme throughout the exhibition, as they are often coded as “home” …


Out Of The Box: Bridging The Long-Distance Gap Between Consumer And Product In Online Experiences By Using Ar To Facilitate A Deeper Connection Through Virtual Try-Ons, Jessica E. Schell May 2022

Out Of The Box: Bridging The Long-Distance Gap Between Consumer And Product In Online Experiences By Using Ar To Facilitate A Deeper Connection Through Virtual Try-Ons, Jessica E. Schell

All Theses

As consumers are more and more preferring online experiences to brick-and-mortar shopping, there is a growing need for new and creative marketing strategies that can overcome the physical distance between consumer and product. In this paper, I demonstrate how augmented reality can bridge that gap, allowing consumers to connect with a product in a way that is not possible through traditional online media forms such as images and video. To that end, this paper includes a detailed breakdown of the conception and creation of Out of the Box, an augmented-reality application developed to enable users to virtually interact with …


Creating A Printed Electronic Tangible User Interface Suitable For Primary Education Settings, Lauren Toler May 2022

Creating A Printed Electronic Tangible User Interface Suitable For Primary Education Settings, Lauren Toler

All Theses

With the growing popularity of interactive learning, an experiment developing a tangible user interface made of paper was performed. Screen printing was utilized to print conductive traces that would connect to a device that has capacitive touch capabilities. A color mixing program was coded to accompany the tangible interface. It was found that a tangible user interface can be successfully made of paper. Further research with development, construction, and testing of this paper tangible interface was proposed.


“Ang Kuwento Ng Araw At Buwan” (“The Story Of The Sun And Moon”): What It Means To Be Filipino-American., Rochelle-Leah Barcelona Nuqui May 2022

“Ang Kuwento Ng Araw At Buwan” (“The Story Of The Sun And Moon”): What It Means To Be Filipino-American., Rochelle-Leah Barcelona Nuqui

Honors Theses

As a Filipina American from Southern California, my cousins got to experience our Philippine culture through their college’s Filipino American Student Associations, while I had a hard time learning about our culture as I attend a school that has a low Asian American population and miniscule Filipino American population. Although the populations are small, my senior thesis has pushed me to learn about my ethnic identity through the arts and especially through the power of storytelling. This journey in learning the importance of authentic folklore untouched by the western influence has shown me as a Filipina American, that the original …


[Un]Seen, Al Benbow Apr 2022

[Un]Seen, Al Benbow

Honors Projects

[un]seen is a community-centered project and installation that consists of a collection of portraits and statements from underrepresented members of the LGBTQ+ community. Each subject submits their own action item that depends on their identity and response to the question, “what do you wish people understood about the experience of being [your identity]?”

This project was initially born out of research into the commodification of LGBTQ+ identities, and the realization that corporations tend to market to members of the LGBTQ+ community who they believe have the most spending power: white, cisgender, able-bodied, upper class, gay men, and therefore most often …


Goodreads Redesign, Brooke Mylander Mar 2022

Goodreads Redesign, Brooke Mylander

Graphic Communication

The following project is a redesign of Goodreads.com. The current user interface of Goodreads’ website is outdated and not user-friendly. This project addressed many problems current users complained about the site and made new designs for each major frame of the site with new, fixed features.


Mytrials: Clinical Trial Application Concept, Katie Hollister Mar 2022

Mytrials: Clinical Trial Application Concept, Katie Hollister

Graphic Communication

A clinical trial’s success is dependent upon whether a patient attends their highly-structured clinical trial visit schedule, which may include both in-person clinic visits and virtual check-in visits. MyTrials is a clinical trial journey app prototype that enables patients to schedule, reschedule, and attend join their in-person or virtual clinic visits. This product seeks to reduce the burden that scheduling places on the patient, and provides trial-provided resources and a daily and weekly timeline to help patients navigate their clinical trial journey.


Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr. Jan 2022

Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr.

Major Papers

Queer content in video games has existed since the 1970s, but as time and technology have progressed, so too have the potential for queer content in video games. During the mid-2010’s, a sudden increase in the number of games with queer content began, lasting between the years 2013 and 2017. This research project examines this period in great detail to determine the cause of this drastic increase. Through examining queer games literature, two queer games databases, and two select titles from this period, I determine that independent, or “indie” developers, have a substantial impact on the increase of queer games …


Dia.Ries, Katherine A. Doyle Jan 2022

Dia.Ries, Katherine A. Doyle

Theses and Dissertations

dia.ries is a pilot episode of an episodic series that offers insight into the lives of a few of the 500 million people around the world with diabetes—otherwise normal, everyday people who happen to be living each day with an “invisible illness.” Produced through video diaries and other user-generated content, the series tells stories from first-person points of view along thematic lines, using a collaborative approach rooted in Third Cinema.


Meet Everyone With Art At Location And Time; M.E.A.L.T. Phase 1, Michael Louis Leblanc Jan 2022

Meet Everyone With Art At Location And Time; M.E.A.L.T. Phase 1, Michael Louis Leblanc

Graduate Theses and Dissertations

As an artist who participates in socially engaged arts, it is paramount in my practice to cultivate the balanced power relationship between the audience and artist by providing an ongoing safe environment, accessible subject matter and venue location, and a mechanism that not only calls for participation from the audience but empowers them through direct action. Meet Everyone with Art at Location and Time or M. E. A. L. T. Phase 1 is a mobilizable art exhibition with the long-term goal to meet the audience where they are and to offer an alternative to traditional person-to-person interaction and socializing.

M. …


A Biomythography Of Mommy, Immanuel J. Williams Jan 2022

A Biomythography Of Mommy, Immanuel J. Williams

Senior Projects Spring 2022

Senior Project submitted to The Division of Social Studies of Bard College.


She Is Clothed With Strength And Dignity; She Can Laugh At The Days To Come!, Immanuel J. Williams Jan 2022

She Is Clothed With Strength And Dignity; She Can Laugh At The Days To Come!, Immanuel J. Williams

Senior Projects Spring 2022

Motherhood in the words of Aunt Brenda.

See, we look at our parents first as these godlike figures like they're going to figure it out, not realizing that they were children. They were people. They had dreams and aspirations and all that. And when you strip that away, the title of mother– parent– this woman…. Who is that person?

Well, they're a person. They bleed just like you. They had dreams and thoughts and all that, just like you.

You know, I challenge everybody, you know, take your mother or father off of that godlike pedestal because you'll find that …


Infinity And The Egosphere: Reflections On Immersive Art, Amanda Owens Jan 2022

Infinity And The Egosphere: Reflections On Immersive Art, Amanda Owens

Scripps Senior Theses

This paper looks at immersive, viewer-centric art spaces, like Kusama’s Infinity Mirror Rooms, in the context of the growing popularity of Pop Up museums or experiences that exist essentially as a backdrop for taking photos. By considering them together as one object of contemporary popular culture, we can more fully understand the deeper characteristics of late capitalist society.


A Study In Transparency, Rachel Wilson Jan 2022

A Study In Transparency, Rachel Wilson

Williams Honors College, Honors Research Projects

In a generation that feels more lost than ever, we need transparency in order to feel less alone. We need to see others, and we need to truly see ourselves. This is my way of being seen, and in turn, helping others to feel seen and understood. When I was in middle school I began to record my daily life and thoughts in journals, which evolved to help me cope as I grew up. In putting these pages on display, I’m presenting myself. That’s Rachel Wilson. I’m a writer, a designer, an artist, maybe a song writer. Maybe a lot …


Misled Youth, Mark Tan Jan 2022

Misled Youth, Mark Tan

Theses and Dissertations

I’m a first-generation Canadian who was born and raised in Toronto, Ontario by Asian immigrants. I have migrated to the United States and lived here for 7 years. Through my work, I express the emotional value of preconceived notions, disconnectedness, and longing in search of finding place and acceptance within a community. Drawing from memory, personal narrative, emotion, and perception, I manipulate data into lines, forms, and materials through a subjective human experience from the lens of a non-citizen. By projecting the migration movement of my family lineage from China and the Philippines to Canada as well as my path …


A Gun For Every Woman, Gentë Retkoceri Jan 2022

A Gun For Every Woman, Gentë Retkoceri

Theses and Dissertations

Six centuries ago in Kosova, my home country, unmarried women known as sworn virgins, were forced to adopt a male persona and carry a gun to protect themselves. But today, guns have become tools of oppression and violence against women. And while the legal system carries penalties for domestic violence, marital rape is excluded. To shine a light on, and expose the topic of hidden violence, my thesis uses artivism to address a sensitive but provocative issue, exhibiting a large-scale sculpture of a gun, designed to provoke raw emotions; to challenge visitors to consider the terror felt by women threatened …