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Full-Text Articles in Art and Design
Frame-Work, Drew Litowitz
Frame-Work, Drew Litowitz
Masters Theses
We view the world through a series of frames: contexts, mediators, constructs, oversimplifications. We place frames around things to isolate them and better understand them — to control them and define a context for our audience: magazines, book covers, wayfinding, signage, graphic overlays, subtitles, logos. These frames label, augment, enhance, and explain things for us. They also become habitual frames of mind, granting us fluid access to familiar subjects through consistency and reliability.
But how does the time we spend inside these controlled, reductive frames affect the way we interact with and interpret our realities? What is left out of …
Playgrounds, Cem Eskinazi
Playgrounds, Cem Eskinazi
Masters Theses
Playgrounds defies the idea of singularity and control through a practice of design aiming to offer generous universes3 for one to explore freely. Building blocks of cognition such as modular thinking, hyper-linking, recursion, repetition, self-referencing and self-representation are utilized for designing honest and slightly uncomfortable experiences in order to keep the reader awake and aware.