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- Design Thinking Research Symposium (5)
- Materials Education and Research in Art and Design: A New Role for Libraries (5)
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- Climate Futures Symposium (1)
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- EURēCA: Exhibition of Undergraduate Research and Creative Achievement (1)
- Electronic Literature Organization Conference 2020 (1)
- GS4 Georgia Southern Student Scholars Symposium (1)
- Phi Kappa Phi Research Symposium (2012-2016) (1)
- Purdue P-12 Networking Summit & Poster Session (1)
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- Yale Day of Data (1)
Articles 1 - 24 of 24
Full-Text Articles in Art and Design
Hampton Roads' Building Resilient Communities Flood Game, Gul Ayaz, Katherine Smith, Rafael Diaz, Joshua G. Behr
Hampton Roads' Building Resilient Communities Flood Game, Gul Ayaz, Katherine Smith, Rafael Diaz, Joshua G. Behr
Modeling, Simulation and Visualization Student Capstone Conference
As rising sea levels and subsequent recurrent flooding disproportionately affects coastal areas, it is crucial to develop a heightened awareness of the impacts of natural disasters on communities and the environments they live in. The Hampton Roads’ Building Resilient Communities (BRC) Flood Game is a simulation role-playing game designed to allow players to increase their understanding of the impact of various community response interventions to sea level rise and recurrent flooding. Players will examine and assess the tradeoffs of resiliency investments, the impact policies may have on the population, and the amount of time return on investment takes. The BRC …
Digital Game-Based Approach To Math Learning For Students, Gul Ayaz, Katherine Smith
Digital Game-Based Approach To Math Learning For Students, Gul Ayaz, Katherine Smith
Modeling, Simulation and Visualization Student Capstone Conference
Mathematics is an important subject that is pervasive across many disciplines. It is also a subject that has proven to be challenging to both teach and learn. Students face many challenges with learning math such as a lack of motivation and anxiety. To address these challenges, game-based learning has become a popular approach to stimulate students and create a more positive classroom environment. It can serve as an alternative or supplement to traditional teaching and can better engage students while developing a positive attitude toward learning. The use of games in a classroom can create a more exciting and engaging …
A Qualitative Look Into Repair Practices, Jumana Labib
A Qualitative Look Into Repair Practices, Jumana Labib
Undergraduate Student Research Internships Conference
This research poster is based on a working research paper which moves beyond the traditional scope of repair and examines the Right to Repair movement from a smaller, more personal lens by detailing the 6 categorical impediments as dubbed by Dr. Alissa Centivany (design, law, economic/business strategy, material asymmetry, informational asymmetry, and social impediments) have continuously inhibited repair and affected repair practices, which has consequently had larger implications (environmental, economic, social, etc.) on ourselves, our objects, and our world. The poster builds upon my research from last year (see "The Right to Repair: (Re)building a better future"), this time pulling …
The Aesthetics Of Multicoding Esolangs, Daniel J. Temkin
The Aesthetics Of Multicoding Esolangs, Daniel J. Temkin
Electronic Literature Organization Conference 2020
In the influential 2005 paper "A Box, Darkly," Michael Mateas and Nick Montfort introduced the idea of multicoding: when one text holds multiple meanings, depending on context. Examples include polyglots, programs that can run successfully in two different languages, as well as sentences that can be read in French or English. Esoteric programming has a history of explicit multicoding languages. The best known are Piet, whose programs are images, and commands are the change in color from one pixel to the next; Shakespeare, with code written as plays, and Chef, whose programs are recipes that work in the kitchen. While …
2020 Oklahoma Research Day Full Program, Southwestern Oklahoma State University
2020 Oklahoma Research Day Full Program, Southwestern Oklahoma State University
Oklahoma Research Day Abstracts
No abstract provided.
Saving Software And Using Emulation To Reproduce Computationally Dependent Research Results, Euan Cochrane, Limor Peer, Ethan Gates, Seth Anderson
Saving Software And Using Emulation To Reproduce Computationally Dependent Research Results, Euan Cochrane, Limor Peer, Ethan Gates, Seth Anderson
Yale Day of Data
Using digital data necessarily involves software. How do institutions think about software in the context of the long-term usability of their data assets? How do they address usability challenges uniquely posed by software such as, license restrictions, legacy software, code rot, and dependencies? These questions are germane to the agenda set forth by the FAIR principles. At Yale University, a team in the Library is looking into the application of a novel approach to emulation as a potential solution. In this presentation, we will outline the work of the Emulation as a Service Infrastructure (EaaSI) program, discuss our plans for …
Climate Futures, Design And The Just Transition Schedule, Liberal Arts Division
Climate Futures, Design And The Just Transition Schedule, Liberal Arts Division
Climate Futures Symposium
Schedule of events distributed at the Symposium.
One Root, Many Trees: Reviving Collections Practices, Kevin Farley, Emily Davis Winthrop, Ibironke Lawal, Patricia Sobczak
One Root, Many Trees: Reviving Collections Practices, Kevin Farley, Emily Davis Winthrop, Ibironke Lawal, Patricia Sobczak
Charleston Library Conference
Collections are undergoing intense change and pressure from technology, budgetary uncertainties, and emerging perspectives on future approaches. Our case study—drawn from our experiences as collections librarians—examines these complex issues facing academic collections, large or small, across the profession. Through the development of “collections of distinction” within the local collection, collaborations and scholarly partnerships with colleagues and faculty, and advocacy for the importance of dedicated oversight to ensure that collections investments fulfill the academic mission, we explore possible solutions to the complicated issues defining contemporary collections practices.
2018 Oklahoma Research Day Guide Book, Southwestern Oklahoma State University
2018 Oklahoma Research Day Guide Book, Southwestern Oklahoma State University
Oklahoma Research Day Abstracts
This is the 2018 Oklahoma Research Day Guide Book. This book does not contain abstracts.
Dawn Or Doom: The Risks And Rewards Of Emerging Technologies, Diana Hancock, Steve Tally, Gerry Mccartney, Michele Arthur
Dawn Or Doom: The Risks And Rewards Of Emerging Technologies, Diana Hancock, Steve Tally, Gerry Mccartney, Michele Arthur
Purdue P-12 Networking Summit & Poster Session
Dawn or Doom is a free and open to the public conference at Purdue where we focus on benefits and risks surrounding some of the technologies that are both the most disruptive to current practices and being adopted the fastest. A collection of Purdue faculty experts and some outside speakers showcase their many perspectives related to this technology explosion, explore conditions that will foster innovation and investment into the next generation, and address the big-picture issues where both optimism and pessimism are warranted.
Interactive Debriefing Application (Ida), Quentin Eastridge, Erik Vass
Interactive Debriefing Application (Ida), Quentin Eastridge, Erik Vass
EURēCA: Exhibition of Undergraduate Research and Creative Achievement
Health Information Technology & Simulation Lab (HITS Lab) is an interprofessional effort aimed at enhancing consumer and professional health education through the advancement of health information technology. The HITS Lab brings together expertise from multiple disciplines to promote active simulated learning and the development and testing of new health technology. The lab’s latest development is the Interactive Debriefing Application (IDA). This tablet application will engage students as they observe medical simulations. The IDA will transform students from passive to active observers as they engage with what they are seeing in the simulation. The application will also enhance the face-to-face debriefing …
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
GS4 Georgia Southern Student Scholars Symposium
For nearly half a century, animatronic figures have provided entertainment in the theme park industry by simulating life-like animations and sounds. These figures enhance the storytelling experience by stimulating visual and audio senses among guests. Animatronics must be identified as human partners to establish status for dynamic interactions for enhanced acceptance and effectiveness as socially-interactive agents. An animatronic dragon, Kronos, has been designed, fabricated and implemented with human-identification sensors. The primary sensor input comes from an infrared camera, the PrimeSense Carmine, and includes an Arduino Mega 2560 as the center of control. Using the data from the depth camera, people …
Designing Affiliative Objects: Investigating The Affiliations Of Medical Identification Jewellery, Alexandra Haagaard, William Leeming
Designing Affiliative Objects: Investigating The Affiliations Of Medical Identification Jewellery, Alexandra Haagaard, William Leeming
DRS Biennial Conference Series
affiliation of medical identification jewellery with paramedics as the central user group. In doing so, we use Suchman’s notion of the affiliative object to reframe medical identification jewellery as a compound epistemic object with affiliations to paramedics in the province of Ontario, Canada. The paper begins by providing background including the methods used to assess the use of medical identification jewellery. There follows a section on how the findings from fieldwork were used to develop a first iteration of design recommendations. A compliancy table then appends discussion of key findings and design recommendations. Three design concepts were found to be …
The Design Of A Mobile, Animatronic Bald Eagle, Eric Burns
The Design Of A Mobile, Animatronic Bald Eagle, Eric Burns
Phi Kappa Phi Research Symposium (2012-2016)
Modern animatronics are used as a tool to help engage audiences in realistic and entertaining experiences. Many animatronic figures are dynamic in movement, but static in mobility. The research presented covers the beginnings of mobile animatronic research. An animatronic bald eagle, Opportunity, was designed for that purpose. Animations for Opportunity are generated by integration of Arduino, Pololu Mini Maestro, and Hitec Servo Motors. Arduino receives signals from flex sensors which cause voltage variations when “flexed”. The 1:1 scale, animatronic eagle can be perched on the arm of an “actor” who simulates an eagle’s caretaker. The flex sensors are located within …
Describing Creativity In Design Across Disciplines, Llew Mann, Yasemin Tekmen Araci
Describing Creativity In Design Across Disciplines, Llew Mann, Yasemin Tekmen Araci
Design Thinking Research Symposium
Creativity is an essential aspect of design thinking. Being able to describe creativity and creative processes is important for developing future designers. While much research has been undertaken describing creativity in design, there is very little investigating how creativity and creative thinking varies across disciplines. A coding scheme involving six separate codes was developed initially from the literature, refined and then used to describe how creativity and creative thinking was apparent in the DTRS 10 datasets of Junior Industrial Design, Graduate Industrial Design, Mechanical Engineering, Choreography and Entrepreneurship. Based on this analysis, conclusions on how creativity and creative thinking varied …
Polysemy In Design Review Conversations, Georgi V. Georgiev, Toshiharu Taura
Polysemy In Design Review Conversations, Georgi V. Georgiev, Toshiharu Taura
Design Thinking Research Symposium
This paper examines the role of polysemy, defined as the quality of having multiple meanings, in design review conversations. It examines the polysemy, particularly of nouns, involved in a dataset of design review conversations with reference to design ideas. The purpose is to determine whether polysemy is related to successful development of design ideas and more creative design outcomes. The results show that the polysemy of nouns involved in the conversations of the finally developed, successful, design ideas exceeds in the most cases the average polysemy involved in the conversations pertaining to the unsuccessful design ideas. Furthermore, the polysemy of …
Making Design Pedagogical Content Knowledge Visible Within Design Reviews, Robin Adams, David Radcliffe, Tiago Forin, Mel Chua
Making Design Pedagogical Content Knowledge Visible Within Design Reviews, Robin Adams, David Radcliffe, Tiago Forin, Mel Chua
Design Thinking Research Symposium
Design pedagogical content knowledge (PCK) is the content-specific specialized teacher knowledge that connects the how (pedagogical knowledge) and what (content knowledge) of teaching design. In this study, we make visible the design PCK in three student design reviews: choreography, undergraduate industrial design, and mechanical engineering. We use cognitive apprenticeship and teaching-as-improvisation frameworks to characterize PK, and design judgment, design task strategies, and process management strategies to characterize CK. We identify and describe four patterns of design PCK: scaffolded articulation, driving for meaning and guidance, breaking the 4th wall to create a teaching moment, and “suggest don’t tell”. Theoretical implications …
Influences Of Feedback Interventions On Student Concept Generation And Development Practices, Seda Yilmaz, Shanna Daly
Influences Of Feedback Interventions On Student Concept Generation And Development Practices, Seda Yilmaz, Shanna Daly
Design Thinking Research Symposium
Design teaching in many disciplines relies on feedback as a primary way for students and instructors to communicate. Our work focused on identifying feedback types in three different design disciplines (dance choreography, industrial design, and mechanical engineering) and analyzing how those feedback types encouraged students to take convergent or divergent paths with their design ideas. We then compared feedback types and encouragement of convergence or divergence across the three disciplines. Our findings showed many common types of feedback used across the three disciplines, regardless of variance in context and expectations. However, the findings also revealed a high frequency of feedback …
Question Asking In Design Reviews: How Does Inquiry Facilitate The Learning Interaction?, Carlos C. M. Cardoso, Özgür Eriş, Petra Badke-Schaub, Marco Aurisicchio
Question Asking In Design Reviews: How Does Inquiry Facilitate The Learning Interaction?, Carlos C. M. Cardoso, Özgür Eriş, Petra Badke-Schaub, Marco Aurisicchio
Design Thinking Research Symposium
Design reviews are common educational practice in design disciplines, where students meet with instructors and other stakeholders to discuss the progress of a project they are engaged in. Such reviews are tightly coupled with project-based learning approaches in the design studio. A number of research studies have looked into various characteristics of instructor-student interactions during design reviews. In this study, we investigated the question-asking behavior of instructors, students and clients. We paid particular attention to high-level questions that relate to causal and generative reasoning. We analyzed 22 reviews involving six undergraduate industrial designers, who undertook design projects individually. We observed …
Materials Education And Research In Art And Design: A New Role For Libraries (Website), Mark Pompelia
Materials Education And Research In Art And Design: A New Role For Libraries (Website), Mark Pompelia
Materials Education and Research in Art and Design: A New Role for Libraries
No abstract provided.
Materials Education And Research In Art And Design: A New Role For Libraries (Program Sheet), Mark Pompelia
Materials Education And Research In Art And Design: A New Role For Libraries (Program Sheet), Mark Pompelia
Materials Education and Research in Art and Design: A New Role for Libraries
No abstract provided.
Materials Education And Research In Art And Design: A New Role For Libraries (Program Booklet), Mark Pompelia
Materials Education And Research In Art And Design: A New Role For Libraries (Program Booklet), Mark Pompelia
Materials Education and Research in Art and Design: A New Role for Libraries
No abstract provided.
Materials Education And Research In Art And Design: A New Role For Libraries (Survey Stats), Mark Pompelia
Materials Education And Research In Art And Design: A New Role For Libraries (Survey Stats), Mark Pompelia
Materials Education and Research in Art and Design: A New Role for Libraries
No abstract provided.
Materials Collection Creation And Administration: A New Role For Libraries (White Paper), Mark Pompelia
Materials Collection Creation And Administration: A New Role For Libraries (White Paper), Mark Pompelia
Materials Education and Research in Art and Design: A New Role for Libraries
The Problem/Opportunity: To define, identify, and guide design-based materials collections in academic settings and foster community among those with existing collections and/or those considering creating and supporting one.
Contents and topics:
- What is a materials collection?
- Why have a materials collection?
- Acquisition strategies
- Organizational approaches
- Programming possibilities
- Symposium summary
- Resources