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Articles 1 - 16 of 16
Full-Text Articles in Art and Design
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Articles
This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
An Introduction To Positive Sum Design, Ian Gonsher
Positive Sum Design And The Economics Of Sharing, Ian Gonsher
Positive Sum Design And The Economics Of Sharing, Ian Gonsher
Articles
No abstract provided.
Double Or Nothing: Reflections On Bridge Design, Hillary Brown
Double Or Nothing: Reflections On Bridge Design, Hillary Brown
Articles
No abstract provided.
Post Critical Again, Charlie Cannon
Introduction To Making Futures, Pelle Ehn
What Makes A Technology Appropriate?, Barrett Hazeltine
What Makes A Technology Appropriate?, Barrett Hazeltine
Articles
No abstract provided.
A Company Town, Daniel Peltz, Sheridan Coleman
Matafunctional/Metafictional Objects, Paolo Cardini
Urban Eden, Anne Tate
Design For Transitions - From And To What?, Cameron Tonkinwise
Design For Transitions - From And To What?, Cameron Tonkinwise
Articles
No abstract provided.
The Challenges Of Beginning A Scholarly Debate In The 21st Century, Jo Guldi
The Challenges Of Beginning A Scholarly Debate In The 21st Century, Jo Guldi
Articles
No abstract provided.
Critical Design And The Critical Social Sciences, Damian White
Critical Design And The Critical Social Sciences, Damian White
Articles
No abstract provided.
On Creative Dialectics, Ian Gonsher
The Literature Of Political Things And Places: Reading And Writing Design, Susan Yelavich
The Literature Of Political Things And Places: Reading And Writing Design, Susan Yelavich
Articles
No abstract provided.