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Full-Text Articles in Art and Design

Historical Narrative In The Music Of Sid Meier’S Civilization Vi, Alec Larner Aug 2023

Historical Narrative In The Music Of Sid Meier’S Civilization Vi, Alec Larner

Electronic Theses and Dissertations

Sid Meier’s Civilization VI is a 2016 strategy video game in which the player leads a historical civilization from 4000 BC to the present. The Civilization series is the subject of much scholarly writing, especially its representation of history and non- Western cultures. My work builds on Karen Cook’s research (2014) on the technological progress and American hegemonic identity signaled by Civilization IV’s soundtrack. I argue that the music in Civilization VI contributes to a Eurocentric teleological progress narrative of history inherent in the structure of the game: the idea that history is a story of inevitable and positive …


What An Interesting Video To Put On The Internet (An Amusing Economic Indicator), Dahlia S. Bloomstone Dec 2022

What An Interesting Video To Put On The Internet (An Amusing Economic Indicator), Dahlia S. Bloomstone

Theses and Dissertations

My exhibition reconciles representations of domesticity, labor, and morality through the lens of sex-work (SW). It consists of video work, a video game, and free-to-take objects, where donation, the strip club, and the fish tank converge. My work concludes that SW is a timeless construct that will always exist even after reimagining multiple worlds.


Playfair Axiom, Alexander Bakos Jun 2021

Playfair Axiom, Alexander Bakos

College of Computing and Digital Media Dissertations

This game seeks to bridge nuanced gameplay with more expansive themes of existentialism, life, and death. I attempt to bridge these concepts together through the mechanics and visuals, both of which play an integral role to one another. Through consistently evolving imagery that increases in complexity from a gameplay perspective I seek to elicit a reflective and emotional response from the player. My attempts with the project are to allow players to draw their own conclusions on what the greater meaning of the game is as well as what each individual component in the game could represent. Oftentimes, the subtleties …


Spontaneity And The Supernatural: Simulating Improv On Twine, Angelica Zadak Nov 2020

Spontaneity And The Supernatural: Simulating Improv On Twine, Angelica Zadak

All HCAS Student Capstones, Theses, and Dissertations

This thesis is an improv-based digital role-playing game (RPG) created on Twine titled Spontaneity and the Supernatural. The game synthesizes Dustin Edward’s scholarship on remix and digital rhetoric, Kathleen Blake Yancy and Stephen J. McElroy’s application of assemblage theory in composition, and Viola Spolin’s improv theory and practices to take improv from the stage to a digital space. This game uses Twine as a development tool to deliver improv concepts, such as Spolin’s ensemble, environment, and intuition, procedurally. To incorporate these elements into the game, the thesis engages potential players with a narrative that suggests all players can practice improv …


Visions: Chaos In Naango, Katarina J. Klask, Hunter Gibson, Taylor Roseberry, Summer Shigetani, Mattie Coccia, Alena Siu, Caitlin Mihm, Gaston Dondero, Sophie Rudell May 2016

Visions: Chaos In Naango, Katarina J. Klask, Hunter Gibson, Taylor Roseberry, Summer Shigetani, Mattie Coccia, Alena Siu, Caitlin Mihm, Gaston Dondero, Sophie Rudell

Honors Thesis

Trailer: https://www.youtube.com/watch?v=kxjqjJNMSFQ

Website: http://www.visionsthegame.com

Development Blog: http://visionsthegame.tumblr.com

Facebook: https://www.facebook.com/visionsthegame/?fref=ts

Twitter: https://twitter.com/visionsthegame

Email: visionsthegame@gmail.com


The Impact And Creation Of Level Music For Video Games, Randolph Kestner May 2016

The Impact And Creation Of Level Music For Video Games, Randolph Kestner

Undergraduate Honors Theses

This thesis explores the creation of music for a video game level utilizing industry tools for music compositions as well as level design. Music as an element of game design and its resulting impact is also examined.


Redefining Classical Music Literacy: A Study Of Classical Orchestras, Museum Anthropology, And Game Design Theory, Kimberly M. Zahler Jan 2011

Redefining Classical Music Literacy: A Study Of Classical Orchestras, Museum Anthropology, And Game Design Theory, Kimberly M. Zahler

Electronic Theses and Dissertations

The current state of declining audiences for the performing arts in the United States is cause for concern for those musicians and ensembles interested in the continuation of the art forms. The previous model of using audience numbers as the sole or primary measure of an orchestra's success is no longer sufficient in an era of participatory design and interactive experiences. Through observation and analysis of the culture of classical music, this study focuses on the emerging visions of participatory culture and the ways in which museum anthropology and game design theory can be used to redefine classical music literacy …