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Articles 1 - 18 of 18

Full-Text Articles in Art and Design

Hampton Roads' Building Resilient Communities Flood Game, Gul Ayaz, Katherine Smith, Rafael Diaz, Joshua G. Behr Apr 2023

Hampton Roads' Building Resilient Communities Flood Game, Gul Ayaz, Katherine Smith, Rafael Diaz, Joshua G. Behr

Modeling, Simulation and Visualization Student Capstone Conference

As rising sea levels and subsequent recurrent flooding disproportionately affects coastal areas, it is crucial to develop a heightened awareness of the impacts of natural disasters on communities and the environments they live in. The Hampton Roads’ Building Resilient Communities (BRC) Flood Game is a simulation role-playing game designed to allow players to increase their understanding of the impact of various community response interventions to sea level rise and recurrent flooding. Players will examine and assess the tradeoffs of resiliency investments, the impact policies may have on the population, and the amount of time return on investment takes. The BRC …


Digital Game-Based Approach To Math Learning For Students, Gul Ayaz, Katherine Smith Apr 2023

Digital Game-Based Approach To Math Learning For Students, Gul Ayaz, Katherine Smith

Modeling, Simulation and Visualization Student Capstone Conference

Mathematics is an important subject that is pervasive across many disciplines. It is also a subject that has proven to be challenging to both teach and learn. Students face many challenges with learning math such as a lack of motivation and anxiety. To address these challenges, game-based learning has become a popular approach to stimulate students and create a more positive classroom environment. It can serve as an alternative or supplement to traditional teaching and can better engage students while developing a positive attitude toward learning. The use of games in a classroom can create a more exciting and engaging …


Everescape: A Meta-Ethical Analysis Of The Player’S Morality Through Immersive Gameplay, Alexis Mavis S. Ferrer, Denise Keara L. Limkakeng, Belle Elizabeth S. Tan May 2022

Everescape: A Meta-Ethical Analysis Of The Player’S Morality Through Immersive Gameplay, Alexis Mavis S. Ferrer, Denise Keara L. Limkakeng, Belle Elizabeth S. Tan

DLSU Senior High School Research Congress

For the longest time, the concept of heroes and villains has been treated as opposites. Despite this, many actions taken by both are usually of equal morality, especially in video games, as they exist as two sides of one coin. This study attempts to find the application of game design that influences a player's perspective toward protagonists and antagonists. It also aims to find the extent to which a player can disconnect from normative morality within the world of a video game and how it may affect their perceptions of morality. Finally, it aims to find how the avatar absolves …


Zenosyne: A Game Design Concept Assimilating Dispassion In Young Artists Through The Use Of Storytelling And Game Design Principles, Edelaiza Julienne M. Aggabao May 2022

Zenosyne: A Game Design Concept Assimilating Dispassion In Young Artists Through The Use Of Storytelling And Game Design Principles, Edelaiza Julienne M. Aggabao

DLSU Senior High School Research Congress

As young artists reach the milestone of choosing the career path, they assess their passions to decide if they will continue art professionally. Extrinsic factors like lack of income or parental disapproval attribute to the dispassion among students. This study aims to compact discussions of young artists’ dispassion into a story-driven video game. As gaming trends increase throughout the years with role playing games tackling heavy issues, presenting the findings in this study through the use of game development effectively explores the perspective of dispassionate artists. For artists, passion is the focal point of their end product. Cognitive dissonance theory …


Maria: A Game Concept On The Perception Of The Filipino Voting Youth Towards Women In Politics, Mehriell Ellice S. Ang May 2022

Maria: A Game Concept On The Perception Of The Filipino Voting Youth Towards Women In Politics, Mehriell Ellice S. Ang

DLSU Senior High School Research Congress

Over the years, the Philippines prides itself on being one of the most gender-equal countries in the world. Despite this, female participation within the realm of politics remain below the critical mass of representation—often attributed to androcentric biases and the patriarchal structure of society. In this modern age, with the proliferation of feminist ideologies as well as the rise of publicly misogynistic sentiments, the general stance of the young Gen Zs towards women’s participation in politics remains a mystery, as many of them continue to become part of the eligible voter population of the country. This paper then aims to …


My Eyes Are Up Here!: Defining The Female Gaze Through A Comparative Analysis Of Films Throughout The Decades, Anka A. Delos Reyes May 2022

My Eyes Are Up Here!: Defining The Female Gaze Through A Comparative Analysis Of Films Throughout The Decades, Anka A. Delos Reyes

DLSU Senior High School Research Congress

The male gaze is a trend that has been observed in film for decades, and the oversaturation of inaccurate portrayals of women can be harmful as these portrayals affect women’s self-perception and regress the efforts of feminst movements. Given this, the study aims to define, characterize and illustrate an alternative to the male gaze through My Eyes are up Here! A digital zine that reimagines films adopting the female gaze, rather than its objectifying counterpart. To collect data for the study, visual content analysis of films from different genres and decades was conducted following a set of codes, and the …


Falproject, Mohsen Hazrati Jul 2020

Falproject, Mohsen Hazrati

Electronic Literature Organization Conference 2020

"A fāl or Bibliomancy is good or bad, the profit or the loss whose occurrence is predicted by hearing a word or a voice, seeing the movement or the expression, opening or reading a book, or observing a specific motif or image." Mohammad Vojdani

FAL Project is a VR-AR Prediction Machine based on an Old Iranian Bibliomancy tradition.

This project is about generating a virtual environment of a prediction using unlimited online data based on the Persian Mysticism and tradition into a VR artwork. As there are so many people who get matched results based on their niyats(Intent of prediction) …


Why Are We Like This?: Exploring Writing Mechanics For An Ai-Augmented Storytelling Game, Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin Jul 2020

Why Are We Like This?: Exploring Writing Mechanics For An Ai-Augmented Storytelling Game, Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin

Electronic Literature Organization Conference 2020

Why Are We Like This? (WAWLT) is a playful, co-creative, AI-augmented, improvisational storytelling game in which one or more players explore and influence an ongoing simulation which they then glean for narrative material. It uses the recently developed simulation technology of story sifting (the recognition of microstories in a chronicle of simulation events), via the Felt library, to afford a new kind of playful, social, and creative writing experience. In this paper, we discuss our primary design goals: (1) using computation and interaction design to support casual player creativity, and (2) foregrounding character subjectivity as a driver for …


The Borders Between Linear Narrative And Interactive Forms, Eric S. Miller Jul 2020

The Borders Between Linear Narrative And Interactive Forms, Eric S. Miller

Electronic Literature Organization Conference 2020

This paper traces the boundaries between linear narrative forms and interactive forms. The paper starts with a glossary of relevant terms and then attempts to untangle issues that tie these forms together and separate them. It attempts to answer questions such as:

  1. Where are there major overlaps between these forms?

  2. What are the specific affordances of interactive forms?

  3. What are the specific affordances of linear forms?

The paper draws from multiple sources, such as Computers as Theatre by Brenda Laurel, Narrative as Virtual Reality by Marie-Laure Ryan and Half-Real by Jesper Juul. Agency is the core attribute of interaction, though …


Designing For Truth In Counterfactual Games, Mark Sample Jul 2020

Designing For Truth In Counterfactual Games, Mark Sample

Electronic Literature Organization Conference 2020

This paper brings together two distinct and seemingly irreconcilable threads: first, the place of interactive narratives and games within the broader context of documentary media; and second, the value of counterfactual narrative as a documentary form. I will weave these two threads using my own counterfactual documentary game as the guide. Currently under development in Twine, the game is rooted in archival research about the past yet is about a version of the past that didn’t happen. The game asks the following counterfactual question: what if gene editing technology like CRISPR had been invented in the 1920s and 1930s, the …


Getting Down In The Muds: A Ludological Perspective On Arguers, Michael A. Yong-Set Jun 2020

Getting Down In The Muds: A Ludological Perspective On Arguers, Michael A. Yong-Set

OSSA Conference Archive

Dan Cohen (2018) and Michael Gilbert (1997) have variously emphasized the need for argumentation theorists to pay attention to ‘arguers’ and not just ‘arguments.’ Following Yong-Set (2016), this paper will suggest that ‘games’ can be leveraged to enrich an understanding of the ‘person’ aspect of argumentation.

Ludology is the academic and critical study of games qua games, especially in terms of system design, player experience and the socio-cultural dynamics of gaming. By drawing upon and extending the lessons learned from ludologist Bartle’s (1996, 2012) analysis of the relation between player-types and games that successfully implement Multi-User-Dungeons (MUDs), I argue that …


Simply Mo., Marjolijn Jaliene Oskam Apr 2019

Simply Mo., Marjolijn Jaliene Oskam

Creative Activity and Research Day - CARD

Small portfolio presentation of design work by Marjolijn Oskam, branded under simply mo. The poster includes school work as well as professional work.


Applications Of Modular Synthesis In Music & Sound Design For Video Games, Wyatt Gay, Shelby Pease, Logan Starks, Travis Wattigney Apr 2018

Applications Of Modular Synthesis In Music & Sound Design For Video Games, Wyatt Gay, Shelby Pease, Logan Starks, Travis Wattigney

Undergraduate Research Conference

Project Objective: Score one minute of gameplay footage and produce fifteen sound effects for a video game solely utilizing the virtual modular synthesizer Reaktor Blocks.


Ready, Set, Play! Disrupting Our Preconceptions Of Classroom Learning Through Innovative Teaching Practices., Heather Shaw Mar 2018

Ready, Set, Play! Disrupting Our Preconceptions Of Classroom Learning Through Innovative Teaching Practices., Heather Shaw

Lesley University Community of Scholars Day

What is play in the context of an undergraduate classroom? For our purposes, play is an attitude and an approach to making work. Both inside and outside of the classroom, there are many ways in which play can serve as a base for serious problem-solving.

As educators, we choose to create a learning environment that provides enjoyment to the people who conduct activities within it. Play does not need to be frivolous — it encourages curiosity, constructive and critical discourse, and provides a safe environment to fail. Framing work within the context of “play” allows students to go beyond their …


Promoting Your Department To High School Seniors, Jeremy H. Sarachan Mar 2017

Promoting Your Department To High School Seniors, Jeremy H. Sarachan

Academic Chairpersons Conference Proceedings

Increasingly departments must take charge of their recruitment, but most academics are new to public relations and marketing. What are the best methods to reach high school students? Led by a media and communication chair, this discussion will revolve around best practices that are both affordable and easy to manage.


A New Variant Of Baccarat For Vip Players, Stewart N. Ethier, Jiyeon Lee Jun 2016

A New Variant Of Baccarat For Vip Players, Stewart N. Ethier, Jiyeon Lee

International Conference on Gambling & Risk Taking

In 2013 baccarat generated over US$41 billion in revenue for the 35 casinos of Macau, of which nearly US$30 billion was attributed to VIP players (high-stakes gamblers). Although the VIP market segment has declined over the past two years, it is still substantial. In this talk we propose a new variant of baccarat that will appeal to and attract VIP players. Its appeal lies in the facts that (a) it has a historical connection to baccarat and (b) it is closer to a fair game than is baccarat.


Chinese Language Mobile App, Tara Marie Sripunvoraskul Mar 2013

Chinese Language Mobile App, Tara Marie Sripunvoraskul

EURēCA: Exhibition of Undergraduate Research and Creative Achievement

This project uses the ARIS platform to create immersive language tutorials in Chinese that are developed by students to increase participation and engagement to bridge the gap of learning the material to be used in real-world situations


"Duchamping In Game Making": An Analysis Of Pippin Barr's Parodic Computer Games, Devin A. Wilson Mar 2013

"Duchamping In Game Making": An Analysis Of Pippin Barr's Parodic Computer Games, Devin A. Wilson

Modern Languages and Literatures Annual Graduate Conference

Devin Wilson analyzes some of Pippin Barr's subversive videogames, examining the methods by which they parody game design conventions.