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Virtual Reality, Jeffrey Byers
Virtual Reality, Jeffrey Byers
Sabbatical Projects
It is important to keep up with the myriad of technological changes within the game and animation industry. This sabbatical allowed me to take the time to catch up on some new and fast growing technological areas such as Virtual Reality technology and supporting software, techniques and procedures, and incorporating VR into Motion Capture technology for game and animation. In addition, this sabbatical has given me the opportunity to re-charge myself and be able to take a closer look at the advancement in tools available for VR, motion capture data and rigging for motion capture for use in my animation …