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Articles 1 - 6 of 6
Full-Text Articles in Art and Design
Arts & Letters, The Magazine Of Potter College At Western Kentucky University, David Lee, Dean, Potter College, Western Kentucky University
Arts & Letters, The Magazine Of Potter College At Western Kentucky University, David Lee, Dean, Potter College, Western Kentucky University
PCAL Publications
No abstract provided.
The Culturator: Film Noir Meets Bike Culture, Daniel Dean
The Culturator: Film Noir Meets Bike Culture, Daniel Dean
Art & Design Faculty Research
Part of this weekend’s nuit blanche Northern Spark festival, project Mobile Experiential Cinema invites goers to embark on a rambling, bicycle-mounted, multi-location cinematic experience that blends bike culture with locally-bred film. Created by artists Daniel Dean and Ben Moren, the project launched alongside the inaugural Northern Spark fest last year as an interactive projected film-focused group ride featuring live performance elements and urban exploration embodying all plot twists and theatrical curve balls we’ve come to expect from the mystery genre. We caught up with Mobile Experiential Cinema collaborators Dean and Moren to chat about the project’s creation, its noir influences …
A Photographic Journey Along El Camino Real De Los Tejas, Christopher K. Talbot
A Photographic Journey Along El Camino Real De Los Tejas, Christopher K. Talbot
Faculty Publications
This is a photographic traveling exhibit in conjunction with the National Park Service. The exhibit was made possible through the Challenge Cost Share Program in cooperation with Stephen F. Austin State University. This matching fund program allows the National Park Service and partners to work together to preserve and improve resources on national trails. To view selected images from the project visit El Camino Real de los Tejas National Historic Trail.
Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield
Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield
Department of Computer Graphics Technology Degree Theses
The primary purpose of this study was to establish whether or not students and industry professionals share the same views about what students should be learning in animation education, what skills are necessary, and whether or not students graduating with a bachelor’s degree would be adequately prepared for an entry level position. To establish where misconceptions lie, surveys were issued to three groups: undergraduate students, post-graduate students, and industry professionals. These surveys were then analyzed using paired t-test for validation and question relevance, and ANOVA models to establish whether or not groups shared viewpoints. These data established significance within the …
Study Guide For United In Anger: A History Of Act Up, Matt Brim
Study Guide For United In Anger: A History Of Act Up, Matt Brim
Open Educational Resources
The United in Anger Study Guide facilitates classroom and activist engagement with Jim Hubbard’s 2012 documentary, United in Anger: A History of ACT UP. The Study Guide contains discussion sections, projects and exercises, and resources for further research about the activism of the New York chapter of ACT UP (AIDS Coalition to Unleash Power). The Study Guide is a free, interactive, multimedia resource for understanding the legacy of ACT UP, the film’s role in preserving that legacy, and its meaning for viewers' lives.
"We Should Have Brought The Tank": Hypermediated Interactivity In Red Vs. Blue, Marc A. Ouellette
"We Should Have Brought The Tank": Hypermediated Interactivity In Red Vs. Blue, Marc A. Ouellette
English Faculty Publications
Machinima, the practice of adapting recorded video game play into short films, highlights an often unacknowledged but significant shift in the consumption of video games and represents a key and underexplored intersection between the two leading theoretical camps. Considering the landmark series Red vs. Blue through the lens of Bolter and Grusin's propositions about "new" media's relationships with other forms offers an entry point for theorizing not only machinima but also the intersections between the ludology and narratology positions in games studies.