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Full-Text Articles in Art and Design

Mfa Master Project, Owen Pierce May 2023

Mfa Master Project, Owen Pierce

Electronic Theses, Projects, and Dissertations

I am a storyteller.

I just happen to paint, draw and sculpt my stories more often than I write them. Thematically, I gravitate towards stories that speak about ecological and humanitarian concerns. Fantasy illustration is where I can create with the greatest freedom and indulge my love of crafting stories, and also as a form of escapism. As the author

Ursula K. Le Guin quotes, “If the direction of escape is towards freedom, what then is ‘escapism’ an accusation of?” Long running series of programs, films and books attest to this desire to be engaged at a deeper, more meaningful …


Maerken: A Multiplayer Role Playing Game, Chanh Ho Jan 2011

Maerken: A Multiplayer Role Playing Game, Chanh Ho

Theses Digitization Project

The purpose of this project is to develop a base implementation of Maerken using the Unreal Development Kit (UDK), a game framework that supports development of 3D games. We describe the game development process that was used to develop Maerken using UDK. The process includes game design, game implementation, and game distribution.


Video Game Development With 3d Studio Max And The Xna Framework, Cole Mahoukau Koffi Jan 2007

Video Game Development With 3d Studio Max And The Xna Framework, Cole Mahoukau Koffi

Theses Digitization Project

The purpose of this project on game design and development is to experiment with actual technology tools used in computer games and get experience in three deminsional game development using 3D Studio Max and Microsoft XNA.


Everquest, Reality, And Postmodern Theories Of Community, Brian Jacob-Paul Bailie Jan 2007

Everquest, Reality, And Postmodern Theories Of Community, Brian Jacob-Paul Bailie

Theses Digitization Project

EverQuest is a multiplayer online role playing game that serves as a practical incarnation of life as a cyborg in a posthuman community. Using cultural materialsim, this thesis demonstrates how the words of EverQuest interactants - from message boards, interviews, and player in-game communications - construct the world of EverQuest and the roles of the interactants as its citizens. More specifically, this thesis will argue that the EverQuest world serves to reify the ideas of consumer capitalism that informs the "real" world, even as EverQuest itself promises an escape from that world.