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Curriculum and Social Inquiry

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Full-Text Articles in Art and Design

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


An Introduction To Positive Sum Design, Ian Gonsher Jan 2017

An Introduction To Positive Sum Design, Ian Gonsher

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No abstract provided.


Positive Sum Design And The Economics Of Sharing, Ian Gonsher Jan 2016

Positive Sum Design And The Economics Of Sharing, Ian Gonsher

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No abstract provided.


Double Or Nothing: Reflections On Bridge Design, Hillary Brown Jan 2016

Double Or Nothing: Reflections On Bridge Design, Hillary Brown

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No abstract provided.


Post Critical Again, Charlie Cannon Jan 2016

Post Critical Again, Charlie Cannon

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No abstract provided.


Introduction To Making Futures, Pelle Ehn Jan 2016

Introduction To Making Futures, Pelle Ehn

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No abstract provided.


What Makes A Technology Appropriate?, Barrett Hazeltine Jan 2015

What Makes A Technology Appropriate?, Barrett Hazeltine

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No abstract provided.


A Company Town, Daniel Peltz, Sheridan Coleman Jan 2015

A Company Town, Daniel Peltz, Sheridan Coleman

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No abstract provided.


Matafunctional/Metafictional Objects, Paolo Cardini Jan 2015

Matafunctional/Metafictional Objects, Paolo Cardini

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No abstract provided.


Urban Eden, Anne Tate Jan 2015

Urban Eden, Anne Tate

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No abstract provided.


Design For Transitions - From And To What?, Cameron Tonkinwise Jan 2015

Design For Transitions - From And To What?, Cameron Tonkinwise

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No abstract provided.


The Challenges Of Beginning A Scholarly Debate In The 21st Century, Jo Guldi Jan 2015

The Challenges Of Beginning A Scholarly Debate In The 21st Century, Jo Guldi

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No abstract provided.


Critical Design And The Critical Social Sciences, Damian White Jan 2015

Critical Design And The Critical Social Sciences, Damian White

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No abstract provided.


On Creative Dialectics, Ian Gonsher Jan 2015

On Creative Dialectics, Ian Gonsher

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No abstract provided.


The Literature Of Political Things And Places: Reading And Writing Design, Susan Yelavich Jan 2014

The Literature Of Political Things And Places: Reading And Writing Design, Susan Yelavich

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No abstract provided.