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Full-Text Articles in Art and Design

Appropriation Of The Highest Order: A Study Of Harry Smith’S Master Work, Film No. 18 Mahagonny In Relation To The Brecht-Weill Opera The Rise And Fall Of The City Of Mahagonny And Duchamp’S The Large Glass, Rose V. Marcus May 2021

Appropriation Of The Highest Order: A Study Of Harry Smith’S Master Work, Film No. 18 Mahagonny In Relation To The Brecht-Weill Opera The Rise And Fall Of The City Of Mahagonny And Duchamp’S The Large Glass, Rose V. Marcus

Theses and Dissertations

Harry Smith’s Film No. 18, Mahagonny, 1970 – 1980, is a transmutation of the original Brecht-Weill opera, The Rise and Fall of the City of Mahagonny, a 1930, into a feature-length experimental film. This paper shows how the original opera and Duchamp's The Large Glass prove inherent to Smith’s double-pronged homage to both original works of art. The failure in the opera narrative and the chance shattering of The Large Glass inform Smith’s complex methodology to approach and spatialize cinema. Harry Smith’s use of the tools of the screening apparatus are traced in order to study Mahagonny in detail. The …


Graphic Content Warning; Personal And Political Traumas, Emily K. Wardell Jan 2019

Graphic Content Warning; Personal And Political Traumas, Emily K. Wardell

Theses and Dissertations

The written portion of this thesis work is meant to address and further investigate the visual work created using mediums of print and found video. This artistic research has been interested in examining varying associations with truth, recollection, and evidence. This includes the recollection of public histories and news-media narratives as well as my own history and trauma. Through this work my aim was to create a deconstruction and revolt against how associations are formed, and how to understand imagery as information. This thesis first discusses my relationship to appropriated imagery, then connects and examines it through the addition of …


Light On, Baby. No Future, Shane Dollinger May 2017

Light On, Baby. No Future, Shane Dollinger

Bachelor of Fine Arts Senior Papers

This project is a realistic depiction of the circularity of experience. As Images of ourselves and our experiences become increasingly inescapable, the repetitive and nonlinear nature of those experiences is amplified. This issue is explored in looking at contemporary artists/filmmakers whose handling of inundation in representation and narrative distinctly embraces multiplicity. Queering structures of representation, the work holds a mirror to the way that we experience living, encountering images, narrative structures and memories.


Secondary World: The Limits Of Ludonarrative, David Dannelly Jan 2014

Secondary World: The Limits Of Ludonarrative, David Dannelly

Electronic Theses and Dissertations

Secondary World: The Limits of Ludonarrative is a series of short narrative animations that are a theoretical treatise on the limitations of western storytelling in video games. The series covers specific topics relating to film theory, game design and art theory: specifically those associated with Gilles Deleuze, Jean Baudrillard, Jay Bolter, Richard Grusin and Andy Clark. The use of imagery, editing and presentation is intended to physically represent an extension of myself and my thinking process and which are united through the common thread of my personal feelings, thoughts and experiences in the digital age.