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Full-Text Articles in Art and Design
Dynamic Difficulty Adjustment In Procedural Content Generation, Charles Joseph Calder
Dynamic Difficulty Adjustment In Procedural Content Generation, Charles Joseph Calder
Senior Projects Fall 2017
The world of game development has gone through many chapters since its birth. Many complex techniques, designed to give every player a personal game experience, have been developed by those who love to create. This project explores modern Procedural Content Generation and Dynamic Difficulty Adjustment techniques. The algorithm developed in the course of this project is designed to increase developer and player quality of life. Through adaptive generation, this project will explore how players engage with games and what developers can do to add to the player experience.