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Full-Text Articles in Art and Design

Seeing Is Believing: Observing Trans Spirituality Through The Smith-Waite Tarot, Phoebe Santalla May 2024

Seeing Is Believing: Observing Trans Spirituality Through The Smith-Waite Tarot, Phoebe Santalla

MFA in Illustration & Visual Culture

In 1909 the Rider Company published the Smith-Waite Tarot deck which featured 78 illustrated cards by Pamela Colman Smith. With heavy use of appropriated and ambiguous symbology, the Smith-Waite deck became a meditation tool for realizing alternative realities. By observing the history of the deck, analyzing Smith’s approach to illustration, and retracing the counterculture occult explosion in the 1970s, this essay argues that the Smith-Waite deck is an object the reflects the queered body and self. The modern, trans-contentious, Western political climate creates an environment that obscures the fact that transgender people exist beyond the medicalization of their bodies. To …


There Is Sometimes A Buggy: Queering The Cowboy, Kelsey Gavin May 2022

There Is Sometimes A Buggy: Queering The Cowboy, Kelsey Gavin

Art and Art History Honors Papers

For my honors thesis project and body of work for the Annual Student Exhibition 2022, I will be interpreting stills from David Lynch's movie Mulholland Drive, sourcing from a singular four-minute scene referred to as The Cowboy scene. I will be recreating this scene in various mediums focusing on three central parts of the scene: The Cowboy, The Skull, and Adam Kesher. This project will examine and delve into the overall theme I have been exploring in my studio practice over the course of the past several years about how film and painting intertwine. For the Annual Student Exhibition it …


Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr. Jan 2022

Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr.

Major Papers

Queer content in video games has existed since the 1970s, but as time and technology have progressed, so too have the potential for queer content in video games. During the mid-2010’s, a sudden increase in the number of games with queer content began, lasting between the years 2013 and 2017. This research project examines this period in great detail to determine the cause of this drastic increase. Through examining queer games literature, two queer games databases, and two select titles from this period, I determine that independent, or “indie” developers, have a substantial impact on the increase of queer games …


Getting Located: Queer Semiotics In Dress, Callen Zimmerman Sep 2019

Getting Located: Queer Semiotics In Dress, Callen Zimmerman

Dissertations, Theses, and Capstone Projects

The body, a long contested site of identity construction, has been used by historically by queers to convey desire, build affinity and transgress norms. Looking at the fashioned queer body, this capstone takes the form of a proposal for an art exhibition at the Leslie Lohman Museum of Gay and Lesbian Art. Seeking to engage with objects, performance and film which approximate, provide proxy for or depart from the body as a site, it explores the social and political quagmire of getting dressed. Comprised of contemporary art that looks at the rupture of legible bodily semiotics, this show wonders what …


Private Rainbows, Mikey F. Estes May 2018

Private Rainbows, Mikey F. Estes

Theses and Dissertations

I make art that refers to how the self is mediated through structures, objects, and images — a kind of self-portraiture that circles around its subject, reflecting a state of simultaneous formation and disintegration. Over the past few years, I have used my iPhone as a tool to make images of everyday life. As the user of this device, I am defined by both my presence and absence. I am interested in the process of locating the self within the scattered yet ordered space of the screen.


Light On, Baby. No Future, Shane Dollinger May 2017

Light On, Baby. No Future, Shane Dollinger

Bachelor of Fine Arts Senior Papers

This project is a realistic depiction of the circularity of experience. As Images of ourselves and our experiences become increasingly inescapable, the repetitive and nonlinear nature of those experiences is amplified. This issue is explored in looking at contemporary artists/filmmakers whose handling of inundation in representation and narrative distinctly embraces multiplicity. Queering structures of representation, the work holds a mirror to the way that we experience living, encountering images, narrative structures and memories.