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Full-Text Articles in Art and Design
Depaul Digest
DePaul Magazine
Marquee - A Level Playing Field: Allen Turner democratizes Indigenous mythology in games that empower everybody; Memoranda - Vincentian Service Day, The Finish Line Fund and Alumni & Family Weekend 2022 registration; Milestones; Memories - DePaul Breakfast Feeding Program; Master Class - How to Make Kids Safer Swimmers
Game On
DePaul Magazine
Video game industry icon Eugene Jarvis and DePaul alumna and Trustee Sasha Gerritson take the College of Computing and Digital Media to the next level with a landmark gift. The gift renames the college in honor of Jarvis and launches the Jarvis Student Center for Innovation and Collaboration, a multidisciplinary, student-focused space.
Raid Elite, Wenda Li
Raid Elite, Wenda Li
College of Computing and Digital Media Dissertations
This game inspiration are the real-time strategy game and raid in MMORPG. In this game, you need to get familiar with and operate five different characters. There are two bosses you can choose to fight. This game use Unity 2020.3.18f2c2 as game engine. All art is hand drawn. The design goal is making a game with certain depth which requires some effort to win. The design challenge for myself is design some interesting boss fights and accomplish a complete game which has good visual feedback.
The Machine Upstairs, Jacob Friedfeld
The Machine Upstairs, Jacob Friedfeld
College of Computing and Digital Media Dissertations
Immersive simulation design, broadly speaking, is a game design philosophy centered around player expression, emergent gameplay, and dynamic narrative. Contrary to what the phrase may imply simply by reading it, immersion in and of itself is not necessarily enough for a game to be classified as an “immersive sim” (or IMSIM for short). Many different types of games can utilize immersion to great effect, but immersive simulations require a level of flexibility and rule/system-based approaches beyond the scope of games that occupy similar genres.
The Machine Upstairs represents an exploration of the immersive simulation philosophy and an investigation into its …
Lucid, Gabriela Garcia
Lucid, Gabriela Garcia
College of Computing and Digital Media Dissertations
The PC video game, Lucid, promotes self-reflection and emotional exploration by balancing interactive dream journals with a meditative platform puzzle. Players switch between reflecting on their dreams through dream journals and following the main character’s story as they realize they are in a dream. To finish the platforming portion, the player travels up and around the mountain by completing short puzzles. This is done to deliver the last living flower from the garden to the castle at the top of the mountain.
By building personal dream journals into the game, Lucid highlights how games can be used as tools for …