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Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Game Design

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Rochester Institute of Technology

Frameless

Virtual reality

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Articles 1 - 3 of 3

Full-Text Articles in Art and Design

Choppy Forgeries: A Vr Sculpting Game, Jonah Warren Apr 2022

Choppy Forgeries: A Vr Sculpting Game, Jonah Warren

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Choppy Forgeries is a fast-paced sculpting game made for virtual reality headsets. The game is intended to give players the opportunity to practice and appreciate the skills associated with artmaking and sculpture (Seeley and Kozbelt, 2008, 163–166) in a fun, light- hearted, competitive context. The game also requires players to closely examine and engage with famous classical sculpture from art history through its gameplay.


Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris Apr 2022

Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris

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In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues which are essential to the gameplay. However, in this case, the DHH (deaf and hard of hearing) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).


Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas Jul 2021

Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas

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We propose a novel system for communicating musical note pitch and sequence information to users within a virtual reality environment. Our approach utilizes ‘Blooms,’ objects that resemble flowers with various petal arrangements. These formations, when constructed in view of users, act as diegetic, user-parsable encodings of their inputs. Blooms exist within the virtual space as simulated physics objects that collectively serve the role of a user interface.