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Articles 1 - 6 of 6
Full-Text Articles in Art and Design
Using Three Fields Of Education Research To Frame The Development Of Digital Games, Michelle Zandieh, David Plaxco, Caro Williams-Peirce, Ashish Amresh
Using Three Fields Of Education Research To Frame The Development Of Digital Games, Michelle Zandieh, David Plaxco, Caro Williams-Peirce, Ashish Amresh
Ashish Amresh
No abstract provided.
Gecka3d: A 3d Game Engine For Commonsense Knowledge Acquisition, Erik Cambria, Tam Nguyen, Brian Cheng, Kenneth Kwok, Jose Sepulveda
Gecka3d: A 3d Game Engine For Commonsense Knowledge Acquisition, Erik Cambria, Tam Nguyen, Brian Cheng, Kenneth Kwok, Jose Sepulveda
Tam Nguyen
Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely difficult task. In this paper, we introduce a novel 3D game engine for commonsense knowledge acquisition (GECKA3D) which aims to collect commonsense from game designers through the development of serious games. GECKA3D integrates the potential of serious games and games with a purpose. This provides a platform for the acquisition of reusable and multi-purpose knowledge and also enables the development of games that can provide entertainment value and …
World Of Golf: A Socially Relevant Simulation Game, Ramin Tadayon, Winslow Burleson, Ashish Amresh
World Of Golf: A Socially Relevant Simulation Game, Ramin Tadayon, Winslow Burleson, Ashish Amresh
Ashish Amresh
Minecraft As Web 2.0: Amateur Creativity In Digital Games, Greg Lastowka
Minecraft As Web 2.0: Amateur Creativity In Digital Games, Greg Lastowka
Greg Lastowka
This book chapter considers how the digital game Minecraft has both enabled and benefited from various Web 2.0 practices. I begin with an explanation of the concept of Web 2.0 and then consider how that concept applies to the space of digital games.
Socially Relevant Simulation Games: A Design Study, Ramin Tadayon, Ashish Amresh, Winslow Burleson
Socially Relevant Simulation Games: A Design Study, Ramin Tadayon, Ashish Amresh, Winslow Burleson
Ashish Amresh
Computational Style Processing, Foaad Khosmood
Computational Style Processing, Foaad Khosmood
Foaad Khosmood
Our main thesis is that computational processing of natural language styles can be accomplished using corpus analysis methods and language transformation rules. We demonstrate this first by statistically modeling natural language styles, and second by developing tools that carry out style processing, and finally by running experiments using the tools and evaluating the results. Specifically, we present a model for style in natural languages, and demonstrate style processing in three ways: Our system analyzes styles in quantifiable terms according to our model (analysis), associates documents based on stylistic similarity to known corpora (classification) and manipulates texts to match a desired …