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Full-Text Articles in Art and Design
Player Exposition: Education And Immersion In Jrpgs, Callan Danenhower
Player Exposition: Education And Immersion In Jrpgs, Callan Danenhower
Honors Theses
This thesis examines how the opening segments of Japanese role-playing games use different techniques to educate and immerse the player. Informed by game studies scholarship, I consider how games create exposition differently from other narrative mediums, coining the term “player exposition” as a useful heuristic for game analysis. The thesis will be divided into two sections—education and immersion—to identify the two significant aspects of player exposition. I argue that exposition in Japanese role-playing games draws on concepts from other mediums, specifically film and literature, while using educational and immersive concepts to introduce the player to the game’s fictional world. In …
Best Practices: Enhancing Narrative Communication Through Environmental Shifts, Xinyu Zhang
Best Practices: Enhancing Narrative Communication Through Environmental Shifts, Xinyu Zhang
Level Design Theses and Dissertations
The purpose of this research is to integrate traditional storytelling methods with environmental shifts to test the effectiveness in enhancing player immersion and narrative communication. The researcher created a custom single-player level in Fallout 4, which tasks players with investigating a case and finding out the truth of the quest’s narrative with the help of environmental shifts. The researcher collected data on the effectiveness of their researched, environmental shift best practices by observing testers’ playtests and their subsequent understanding of the story.
The Regenarrative: How To Change The Story In Order To Change The Future, S. Rose Bigheart O'Leary
The Regenarrative: How To Change The Story In Order To Change The Future, S. Rose Bigheart O'Leary
Dartmouth College Master’s Theses
Abstract
In the era of Climate Change, many are concerned that the end of the Anthropocene, or the end of the era of human life on Earth, is upon us. Western European colonialism and its subsequent systems (settler-colonialism, colonial-capitalism, and globalization - sometimes termed “neocolonialism”) have all been implicated in contributing to unsustainable behaviors linked to accelerating climate change. In searching for possible solutions, some have called for listening to Indigenous Peoples, citing ethics of sustainability found among many Indigenous cultures. However, the cultural products of settler-colonialism are still dominant in ways that do not allow for Indigenous worldviews to …
Mfa Master Project, Owen Pierce
Mfa Master Project, Owen Pierce
Electronic Theses, Projects, and Dissertations
I am a storyteller.
I just happen to paint, draw and sculpt my stories more often than I write them. Thematically, I gravitate towards stories that speak about ecological and humanitarian concerns. Fantasy illustration is where I can create with the greatest freedom and indulge my love of crafting stories, and also as a form of escapism. As the author
Ursula K. Le Guin quotes, “If the direction of escape is towards freedom, what then is ‘escapism’ an accusation of?” Long running series of programs, films and books attest to this desire to be engaged at a deeper, more meaningful …
For|Rest, Jes Klass
For|Rest, Jes Klass
College of Computing and Digital Media Dissertations
In for/rest, players navigate a world built around an interpretation of the liminal space of grief. Glitching, blinking roots are all around an otherwise grey, empty space and as players destroy these roots they gradually resaturate the landscape. Each time a root is destroyed, the player will watch it disintegrate in front of them while some form of animal or plant spawns in the root’s stead. On rare occasions, instead of a plant or animal, a human will phase into the world as a root disintegrates. This human, Charlie, roams around the forest and offers the player a chance to …
Plausible Expositions With Possible Expeditions, Nikolaus D. James
Plausible Expositions With Possible Expeditions, Nikolaus D. James
Electronic Theses and Dissertations
Influenced by video games and cinema, in this body of work, Plausible Expositions with Possible Expeditions, I use objects to create scenarios that suggest a narrative. The scenes are then photographed and displayed through cathode-ray tube televisions and viewers use their own knowledge and ideas about the objects to create that narrative. Each of these objects has is own data set, and the most common have a universal data set—information surrounding the object that is widely recognized, much like how a crowbar is commonly associated with crime. Similar to playing a video game, an algorithm is used when viewing my …
Choosing A Door: Narrative Interactivity In Videogames, Daniel Hawkins
Choosing A Door: Narrative Interactivity In Videogames, Daniel Hawkins
Senior Theses and Projects
No abstract provided.
Testing An Original Story In Multiple Artistic Mediums, Alexander F. Morton
Testing An Original Story In Multiple Artistic Mediums, Alexander F. Morton
Undergraduate Honors Theses
The Story is one of the oldest forms of communication between humans. Various methods have enhanced and updated the Art in a variety of ways since the concept was created. In modern times, a story can exist in multiple mediums because of the variations that humans use today to tell stories. I present an artistic project that will show my development of an original universe, plot, and characters into a storyline introduction for enjoyable purposes. The belief was that these ideas I created could succeed in multiple formats, but I would need to narrow it down and test what I …