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Full-Text Articles in Art and Design

Storytelling In Interior Design: A Hospitality Case Study Based On Avatar: The Last Airbender, Katelyn Isaacson Bauer May 2024

Storytelling In Interior Design: A Hospitality Case Study Based On Avatar: The Last Airbender, Katelyn Isaacson Bauer

All Graduate Reports and Creative Projects, Fall 2023 to Present

Storytelling can function as a crucial element in interior design, offering a powerful means to captivate and engage individuals within a space. The allure of storytelling lies in its ability to evoke emotions, convey messages, and create memorable experiences. Humans are naturally drawn to narratives that transport them to different worlds, evoke nostalgia, or inspire. This fascination with storytelling has led to a notable increase in themed spaces across various industries, from amusement parks and hotels to restaurants and retail spaces. The integration of storytelling into interior design not only enhances the aesthetic appeal of a space but also serves …


Exploring Narrative Strengths In Animated Storytelling, Amelia Kretzer Apr 2024

Exploring Narrative Strengths In Animated Storytelling, Amelia Kretzer

Honors Theses

This thesis explores tactics for effective narrative development for animation through the analyses of key works of strong animated films synthesized with literature discussing narrative frameworks. This research resulted in a shortlist of animated storytelling best practices—six principles to reflect on in the creation of effective stories for animation. Additionally, an original 2D animated short film was created utilizing the principles on the shortlist in its development as an outpouring of this research.


Nightmares And Hand Grenades: Dreams As A Storytelling Tool, Olivia Felber May 2023

Nightmares And Hand Grenades: Dreams As A Storytelling Tool, Olivia Felber

All Theses

Dreams and nightmares feature prominently in art, story, and religious practice and tradition throughout history. In this paper I will discuss their prominence throughout these facets in daily life, and the various ways that we, as humans, have tried to elucidate meaning from them. I will study the nature and definition of dreams and nightmares through a scientific, cultural, and historical approach. I will also discuss folklore and the interpretation of nightmarish imagery in the context of an otherworldly adventure through a nightmare. These topics and themes will be shown, explained, and discussed through the methodology of my project- a …


Secondary World: The Limits Of Ludonarrative, David Dannelly Jan 2014

Secondary World: The Limits Of Ludonarrative, David Dannelly

Electronic Theses and Dissertations

Secondary World: The Limits of Ludonarrative is a series of short narrative animations that are a theoretical treatise on the limitations of western storytelling in video games. The series covers specific topics relating to film theory, game design and art theory: specifically those associated with Gilles Deleuze, Jean Baudrillard, Jay Bolter, Richard Grusin and Andy Clark. The use of imagery, editing and presentation is intended to physically represent an extension of myself and my thinking process and which are united through the common thread of my personal feelings, thoughts and experiences in the digital age.