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Full-Text Articles in Art and Design

War Of The Moon, Bibiana Medkova Dec 2020

War Of The Moon, Bibiana Medkova

Masters Theses

Space, in the post-World War context, was the new frontier of ‘global’ dominion. Space Race of the 1950s was a competition to signal technological capability and military strength. The objective of War of the Moon is to unpack the motivation for Moon race in 1950s. What did countries have to gain politically, economically, socially and technologically by conquering space and landing on the moon. At what cost? Who financed it, and where did the labor, land, and raw materials sourced come from. And how it was used to accomplish said landing. Space security is a massive aspect of all current …


Noah Fidlin Senior Art Portfolio, Noah J. Fidlin Jan 2020

Noah Fidlin Senior Art Portfolio, Noah J. Fidlin

Senior Art Portfolios

An art, photography and design magazine that combines analog and digital media.


Game On, Theresa Loong May 2019

Game On, Theresa Loong

Theses and Dissertations

Game On is a 25-minute documentary about game designer Brenda Romero, a successful woman in a male-dominated industry. Brenda, whose career spans over thirty-five pioneering years, has contributed to almost fifty game titles, developing innovative video and board games. How is her life a game space?


The Pedagogy Of Design And Technology At Xavier University Of Louisiana, New Orleans, Shayna Tova Blum Apr 2019

The Pedagogy Of Design And Technology At Xavier University Of Louisiana, New Orleans, Shayna Tova Blum

Faculty and Staff Publications

Abstract. Xavier University of Louisiana (XULA) is a Science, Technology, Engineering, and Mathematics (STEM) university located in New Orleans, Louisiana. As a Historically Black University (HBCU), the university serves a diverse community of students in which many are first-generation, college graduates. Students enrolled in Design courses at XULA are studying in Bachelor of Science and Bachelor of Art programs and majoring in subjects such as Computer Science, Physics, Mass Communication, Art, Business, and Science. The interdisciplinary student environment offers a unique opportunity for collaboration and peer learning, whereby students are able to share diverse perspectives on a topic by relating …


The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu Jan 2019

The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu

Scripps Senior Theses

Digital forms of media are monopolizing individuals' attention spans, utilizing visual strategies that demand our interactions. Throughout the history of media technology, mediums have become increasingly immersive, presenting more information than ever before. The user interface designs of digital platforms can damage our ability to focus and distribute attention in meaningful ways. Through analysis of our digital media consumption, this capstone project ultimately proposes mindful practices that help us lead more balanced lives and thrive in the digital age. The second half of this capstone project is a digital zine with digital illustrations, animations, and editorial-style articles. The digital zine …


‘Machine Milking Is More Manly Than Hand Milking’: Multispecies Agencies And Gendered Practices In Finnish Cattle Tending From The 1950s To The 1970s, Taija Kaarlenkaski Jan 2018

‘Machine Milking Is More Manly Than Hand Milking’: Multispecies Agencies And Gendered Practices In Finnish Cattle Tending From The 1950s To The 1970s, Taija Kaarlenkaski

Animal Studies Journal

During the last hundred years, mechanization has significantly changed the working circumstances of both humans and animals in cattle husbandry. In Finland, cattle tending was regarded as women’s work up until the mid-20th century. According to a common view, the proliferation of milking machines, starting from the 1950s, caused men to start working in the cowsheds. In this paper, I will examine how the agencies of cattle tenders, cows, and milking machines were constructed during the mechanization process from the 1950s to the 1970s. Special attention will be paid to gendered representations, and changes in the gendered division of work. …


We Are Cells Living In The World While The World Lives In Us, Tara Law Aug 2016

We Are Cells Living In The World While The World Lives In Us, Tara Law

Electronic Theses and Dissertations

What has been called the Anthropocene epoch is the first period of time in which human activities and technological advances have measurably contributed to climate changes. It is common to live in the shadow of industrial architecture. The landscapes we live in and the changes to our air, soil, and water quality are interconnected. Our bodies are made up of cells moving through the world, but the world also moves through us. I’m interested in how our environment changes us and what we can do to change our environment.

An exploration of book forms and by extension the many forms …


Through Google-Colored Glass(Es): Design, Emotion, Class, And Wearables As Commodity And Control, Safiya Umoja Noble, Sarah T. Roberts Jan 2016

Through Google-Colored Glass(Es): Design, Emotion, Class, And Wearables As Commodity And Control, Safiya Umoja Noble, Sarah T. Roberts

Media Studies Publications

This chapter discusses the implications of wearable technologies like Google Glass that function as a tool for occupying, commodifying, and profiting from the bio- logical, psychological, and emotional data of its wearers and those who fall within its gaze. We argue that Google Glass privileges an imaginary of unbridled exploration and intrusion into the physical and emotional space of others. Glass’s recognizable esthetic and outward-facing camera has elicited intense emotional response, partic- ularly when “exploration” has taken place in areas of San Francisco occupied by residents who were finding themselves priced out or evicted from their homes to make way …


Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco Dec 2014

Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco

CLCWeb: Comparative Literature and Culture

In their article "Towards Digital Art in Information Society" Montse Arbelo and Joseba Franco propose the development of the platform of a Network of Experimental Centers be formed by small groups of people who are qualified and who seek optimal operational effectiveness and who dedicate their resources to the production of digital content and we offer artechmedia <http://www.artechmedia.org> as a base point of departure. Such an international network in a collaborative structure based on national networks would make possible to coordinate existing resources to develop social networks, generate and promote content, engage in forums of discussion and creativity workshops, and …