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Articles 1 - 26 of 26
Full-Text Articles in Art and Design
African American Fashion Legacies, Yasmeen Orozco
African American Fashion Legacies, Yasmeen Orozco
Belmont University Research Symposium (BURS)
This was an exploration of how African American Designers, former and current have contributed to fashion legacies. Key points that will be presented will be – brief biographies of seven African American designers, that covers their upbringing, education, and their fashion legacies. The seven fashion designers that will be discussed include - Patrick Kelly, Willie Smith, Anna Lowe, Stephine Burrows, Laquan Smith, Dapper Dan, and Zelda Wynn Valdes.
The study further features fashion trends that originated from the African American community. Notably, African Americans have been a pioneering force with creative styles that have been ignored and rebutted. Finally, the …
Works In Process - Scholar Edition, Pablo Galindo Aragon, George Garrastegui Jr.
Works In Process - Scholar Edition, Pablo Galindo Aragon, George Garrastegui Jr.
Publications and Research
The creative field revolves around many professions. Creatives share a lot of common themes that are part of their process. It is with these themes that we establish a more impact way to listen to a podcast. Reviewing and breaking episodes up into chapters can effectively guide a student, aka a Scholar, in their path to establishing a creative career.Some of the most powerful ways to get ahead in the creative field is by networking, and obtaining valuable knowledge from other creatives. Gathering this information and making these connections can be quite the task. Not all young creatives are aware …
¿Quién Compone La Historia?: Un Estudio Creativo De La Enseñanza Y Memoria De La Dictadura Cívico Militar Chilena A Través De Las Artes Y Trabajos Originales, Emily Beuter
Independent Study Project (ISP) Collection
Esta investigación analiza la enseñanza de la dictadura cívico-militar de una manera no-tradicional en Santiago, Chile. La investigación consiste en entrevistas con personas que ocupan roles relacionados a la educación; en una práctica implementada por la investigadora en tres escuelas y en una actividad que incluye los trabajos originales de los estudiantes y los poemas originales de la autora. La historia, el arte, la creatividad son principios clave de la investigación. La investigación da importancia a la enseñanza de historia, específicamente a la de la dictadura cívico-militar en Chile y al uso del arte como una herramienta pedagógica en la …
Experiencing Poverty In An Online Simulation: Effects On Players’ Beliefs, Attitudes And Behaviors About Poverty, Pedro Hernandez-Ramos, Christine M. Bachen, Chad Raphael, John Ifcher, Michael Broghammer
Experiencing Poverty In An Online Simulation: Effects On Players’ Beliefs, Attitudes And Behaviors About Poverty, Pedro Hernandez-Ramos, Christine M. Bachen, Chad Raphael, John Ifcher, Michael Broghammer
Teacher Education
Digital simulations are increasingly used to educate about the causes and effects of poverty, and inspire action to alleviate it. Drawing on research about attributions of poverty, subjective well-being, and relative income, this experimental study assesses the effects of an online poverty simulation (entitled Spent) on participants’ beliefs, attitudes, and actions. Results show that, compared with a control group, Spent players donated marginally more money to a charity serving the poor and expressed higher support for policies benefitting the poor, but were less likely to take immediate political action by signing an online petition to support a higher minimum wage. …
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Articles
This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
An Introduction To Positive Sum Design, Ian Gonsher
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & …
Positive Sum Design And The Economics Of Sharing, Ian Gonsher
Positive Sum Design And The Economics Of Sharing, Ian Gonsher
Articles
No abstract provided.
Double Or Nothing: Reflections On Bridge Design, Hillary Brown
Double Or Nothing: Reflections On Bridge Design, Hillary Brown
Articles
No abstract provided.
Post Critical Again, Charlie Cannon
Introduction To Making Futures, Pelle Ehn
What Makes A Technology Appropriate?, Barrett Hazeltine
What Makes A Technology Appropriate?, Barrett Hazeltine
Articles
No abstract provided.
A Company Town, Daniel Peltz, Sheridan Coleman
Matafunctional/Metafictional Objects, Paolo Cardini
Urban Eden, Anne Tate
Design For Transitions - From And To What?, Cameron Tonkinwise
Design For Transitions - From And To What?, Cameron Tonkinwise
Articles
No abstract provided.
The Challenges Of Beginning A Scholarly Debate In The 21st Century, Jo Guldi
The Challenges Of Beginning A Scholarly Debate In The 21st Century, Jo Guldi
Articles
No abstract provided.
Critical Design And The Critical Social Sciences, Damian White
Critical Design And The Critical Social Sciences, Damian White
Articles
No abstract provided.
On Creative Dialectics, Ian Gonsher
Designing Social Change: Inquiry-Based Practice & Teaching, Donald Tarallo
Designing Social Change: Inquiry-Based Practice & Teaching, Donald Tarallo
Art and Art History Faculty Publications
This paper shares an exploratory and inquiry-based graphic design project and the resultant pedagogic approach that offers arts and design educators ideas on teaching to instigate positive social change. The author summarizes a year-long fellowship project where he worked as a change agent in service to a partnership of six non-profit, after-school arts programs in Providence, Rhode Island who are organized as the Providence Youth Arts Collaborative (PYAC).
The intention of this project was two-fold. The primary effort was to investigate ways graphic design can be strategically used to seed interest and empower youth to make positive choices with how …
The Literature Of Political Things And Places: Reading And Writing Design, Susan Yelavich
The Literature Of Political Things And Places: Reading And Writing Design, Susan Yelavich
Articles
No abstract provided.
Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield
Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield
Department of Computer Graphics Technology Degree Theses
The primary purpose of this study was to establish whether or not students and industry professionals share the same views about what students should be learning in animation education, what skills are necessary, and whether or not students graduating with a bachelor’s degree would be adequately prepared for an entry level position. To establish where misconceptions lie, surveys were issued to three groups: undergraduate students, post-graduate students, and industry professionals. These surveys were then analyzed using paired t-test for validation and question relevance, and ANOVA models to establish whether or not groups shared viewpoints. These data established significance within the …
Study Guide For United In Anger: A History Of Act Up, Matt Brim
Study Guide For United In Anger: A History Of Act Up, Matt Brim
Open Educational Resources
The United in Anger Study Guide facilitates classroom and activist engagement with Jim Hubbard’s 2012 documentary, United in Anger: A History of ACT UP. The Study Guide contains discussion sections, projects and exercises, and resources for further research about the activism of the New York chapter of ACT UP (AIDS Coalition to Unleash Power). The Study Guide is a free, interactive, multimedia resource for understanding the legacy of ACT UP, the film’s role in preserving that legacy, and its meaning for viewers' lives.
Ua94/7/3 Student / Alumni Personal Papers Training School Marion Adams, Wku Archives
Ua94/7/3 Student / Alumni Personal Papers Training School Marion Adams, Wku Archives
WKU Archives Collection Inventories
Records created by and about Marion Adams and collected by him during his years at WKU Training School and College High. The collection includes school books, correspondence and report cards.
The Visual Arts In The Civilization Classroom, Thomas M. Carr Jr.
The Visual Arts In The Civilization Classroom, Thomas M. Carr Jr.
French Language and Literature Papers
Although the visual arts have long been a feature of civilization courses, instructors do not always exploit their full potential. This paper presents a checklist to help teachers identify the relevant aspects of the arts for study. Its goal is to facilitate comprehensive treatment of works of art by focusing on three areas: the aesthetic dimension, the social context, and the artist’s own experience. The checklist is followed by a series of activities which encourage students to integrate the various aspects of the arts while practicing their language skills.