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Articles 1 - 30 of 31
Full-Text Articles in Art and Design
New Mapping, Dowon Yoo
New Mapping, Dowon Yoo
Masters Theses
Tools determine the shape of most of the worlds that are manufactured or measured. Taking the Earth as an example, territory is shaped and transformed by the tools of the earth's plate movement, the sea, and humans. A map, a recognized territory, is represented through numerical instruments, mathematical formulas, and visual devices such as lenses.
The instrumental perspective is one of the powerful lenses that will work effectively into the past, present, and future. So I started to apply an instrumental perspective to digital space. Digital space which is Non-physical has become one of the most important worlds for contemporary …
Movement, Mechanization, And Coexistence, Yukyung Chung
Movement, Mechanization, And Coexistence, Yukyung Chung
Masters Theses
A movement is a tool that expresses the subject I pursue, ‘mechanization of human beings’. There are many technologies that replace humans these days, such as artificial intelligence. This makes me skeptical and afraid of being replaced as an artist in the future. Paradoxically, people, including myself, are enthusiastic about it, indicating that we do embrace the mechanization process as a society.
I will reveal this phenomenon of coexistence by demonstrating the possibility that machines cannot replace us, through motion experiments where rules increase, first starting with the reliance on intuition. I will explore not only the things that machines …
Rooted In Topsoil, Jiaying Wang
Rooted In Topsoil, Jiaying Wang
Masters Theses
Disillusioned by my transnational identity, I have come to realize that my sense of belonging is no longer attached to any physical location, but instead to a state of mind, to an intimacy with the world. My notion of home is an obscure and unsettled—at times utopian—idea, which can be infinitely decoded, re-positioned and re-established psychologically. This thesis is an investigation of that liminal state, questioning the paradoxical place at the intersection of longing and belonging, interior and exterior, rootedness and uprootedness. Through a collection of short essays that accompany projects, I seek to unpack the precarious emotional complexities that …
Superbland, Dougal Henken
Superbland, Dougal Henken
Masters Theses
"A thin wafer is placed in the mouth of a kneeling woman and becomes flesh. A man masturbates quietly in a darkened room to a 3D model of a popular film actress. A car drives through an abandoned town and decelerates as it approaches a sign reading “Slow Children Playing.” A man fastidiously mows an artificial lawn while watching the sun dip low over a vast desert horizon. Superbland opens up new paths in understanding graphic design within the realm of the hyperreal. It begins with a study of simulation in graphic design contexts, building upon established forms of meaning-making …
Moondoggie's Ad, Mia Horvath
Moondoggie's Ad, Mia Horvath
Graphic Communication
I created a 2 minute ad for Moondoggies that defines the brands “attitude” as well as establishes its demographic, highlights the products they sell, and showcases the natural beauty of the region Moondoggies was founded in.
Step 10, Jinhong Cai
Step 10, Jinhong Cai
Masters Theses
Step 10 is an experiment on provoking empathy through
abstracted elements within my studio practice. I am
proposing to craft an emotional piece without leaning
on my identity. This written thesis consists of two parts:
narrative prose and an explanation of my studio practice.
While the installation is entirely devoid of cultural or
personal references, this text-based thesis is full of them
because it is intended to inform whoever is interested in
learning more about the motive behind this creation.
The questions I bought into the thought and creation
process are: Can a piece of art still successfully bring
out …
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Honors Projects
Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …
Digitizing The American West: Analyzing Rhetoric In Red Dead Redemption 2, Amalia Mcevoy
Digitizing The American West: Analyzing Rhetoric In Red Dead Redemption 2, Amalia Mcevoy
Seton Hall University Dissertations and Theses (ETDs)
High-budget, long-form storytelling games offer dozens of hours of content for audiences to explore and learn from. Although far different from sitting and reading a book, there is a distinct connection to be made between how literature is experienced and how audiences can experience a narrative-heavy video game. Based on this connection, there are bridges to be built between video games and literature, understanding how one field can benefit from the other as well as how one field can be informed by the other. An analysis of the video game Red Dead Redemption 2 using reader response theory can illustrate …
Resitance Art And Urban Space: A Strategic Comparison Of Artistic Urban Space Usage In Buenos Aires And San Francisco, Adeline Rose Schmitz
Resitance Art And Urban Space: A Strategic Comparison Of Artistic Urban Space Usage In Buenos Aires And San Francisco, Adeline Rose Schmitz
Undergraduate Honors Theses
In the early Twentieth century the Mexican Muralism movement reached two important port cities: San Francisco and Buenos Aires. The artists in these cities quickly adopted the usage of public art as means to insert political dialogue into the everyday life of their citizens. Throughout the years the resistance art in these cities has evolved in parallel, shaped by their dynamic histories of social and political change. This paper critically compares the evolutions of resistance art in Buenos Aires and San Francisco over the past twenty years. It does so by analyzing the public art archives of local collectives in …
Eco-Interoception: What Plants, Fungi And Protista Have Taught My Body, Sara Riley Dotterer
Eco-Interoception: What Plants, Fungi And Protista Have Taught My Body, Sara Riley Dotterer
Art Theses and Dissertations
To me, ecology is the relational, full-body awareness that I am made up of and deeply connected to everything around me; and for better or worse, this is reciprocal. I form ecotones, an ecological transitional zone between two ecosystems, with the world around me. I use this ecotonal lens to blur binaries and dissolve boundaries between me and the world “outside my body.” During my Masters of Fine Arts at Southern Methodist University, I have continuously explored and represented the lives of various more-than-human species outside of my body, including plants, fungi and protista through an ecotonal lens. Although these …
Prosthetic Traveling Companions, Carrie Keasler
Prosthetic Traveling Companions, Carrie Keasler
MFA in Illustration & Visual Culture
This essay explores the potential for narrative art (film, literature, comics) to be a transformative experience in the life of the consumer (viewer, reader) through a sensuous, embodied interaction with that work of narrative art. Drawing from film, narrative and comics theory as well as primary sources, I show that there is potential for consumers to engage in reading and viewing in an embodied way that allows them to take on these experiences as new memories, highlighting the ability of art to engage our senses in a manner that is similar to everyday lived experiences. In contrast with some theories …
The Dark House And Its Inhabitants, Emily Bielski
The Dark House And Its Inhabitants, Emily Bielski
MFA in Illustration & Visual Culture
From the inception of the genre, Gothic horror has been fixated on the domestic space in distress. This essay explores domestic archetypes and roles of the Gothic novel, serving as a “tour of the house”, analyzing the iconography of the dark castle, and how it externalizes and exacerbates the fears and behaviors of its inhabitants. The power dynamic of the household is starkly divided by the expectations and authority of masculine and feminine figures. In turn the “house” becomes a vehicle for the anxieties of the inhabitants—both experienced and inflicted—regarding gender, sexuality, isolation, and abuse. Exploration of the visual and …
Other Oceans, Other Skies, Sharlene Lee
Other Oceans, Other Skies, Sharlene Lee
MFA in Visual Art
I create immersive installations, performances, and time-based media artworks that delve into stories of belonging, feminism, and language as power. These stories offer a potential for transformation from viewer to participant and a shift in how our world is seen and experienced. Through an exploration of perception and affect, I challenge dominant narratives, prompting a contemplation of contemporary power struggles for control.
In this text, I examine the impact of historical borders and migration on my life while also investigating questions of home, shared values, and rituals that contribute to one’s sense of belonging. I also highlight my commitment to …
Skin Echoes, Andreia Santana
Skin Echoes, Andreia Santana
Theses and Dissertations
Santana’s explores the intersection of biology and identity, incorporating living matter and performative gestures into installations to reflect on social constructs of history and gender. By observing water and its qualities of defying Western dichotomies, Skin Echoes focuses on the material interchanges across bodies and the wider material world.
Transcendence: Exploring The Connections Between Transgender/Gender Non-Conforming Identities And Experiences Of Nature Through Art, Mc Jackson
Undergraduate Theses
“Transcendence: Exploring the connections between transgender/gender non-conforming identities and experiences of nature through art” is the written portion of a creative thesis revolving around an immersive art installation and short film. Transcendence, the installation, was created to promote connection by exploring the overlap between transgender and gender non-conforming (GNC) experiences and experiences of nature. Part of this installation is a short film of interviews conducted with transgender and GNC individuals about nature, their gender experiences, and the transcendent nature of the two. The written thesis analyzes existing literature on nature as a restorative, therapeutic, spiritual setting, offers insight into …
The “Invisible” Impact In The Arts: A Multiple-Case Comparative Study Depicting The Challenge Of Impact Reporting For Arts Impact Organizations, Heidi Rolf
Management Undergraduate Honors Theses
This Honors Thesis researches the complex interrogative following the arts impact industry and the impact reporting methods available to the organizations within this industry. The research is achieved through a multiple-case study on six different arts impact organizations and additional web-based analysis. The case studies provide the structure for the ultimate discussion on available impact reporting methods for arts impact organizations and the level of importance, difficulty, and constraints associated with this form of reporting. This study presents detail on the growth and position of the current arts impact industry as well as that of the creative economy as a …
The Landscape Does Not Care It Is A Landscape: A Utopian Pessimist Journey In Kentucky., Shachaf Polakow
The Landscape Does Not Care It Is A Landscape: A Utopian Pessimist Journey In Kentucky., Shachaf Polakow
Electronic Theses and Dissertations
These thesis and exhibition, invite the viewers to travel through different places in Central and Eastern Kentucky. The region’s landscape, like many other American landscapes, is often known to the public through the settler colonial lens—a lens that ignores Indigenous peoples’ history in the region. The work in the exhibition is a response to landscape art's history and its complicity with American settler colonialism- art that was recruited to create a new identity for the settlers and for the country from the beginning of the American Colonial Project. Landscape art was a crucial part of this effort, presenting the land …
Nightmares And Hand Grenades: Dreams As A Storytelling Tool, Olivia Felber
Nightmares And Hand Grenades: Dreams As A Storytelling Tool, Olivia Felber
All Theses
Dreams and nightmares feature prominently in art, story, and religious practice and tradition throughout history. In this paper I will discuss their prominence throughout these facets in daily life, and the various ways that we, as humans, have tried to elucidate meaning from them. I will study the nature and definition of dreams and nightmares through a scientific, cultural, and historical approach. I will also discuss folklore and the interpretation of nightmarish imagery in the context of an otherworldly adventure through a nightmare. These topics and themes will be shown, explained, and discussed through the methodology of my project- a …
Creating Character, Alexa Tenney
Creating Character, Alexa Tenney
Honors Projects
This project explores the relationship between merchandise development and narrative development, with a specific focus on the creative development between dolls and animation. Through exploration of these creative mediums, I began to question: How does the creative process combining animation and merchandise develop, and what is the impact on the final product? This concept is broken down even further to focus specifically on characters, and how creative characters are developed for dolls. This project provides an overview of the history of animation and merchandising beginning with Felix the Cat in the 1920s. Felix represents an instance of an animated character …
Salty: A Diffractive Inquiry Of Visceral Knowing And Embodied Aesthetics, Mei Ling Chua
Salty: A Diffractive Inquiry Of Visceral Knowing And Embodied Aesthetics, Mei Ling Chua
Dissertations, Theses, and Capstone Projects
This dissertation takes a diffractive, onto-epistemological approach to everyday practices with salt in order to articulate an expanded understanding of meaning making and knowledge production. This research reckons with and challenges dominant modes of knowing that engage a Cartesian perspective to situate knowing as the exclusive domain of the mind in both form and topic of inquiry. This research acts simultaneously as both a direct practice of and metacognition about knowledge production by examining 1. the embodied (including sensory and emotional aspects) and 2. the relational (including interpersonal and socio-cultural) dimensions of experience as visceral knowing. This articulation of …
Ornamentalism: Costuming And The Portrayal Of The Chinese Woman In Film, 20th-21st Century, Andrea Yepez
Ornamentalism: Costuming And The Portrayal Of The Chinese Woman In Film, 20th-21st Century, Andrea Yepez
Dissertations, Theses, and Capstone Projects
This thesis aims to analyze the concept of “Ornamentalism,” a term created by Anne Anlin Cheng. In Ornamentalism (2019), Cheng proposes the term—a combination of Orientalism and ornament—as a new way to study Asiatic femininity. Cheng applies the term to a case study of the career of Anna May Wong, the first Asian-American actress to feature in Hollywood films. Throughout her career, which began in the 1920s, Anna May Wong held the status of it-girl and muse to designers such as John Galliano. However, Wong was also subjected to playing stereotypical Asian roles in films and was consistently the victim …
Metamorphis, Luca Lee Sobarzo Faust
Metamorphis, Luca Lee Sobarzo Faust
Theses and Dissertations
Web3D interactive experience that explores time, communication, and transformation, from a personal storytelling perspective. Hosted on a web platform, the experience displays three environments: Metamorphis, Cuir AI, and Hain. These spaces propose a fragmented narrative that seeks to interrogate both the characters and the viewer’s perception on the linearity of time
Playing To Win: The Effects Of Implementing Gamification Strategies In Product Marketing, Sabrina Stone
Playing To Win: The Effects Of Implementing Gamification Strategies In Product Marketing, Sabrina Stone
CMC Senior Theses
Let’s play a game. What effect do you think video games have on twenty-first-century marketing? In this age defined by its nature of digitality, capturing the attention of consumers is an arduous competition. Through market segmentation, research, and the observable variables of consumer behavior, product marketing has turned to video games as a solution to appeal to younger demographics. Gamification is an increasingly applied product marketing strategy employed to increase favorable metrics. Of those key performance indicators (KPIs), boosted measures such as click-through rates, impressions, and engagement rates suggest that gamification is a strategic opportunity to persuade consumers to take …
Goodbye? Reflections And Stream Of Consciousness On, Underneath And Around The Creation Of “Hello?”, Leonard Shevel Gurevich
Goodbye? Reflections And Stream Of Consciousness On, Underneath And Around The Creation Of “Hello?”, Leonard Shevel Gurevich
Senior Projects Spring 2023
Senior Project submitted to The Division of Arts of Bard College.
Rendering The Cyberfag: An Examination On The Spatial Sociology Of Grindr, Matthew Paul Gershovich
Rendering The Cyberfag: An Examination On The Spatial Sociology Of Grindr, Matthew Paul Gershovich
Senior Projects Spring 2023
Rendering the Cyberfag: An Examination on the Spatial Sociology of Grindr attempts to dissect, theorize, and expose the current dismality of gay existence and space in direct correlation with the inception of the digital realm. The investigation begins by establishing a lexicon of socio-spatial attributes that aim to establish the reader within a basis of the spatial vulnerabilities attached with queer identities. A contextualizing chronology of aspects of queer history is presented; beginning with the act of cruising, and its subsequent demise during the AIDS epidemic. In parallel, the thesis follows the creation of the internet, which birthed gay anonymous …
From Fashion, To Violence, To A Forgotten Era: The Zoot Suit And Mexican-American Youth Culture In 1940’S America, Adelaide Iris Ord Treadwell
From Fashion, To Violence, To A Forgotten Era: The Zoot Suit And Mexican-American Youth Culture In 1940’S America, Adelaide Iris Ord Treadwell
Senior Projects Spring 2023
Senior Project submitted to the Division of Social Studies of Bard College.
1, Dia Rose Reiner
1, Dia Rose Reiner
Senior Projects Spring 2023
Senior Project submitted to The Division of Arts of Bard College.
Artistic Representation And Self Esteem, Brianna Davis
Artistic Representation And Self Esteem, Brianna Davis
Honors College Theses
Dependent upon the constructs of the perception of self and the viewpoint of others, humans base the value of their self esteem on outer perspectives rather than internal ones. For this thesis in particular, the outer perspective to be examined is representation in the field of the arts. This thesis project explores the process of self esteem, artistic representation in the arts, how one affects the other, a history of the correlation between the two, and ways to inform and educate the masses with the tools necessary to advance representation in the arts thus raising the self esteem of its …
菠蘿包(Pineapple Bun): Exploring Memory And Language Through Animation, Elaine Yang
菠蘿包(Pineapple Bun): Exploring Memory And Language Through Animation, Elaine Yang
Scripps Senior Theses
菠蘿包(Pineapple Bun) explores the themes of reconstruction, evocation, and memory through my childhood in Taiwan. Inspired by other Asian American animators, I aim to tell a simple story of connection through my grandfather and I's daily swimming ritual. The film is a 3-minute animated short film following our language barrier and how we engage with each other's differing backgrounds.
For Everyone's Eyes Only: Digital Art As Public Art (Agency, Accessibility, And Aura), Linda Dai
For Everyone's Eyes Only: Digital Art As Public Art (Agency, Accessibility, And Aura), Linda Dai
Pomona Senior Theses
Should digital art qualify as public art? This thesis aims to explore the significance of this question in a contemporary context by cross-examining the two genres in terms of creative agency, accessibility, and aura. Through various interviews and case studies with global artists, I examine similarities and differences in materiality and engagement in public and digital art and the implications of my findings under broader, theoretical frameworks. I further seek to understand how the relationship between technology, art, and society has shifted over time. Ultimately, I argue that the fluidity of digital art allows to exist in public and private …