Open Access. Powered by Scholars. Published by Universities.®
- Keyword
-
- Biomaterial (1)
- Border consciousness (1)
- Caretaker narrative (1)
- Consumer narrative (1)
- Data Analytics (1)
-
- Economics (1)
- Fashion consumption (1)
- Gamification (1)
- Hemp-Clay (1)
- Indigenous Science (1)
- Lower Rio Grande Valley (1)
- Madagascar (1)
- Migration (1)
- Narratives in fashion (1)
- Product Marketing (1)
- Regenerative (1)
- Sustainability in fashion (1)
- Taboo (1)
- U.S. Mexico Border (1)
- Urbanization (1)
- Video Games (1)
- Video storytelling (1)
- Water shortage (1)
- Publication
Articles 1 - 4 of 4
Full-Text Articles in Art and Design
Liquid Border, Yingfan Jia
Liquid Border, Yingfan Jia
Masters Theses
A River is a mighty and constantly-evolving force, leaving behind an intricately designed and constantly changing system. Not just a river, the Rio Grande stretches all the way from Colorado before intersecting with the US-Mexico Border in southern Texas - a point where the powerful forces of nature now merge with a clearly-defined political boundary. The outcome of this is a unique ecological niche, which may often go unnoticed despite its distinctiveness.
Texas is famous for its farms and ranches, and the Rio Grande Valley of South Texas was once an agricultural hub. However, urbanization and the depletion of water …
Reintroducing Hemp (Rongony) In The Material Palette Of Madagascar: A Study On The Potential Of Hemp Clay Components And Its Impact On Social And Ecological Communities., Henintsoa Thierry Andrianambinina
Reintroducing Hemp (Rongony) In The Material Palette Of Madagascar: A Study On The Potential Of Hemp Clay Components And Its Impact On Social And Ecological Communities., Henintsoa Thierry Andrianambinina
Masters Theses
When mentioning the word hemp, especially in the local language of Madagascar, the literal translation does not set it apart from marijuana, as they are both called “rongony” - creating the stigma around hemp as the negative stereotype of marijuana. However, the material has been used by the ancestors of Madagascar, as well as across cultures, in its fibrous form to produce fabrication like textile goods and packaging. During colonization, the prohibition of hemp intensified, and since then, any activity related to either of these plants is prohibited and will end in severe punitive measures. This thesis explores the strengths …
Using Video Storytelling To Transform The Consumer Narrative Of Fashion Into One Of Caretaking: A First Step Towards A Sustainable Fashion Industry, Piumi De Alwis
Masters Theses
This study speaks about today’s apparel industry run by the consumption based “consumer narrative” and will introduce a sustainable alternative of “caretaker narrative,” a consumer oriented way of being to combat toxic practices in the apparel industry. Meanwhile on the other hand in today’s day and age video storytelling is getting extremely popular in the media we daily consume. This study examines how to effectively use video storytelling to popularize the sustainable practice of the “caretaker narrative” in society.
Playing To Win: The Effects Of Implementing Gamification Strategies In Product Marketing, Sabrina Stone
Playing To Win: The Effects Of Implementing Gamification Strategies In Product Marketing, Sabrina Stone
CMC Senior Theses
Let’s play a game. What effect do you think video games have on twenty-first-century marketing? In this age defined by its nature of digitality, capturing the attention of consumers is an arduous competition. Through market segmentation, research, and the observable variables of consumer behavior, product marketing has turned to video games as a solution to appeal to younger demographics. Gamification is an increasingly applied product marketing strategy employed to increase favorable metrics. Of those key performance indicators (KPIs), boosted measures such as click-through rates, impressions, and engagement rates suggest that gamification is a strategic opportunity to persuade consumers to take …