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Full-Text Articles in Art and Design

The Black Garden, Madalene Klocke Nov 2023

The Black Garden, Madalene Klocke

Theses

“The Black Garden” is a novel-length fantasy fiction work. It follows the narrative of Ryan, an 18-year-old girl, who has great expectations for what her first year at university will hold. Her entire world view is tilted when she attends a party with her new roommate, Blair, and wakes up in an unfamiliar place. Ryan must fight to keep her sanity as she is thrust into the world of faeries, witches, and far worse creatures than she could have ever imagined: including her parents.


Making Then Meaning, Ben Denzer Jun 2023

Making Then Meaning, Ben Denzer

Masters Theses

This is an artist talk contained within a book. It is 816 pages and 49 minutes long. Closed captions run across the spreads. A video of this talk can be watched on bendenzer.com/making-then-meaning

At RISD, I’ve been prompted to expand the scope and tools of my practice and to reflect on questions of meaning in my work.

I spend my days making things, but I’ve never really had good answers to questions of why I make the things I make, or what their meaning is. I don’t think there are simple answers to these questions.

I think meaning comes from …


Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke May 2023

Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke

Honors Projects

Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …


The Dark House And Its Inhabitants, Emily Bielski May 2023

The Dark House And Its Inhabitants, Emily Bielski

MFA in Illustration & Visual Culture

From the inception of the genre, Gothic horror has been fixated on the domestic space in distress. This essay explores domestic archetypes and roles of the Gothic novel, serving as a “tour of the house”, analyzing the iconography of the dark castle, and how it externalizes and exacerbates the fears and behaviors of its inhabitants. The power dynamic of the household is starkly divided by the expectations and authority of masculine and feminine figures. In turn the “house” becomes a vehicle for the anxieties of the inhabitants—both experienced and inflicted—regarding gender, sexuality, isolation, and abuse. Exploration of the visual and …


Legends Of Light: Crafting Middle Grade Fantasy In The Tradition Of Catholic Philosophy And Medieval Visual Culture, Bernadette Lamb May 2023

Legends Of Light: Crafting Middle Grade Fantasy In The Tradition Of Catholic Philosophy And Medieval Visual Culture, Bernadette Lamb

MFA in Illustration & Visual Culture

This essay promotes the writing and illustrating of middle grade literature that mirrors the wonder-inducing experiences of leafing through an illuminated manuscript and stepping into a Gothic cathedral. An examination of Catholic medieval visual culture moves into a discussion on its underlying philosophy and theology, which are profoundly centered on relational healing and the dignity of the human person. Christian writers including St. Pope John Paul II, C.S. Lewis, J.R.R. Tolkien, Josef Pieper, Madeline L’Engle, Dr. Bob Schuchts, Makoto Fujimura, and Andrew Peterson inform an exploration of mercy, forgiveness, and love as self-gift in the context of illustration and storytelling …


Visual Development For Wellspring, Jane Frances Anderson May 2023

Visual Development For Wellspring, Jane Frances Anderson

Undergraduate Honors Theses

The primary focus of this thesis is the study of visual development for worldbuilding, starting with creative writing and documentation and translating the written content into visual concepts in both 2D and 3D. This project includes an original narrative, setting, and characters and explores aspects of the visual development pipeline. The content below contains work in visual research, 2D character design, 3D character sculpting, 3D printing and assembly, hard-surface modeling, matte-painting, illustration, compositing, and heavy creative writing.