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Articles 1 - 4 of 4
Full-Text Articles in Art and Design
The Study Of Culturally Relevant Visual Imagery And Student Interest In Contemporary Secondary Art Classrooms, Carly Marie Anderson
The Study Of Culturally Relevant Visual Imagery And Student Interest In Contemporary Secondary Art Classrooms, Carly Marie Anderson
MSU Graduate Theses
Contemporary art pedagogy indicates some educators are using visual cultural exemplars that contain little cultural relevance to many students in their secondary art classrooms. The purpose of this study was to investigate students’ preferences and interests concerning visual imagery as the focus of curricular content in current secondary art classrooms in Southwest Missouri. This investigation began with a review of visual imagery within traditional fine art academies and what role this imagery plays in contemporary art rooms. The research question included: Were current secondary art students more interested in contemporary, culturally relevant imagery or traditional Eurocentric Western fine art imagery? …
Connected: An Artist’S Investigation Into Digital Communication, Brenda Roveda
Connected: An Artist’S Investigation Into Digital Communication, Brenda Roveda
Master’s Theses and Projects
The purpose of my thesis was to develop a body of utilitarian ceramic pottery, which examines the internal conflict I have with digital communication and its impact on social interactions. I draw inspiration from historic ceramic artworks for my wheel-thrown and hand-built forms. My traditionally inspired utilitarian forms are ornamented with surface decorations that represent contemporary symbols of the digital age. By doing this I intend to create artworks that allow the viewer to contemplate the evolution of human communication and their own reliance on technological devices.
My studio investigations incorporate scholarly research of historic artworks and time periods combined …
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Articles
This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …
The Empty Cup: Tea, Mythos, And Initiation Through Emergent Ritual, Katherine C. West
The Empty Cup: Tea, Mythos, And Initiation Through Emergent Ritual, Katherine C. West
Graduate Student Theses, Dissertations, & Professional Papers
West, Katherine Church, M.A., Summer 2018
Master of Arts in Fine Arts, Integrated Arts and Education
Abstract
In our increasingly fast paced and busy world, the cultural value placed in ritual and ceremony has been lost. Yet, cultures for centuries have known the importance of such initiations to both usher us into and through important passages that mark a new time in our lives by deepening our awareness of our own lives and an understanding of the collective human experience.
This paper documents a two part project, one is the creation of a Gypsy Caravan, explored through the process of …