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Full-Text Articles in Art and Design

Best Practices: Enhancing Narrative Communication Through Environmental Shifts, Xinyu Zhang Apr 2024

Best Practices: Enhancing Narrative Communication Through Environmental Shifts, Xinyu Zhang

Level Design Theses and Dissertations

The purpose of this research is to integrate traditional storytelling methods with environmental shifts to test the effectiveness in enhancing player immersion and narrative communication. The researcher created a custom single-player level in Fallout 4, which tasks players with investigating a case and finding out the truth of the quest’s narrative with the help of environmental shifts. The researcher collected data on the effectiveness of their researched, environmental shift best practices by observing testers’ playtests and their subsequent understanding of the story.


Mfa Master Project, Owen Pierce May 2023

Mfa Master Project, Owen Pierce

Electronic Theses, Projects, and Dissertations

I am a storyteller.

I just happen to paint, draw and sculpt my stories more often than I write them. Thematically, I gravitate towards stories that speak about ecological and humanitarian concerns. Fantasy illustration is where I can create with the greatest freedom and indulge my love of crafting stories, and also as a form of escapism. As the author

Ursula K. Le Guin quotes, “If the direction of escape is towards freedom, what then is ‘escapism’ an accusation of?” Long running series of programs, films and books attest to this desire to be engaged at a deeper, more meaningful …


For|Rest, Jes Klass Mar 2021

For|Rest, Jes Klass

College of Computing and Digital Media Dissertations

In for/rest, players navigate a world built around an interpretation of the liminal space of grief. Glitching, blinking roots are all around an otherwise grey, empty space and as players destroy these roots they gradually resaturate the landscape. Each time a root is destroyed, the player will watch it disintegrate in front of them while some form of animal or plant spawns in the root’s stead. On rare occasions, instead of a plant or animal, a human will phase into the world as a root disintegrates. This human, Charlie, roams around the forest and offers the player a chance to …


Plausible Expositions With Possible Expeditions, Nikolaus D. James Jan 2020

Plausible Expositions With Possible Expeditions, Nikolaus D. James

Electronic Theses and Dissertations

Influenced by video games and cinema, in this body of work, Plausible Expositions with Possible Expeditions, I use objects to create scenarios that suggest a narrative. The scenes are then photographed and displayed through cathode-ray tube televisions and viewers use their own knowledge and ideas about the objects to create that narrative. Each of these objects has is own data set, and the most common have a universal data set—information surrounding the object that is widely recognized, much like how a crowbar is commonly associated with crime. Similar to playing a video game, an algorithm is used when viewing my …


Choosing A Door: Narrative Interactivity In Videogames, Daniel Hawkins Apr 2019

Choosing A Door: Narrative Interactivity In Videogames, Daniel Hawkins

Senior Theses and Projects

No abstract provided.


Testing An Original Story In Multiple Artistic Mediums, Alexander F. Morton May 2015

Testing An Original Story In Multiple Artistic Mediums, Alexander F. Morton

Undergraduate Honors Theses

The Story is one of the oldest forms of communication between humans. Various methods have enhanced and updated the Art in a variety of ways since the concept was created. In modern times, a story can exist in multiple mediums because of the variations that humans use today to tell stories. I present an artistic project that will show my development of an original universe, plot, and characters into a storyline introduction for enjoyable purposes. The belief was that these ideas I created could succeed in multiple formats, but I would need to narrow it down and test what I …