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Full-Text Articles in Art and Design
Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie
Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie
Faculty Scholarship and Creative Works
This article explores the design and instructional effectiveness of Medulla, an educational game meant to teach brain structure and function to undergraduate psychology students. Developed in the retro-style platformer genre, Medulla uses two-dimensional gameplay with pixel-based graphics to engage students in learning content related to the brain, information which is often pre-requisite to more rigorous psychological study. A pretest posttest design was used in an experiment assessing Medulla’s ability to teach psychology content. Results indicated content knowledge was significantly higher on the posttest than the pretest, with a large effect size. Medulla appears to be an effective learning tool. These …
Closing The Knowledge Gap Between Virtual Design And Product Manufacturing : Using 3d Printing For The Ninth Grade, Jeremiah D. Cooper
Closing The Knowledge Gap Between Virtual Design And Product Manufacturing : Using 3d Printing For The Ninth Grade, Jeremiah D. Cooper
Graduate Research Papers
This action research investigates the impact of using 3D printing for a Technology Education course in a ninth grade classroom in general, and the effectiveness of students' ability to connect virtual design and manufacturing concepts in particular. There is a current gap in 3D printing research involving the link between designing products virtually using CADD software and the manufacturing processes necessary to create real life products. This action research attempts to fill the current research gap between computer-aided design and product manufacturing for ninth grade students.
Within the three weeks of this experimental design research, as a teacher who teaches …