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Full-Text Articles in Art and Design
Visual Development For Wellspring, Jane Frances Anderson
Visual Development For Wellspring, Jane Frances Anderson
Undergraduate Honors Theses
The primary focus of this thesis is the study of visual development for worldbuilding, starting with creative writing and documentation and translating the written content into visual concepts in both 2D and 3D. This project includes an original narrative, setting, and characters and explores aspects of the visual development pipeline. The content below contains work in visual research, 2D character design, 3D character sculpting, 3D printing and assembly, hard-surface modeling, matte-painting, illustration, compositing, and heavy creative writing.
The Creation Process Of A Stylized Character In Comparison To A Semi-Realistic Character, Caitlin D. Hall 4464202
The Creation Process Of A Stylized Character In Comparison To A Semi-Realistic Character, Caitlin D. Hall 4464202
Undergraduate Honors Theses
Abstract
I. Introduction
a. Thesis statement: What is the process for modeling a stylized character and how does this differ from a semi-realistic character?
b. Expanded thesis statement: The two styles differ from start to finish in a variety of ways. I believe that semi-realistic characters require more source material when drawing and modeling; however stylized characters require a different level of creativity and artistic ability in creation. Modeling semi-realistic characters will be more dependent on source images while stylized characters may require special attention with non-standard texture, style, etc. Rendering techniques will also differ when it goes to presenting …
The Tower: Constructing A 3d Scene, John W. Wesson
The Tower: Constructing A 3d Scene, John W. Wesson
Undergraduate Honors Theses
This thesis describes the process of creating a 3D environment from the initial concept to the final scene. It discusses relevant research into new technology in the field of real-time rendering, including Physically Based Rendering and a synced normals workflow. It examines how the goals of the project changed over time and how the associated challenges were resolved. Conclusions are drawn about what practices were most successful, and how the development process could be improved.
Building And Using A Character In 3d Space, Shasta Bailey
Building And Using A Character In 3d Space, Shasta Bailey
Undergraduate Honors Theses
The goal of this thesis was to take a character from concept to creation and animation. A variety of skills in 2D and 3D computer graphics were used in order to design and build the character for a 3D space. The character was taken from flat concept to 3D model, and then rigged with a skeleton in the 3D program Maya so that the character could be animated. The focus of the animation is a walk cycle.