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Articles 1 - 5 of 5
Full-Text Articles in Art and Design
Graphic Activism: Lesbian Archival Library Display, Shawn(Ta) Smith-Cruz
Graphic Activism: Lesbian Archival Library Display, Shawn(Ta) Smith-Cruz
Publications and Research
This chapter outlines the implementation of Graphic Activism, an exhibition of archival material from the Lesbian Herstory Archives, the oldest and largest lesbian archive in the world, located inside the display cases of the Graduate Center library of the City University of New York. The two-semester-long display stems from an institutional need to showcase material inside of the main library display cases, and the interest of including visual representations of Women's Studies material from the collection as well as those which represent the collection. The chapter discusses collaborative relationships outside of the academic institution, pointing to select challenges when …
Tipping Point, Pang Z. Vang
Tipping Point, Pang Z. Vang
Theses and Dissertations
What happens to a woman at the tipping point under oppression in a patriarchal society? How does she behave? Pulling from the vagina dentata mythologies, and personal and collective experiences of rape culture, I formed a body of work which problematize the stereotypical narrative of victim/perpetrator. As a visual and conceptual exploration, my work explores the themes of desire, agency/non-agency, and violence [as it manifests within and outside of the body]. Utilizing visual and conceptual quotations from film, pornography and sex toys, these works subvert the exoticized stereotype of the Asian woman as sexual plaything.
"Hippie Acid Freak Drag Queens:" Situating The Cockettes Within An Art Historical Context, Scott Dow
"Hippie Acid Freak Drag Queens:" Situating The Cockettes Within An Art Historical Context, Scott Dow
Theses and Dissertations
This thesis situates the Cockettes – a performance group rarely referenced in art historical discourse - within Bay Area performance art, second-wave feminist art, and the Gay Liberation Movement. Contextualizing the Cockettes within their contemporary art movements provides a new understanding of the group and emphasizes their significance to art history.
The Possibilities Of The Video Game Exhibition, Elizabeth Legere 2762328
The Possibilities Of The Video Game Exhibition, Elizabeth Legere 2762328
Theses and Dissertations
This paper is an examination of video games as an artistic medium, and of their current presentation in art museums like the Museum of Modern Art in New York, as well as an attempt to come up with better modes of presentation for them within a museum space. Using a general understanding of video game theory and aesthetics, it might be possible to begin to look at solutions to the issues posed by current methods of presentation and interpretation, and to examine whether video games’ complicated aesthetic and artistic importance can be better highlighted by a new mode of display …
Open Works: Between The Programmed And The Free, Art In Italy 1962 To 1972, Lindsay A. Caplan
Open Works: Between The Programmed And The Free, Art In Italy 1962 To 1972, Lindsay A. Caplan
Dissertations, Theses, and Capstone Projects
This dissertation historicizes and theorizes a group of Italian artists who were among the first to use computers and cybernetics to make artworks, developing the genre of Arte Programmata, or Programmed Art. It argues that the artists of Arte Programmata (Bruno Munari, Enzo Mari, and collectives Gruppo T and Gruppo N) turned to the generative, interactive, and probabilistic aspects of early computers not simply as new media for making art but as platforms for radically altering what it means to be a participant in an increasingly mediated and networked world. This is apparent in how each of their works deploys …