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Graphic Design

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Rhode Island School of Design

Theses/Dissertations

2019

Mapping

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Groundwork, Marcus Peabody May 2019

Groundwork, Marcus Peabody

Masters Theses

This is hardly groundbreaking, but graphic designers

(or at least this graphic designer)

should gather up information first hand

(rather than waiting to be handed content)

using multiple points of view

(because design needs to be rooted in the broader world)

and then address the resultant multiplicity

(which is chaotic and confusing)

by charting a somewhat linear path through it

(because I have an editorial point of view)

while still acknowledging the underlying complexity

(because it's not the only point of view)

giving structure that is coherent with the subject

(because without structure you just have a pile of content) …