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Full-Text Articles in Art and Design

Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter May 2022

Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter

Honors Theses

Video games, like software, need to be designed. Video game development studios tend to use data-driven or art-driven decision-making to design their games. Data-driven decision-making is where active and passive data is collected in order to make informed decisions about the design of a game. Art-driven decision-making is when designers use their artistic intuition to design games, potentially ignoring player data. This paper elaborates on the advantages and disadvantages of both approaches and provides case studies of games designed under both approaches. Based on these studies, for a game to be successful, a combined approach of data- and art-driven decision-making …


Understanding Spaces Of Abandonment Through Virtual Frameworks In Landscape Architecture, Aus Perez Apr 2021

Understanding Spaces Of Abandonment Through Virtual Frameworks In Landscape Architecture, Aus Perez

Honors Theses

In recent years, design professionals have implemented many contemporary landscape architecture projects across the United States. With a primary goal of returning nature to urban environments, contemporary landscape architects and other transdisciplinary partners work diligently to sculpt physical spaces that reflect the human-living experience. However, a leap into the world of video game design could allow landscape architects and urban planners to more freely create virtual social environments to address rising issues of abandonment in today’s urban and rural spaces. Video game mechanics and methodologies can be used extensively in the disciplines of design that value participatory processes, like landscape …