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2024

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Full-Text Articles in Art and Design

Cards With Class: Formalizing A Simplified Collectible Card Game, Dan Ha Jun 2024

Cards With Class: Formalizing A Simplified Collectible Card Game, Dan Ha

University Honors Theses

Collectible card games (CCGs) have been a wildly popular game genre since the release of Wizards of the Coast’s Magic: The Gathering. These games revolve around their thousands of cards and the hundreds of thousands of interactions they can create with their many effects. For designers, it is an incredibly demanding task to ensure that every single card works properly and that each card’s text unambiguously conveys its intended behavior in all cases. The task only grows more difficult over time as the number of cards in the game grows and card effects become more complex or experimental. If the …


The Robot On The Hill, James Ryan Jun 2024

The Robot On The Hill, James Ryan

College of Computing and Digital Media Dissertations

“The Robot on the Hill” is a rogue-like autobattler that procedurally models the state of the individual in the information age. The game abruptly transitions between diverse framings - a hill, a bedroom, a pond, a chessboard, the void - in order to highlight the disjointedness that is present in the informationalizing of self and reality. It dialogues with Byung Chul Han and Heidegger to portray what Han describes as a ‘narrative crisis’ in modernity and the devaluation of experience. When the value of experience diminishes and disintegrates, “all that is left is bare life, a kind of survival.” …


Machines Of The Absurd: Leveraging Generative Ai For Creativity, Humor, And Playfulness, Tyler Sanders Jun 2024

Machines Of The Absurd: Leveraging Generative Ai For Creativity, Humor, And Playfulness, Tyler Sanders

College of Computing and Digital Media Dissertations

Machines of The Absurd is a collection of four projects exploring how generative AI can be leveraged for creativity, humor and playfulness.

1. neverOS — A node-based visual playground for interacting with large language models.

2. Other Calc — An iOS app with a calculator interface, where players can “calculate” text instead of numbers.

3. What Must Burn — An experiment where players type in text that can be dragged into a campfire to produce contextually appropriate sound effects.

4. Jazz vs Waffles — A turn-based comedy game, where players battle anything they type in.

Together, these projects make the …


An Exploration Of Procedural Methods In Game Level Design, Hector Salinas May 2024

An Exploration Of Procedural Methods In Game Level Design, Hector Salinas

Computer Science and Computer Engineering Undergraduate Honors Theses

Video games offer players immersive experiences within intricately crafted worlds, and the integration of procedural methods in game level designs extends this potential by introducing dynamic, algorithmically generated content that could stand on par with handcrafted environments. This research highlights the potential to provide players with engaging experiences through procedural level generation, while potentially reducing development time for game developers.

Through a focused exploration on two-dimensional cave generation techniques, this paper aims to provide efficient solutions tailored to this specific environment. This exploration encompasses several procedural generation methods, including Midpoint Displacement, Random Walk, Cellular Automata, Perlin Worms, and Binary Space …


An Empirical Study On The Efficacy Of Llm-Powered Chatbots In Basic Information Retrieval Tasks, Naja Faysal May 2024

An Empirical Study On The Efficacy Of Llm-Powered Chatbots In Basic Information Retrieval Tasks, Naja Faysal

Electronic Theses, Projects, and Dissertations

The rise of conversational user interfaces (CUIs) powered by large language models (LLMs) is transforming human-computer interaction. This study evaluates the efficacy of LLM-powered chatbots, trained on website data, compared to browsing websites for finding information about organizations across diverse sectors. A within-subjects experiment with 165 participants was conducted, involving similar information retrieval (IR) tasks using both websites (GUIs) and chatbots (CUIs). The research questions are: (Q1) Which interface helps users find information faster: LLM chatbots or websites? (Q2) Which interface helps users find more accurate information: LLM chatbots or websites?. The findings are: (Q1) Participants found information significantly faster …


Cultural Immersion In Gaming: Ethiopian Influences In Horizon Forbidden West, Henoch Tilahun May 2024

Cultural Immersion In Gaming: Ethiopian Influences In Horizon Forbidden West, Henoch Tilahun

ART 108: Introduction to Games Studies

This paper examines the immersive incorporation of Ethiopian culture in the video game "Horizon Forbidden West," focusing on visual, narrative, and thematic themes. It explains how the game represents Ethiopian legacy and custom by examining architectural design, landscape portrayal, mythological integration, and character representation. The paper uses different academic works and gaming articles and emphasizes the game's ability to inspire empathy, curiosity, and enthusiasm for cultural diversity, as well as cross-cultural appreciation and understanding. It also investigates the importance of ethical and responsible game production approaches in ensuring accurate cultural portrayal. Finally, this paper examines the transformative power of cultural …


Scientific Frontiers In Game Studies, Prthvi Kapilavai May 2024

Scientific Frontiers In Game Studies, Prthvi Kapilavai

ART 108: Introduction to Games Studies

Video game studies as a dynamic field has benefited from this synthesis of the scientific method and critical theories that, together, enrich our understanding of video games as both technological artifacts and cultural products.(Girina and Jung, 2019). More than a mere shadow-boxing between disciplinary echo chambers, this kind of integration enriches our understanding of video game form and experience while projecting a more informed path forward into game design and game scholarship. It demonstrates how findings from psychology and cognitive science describe or explain video games’ enticement or their potential for learning, and how theories of media from the humanities …


The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis May 2024

The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis

Anthropology Department: Theses

This thesis examines the use of 3D modeling in museum exhibition to create exploratory exhibits that facilitate unique relationships between the visitors and the collection beyond what is provided by the collection’s in person counterparts. Typical use of 3D modeling in museums is currently often representative rather than exploratory. By employing a Digital Humanities lens to approach the development of a digital exhibition utilizing 3D technology and interactive elements created in a video game engine (Unity), this thesis project evaluates these potential new relationships. Using the Eloise Kruger Collection of Miniatures as a case study, the following text details the …


Jsper (Just Stablediffusion Plus Easy Retraining), Adam Rusterholz, Meghan Finn, Zach Zolliecoffer, Zach Judy Apr 2024

Jsper (Just Stablediffusion Plus Easy Retraining), Adam Rusterholz, Meghan Finn, Zach Zolliecoffer, Zach Judy

ATU Research Symposium

JSPER is an an AI art generation Web Application that is both flexible and accessible. Our goal is to enable anyone to create and use their own customized art models, regardless of technical skill level. These models can be trained on almost anything, from a person, to an animal, to a specific object, or even style. The user only has to upload a handful of images of their subject. Then, training settings get optimized at the push of a button to match the type of subject the user is training. After training, their customized model can be used to generate …


A New Canvas Of Learning: Enhancing Formal Analysis Skills In Ap Art History Through Ai-Generated Islamic Art, Krista Carpino, James Hutson Apr 2024

A New Canvas Of Learning: Enhancing Formal Analysis Skills In Ap Art History Through Ai-Generated Islamic Art, Krista Carpino, James Hutson

Faculty Scholarship

This study explores the use of AI art generators to enhance formal analysis skills in AP Art History students, with a focus on Islamic Art and Architecture. Students, often entering the course with high academic achievements, find the unique challenge of articulating detailed visual descriptions of artworks. The study’s approach involves using AI image-generation websites, like wepik.com, where students create AI images resembling Islamic artworks studied in class. This method aims to refine their descriptive skills, focusing on visual evidence rather than relying on identifying details. The choice of Islamic Art, markedly different from other historical periods covered in the …


A Deep Dive On The Groundbreak Role Of Role Playing Games, Lawton Fong Apr 2024

A Deep Dive On The Groundbreak Role Of Role Playing Games, Lawton Fong

ART 108: Introduction to Games Studies

Role-playing games (RPGs) have revolutionized the gaming industry, fundamentally altering the way we engage with and perceive games. RPGs are defined by their emphasis on narrative-driven gameplay, character development, and immersive worlds. Originating from tabletop games like Dungeons & Dragons (D&D), RPGs have evolved into complex digital experiences that allow players to interact with richly detailed virtual environments and storylines. This genre's growth has been propelled by advances in technology, expanding from simple text-based adventures to fully realized 3D worlds. Overall, role-playing games have significantly influenced the gaming landscape and transformed our perceptions of games as interactive experiences by advancing …


Finding Identities: Identities In Video Games From A Gender, Race, And Identity Representation, Osayame Erinmwingbovo Apr 2024

Finding Identities: Identities In Video Games From A Gender, Race, And Identity Representation, Osayame Erinmwingbovo

ART 108: Introduction to Games Studies

In this paper I will bring light to the exploration of gender, race, and identity in video games. While also having a focus on how the representation crosses with social and cultural contexts. I will be researching different games from many different genres, which will show light to the way video games reflect and shape societal attitudes towards gender, race, and identity. When using close textual analysis and theoretical framework from topics that include critical race theory, media, and feminist theory. This research will help to seek to explore the nuances and complexities of representation in gaming which implicates video …


What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman Feb 2024

What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman

Dissertations, Theses, and Capstone Projects

The word “billion” is a mathematical abstraction related to “big,” but it is difficult to understand the vast difference in value between one million and one billion; even harder to understand the vast difference in purchasing power between one billion dollars, and the average U.S. yearly income. Perhaps most difficult to conceive of is what that purchasing power and huge mass of capital translates to in terms of power. This project blends design, text, facts, and figures into an interactive narrative website that helps the user better understand their position in relation to extreme wealth: https://whatdoesonebilliondollarslooklike.website/

The site incorporates …


Poster, Performed: Understanding Public Opinions Of Authorship In Generative Artificial Intelligence Models Via Analogy, Wylie Z. Kasai Jan 2024

Poster, Performed: Understanding Public Opinions Of Authorship In Generative Artificial Intelligence Models Via Analogy, Wylie Z. Kasai

Dartmouth College Master’s Theses

Over the last decade, generative artificial intelligence models have advanced significantly and provided the public with several tools to create new works of art. However, the true authorship of these works has been debated due to their training on web-scraped data. Serving as an analogy to these larger models, Poster, Performed is an interactive artificial intelligence exhibition project that uses image assets submitted by the public to create poster compositions with custom image processing algorithms. During the course of a four-day exhibition, visitors were asked to identify the exhibition’s primary artist from five options: (1) participants who submitted image assets, …


(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan Jan 2024

(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan

Dartmouth College Master’s Theses

Augmented art— the subgenre of art that incorporates physical and digital artwork— is a rapidly growing field driven by advancing technology and a new generation for whom that tech is a given. Yet the presence of media like augmented and virtual reality in exhibition remains a controversial subject. Rather than focusing on the many theoretical debates about whether digital pieces can qualify as "good" art, we study it in practice through the eyes of the casual art observer. This paper highlights the audience in a within-participant study that asked viewers to take in a physical sculpture intentionally built with virtual …


Ai-Designed Clothing And Perceived Values: What Can Move Consumers' Minds With The Ai-Designed Clothing?, Choi Dooyoung, Ha Kyung Lee Jan 2024

Ai-Designed Clothing And Perceived Values: What Can Move Consumers' Minds With The Ai-Designed Clothing?, Choi Dooyoung, Ha Kyung Lee

STEMPS Faculty Publications

This study investigates the perceived values of AI-designed clothing (quality, emotion, ease) and their impact on willingness to pay (WTP) and word-of-mouth (WOM), with the moderating effect of gender differences. A total of 314 respondents completed the survey via MTurk. Participants watched a video clip demonstrating how an AI system creates various clothing designs by altering garment elements (e.g., style, size). After watching the video clip, they were asked to answer a series of questions about the AI-designed clothing and themselves. The collected data were analyzed using AMOS 26.0. Results showed that, for male and female consumers, the quality value …


The Role Of Shopping Orientations And Intrinsic Experiential Value In Consumer's Willingness To Follow Embodied-Ai's Advice In Fashion Shoe Stores, Christina Soyoung Song, Ji Young Lee, Dooyoung Choi Jan 2024

The Role Of Shopping Orientations And Intrinsic Experiential Value In Consumer's Willingness To Follow Embodied-Ai's Advice In Fashion Shoe Stores, Christina Soyoung Song, Ji Young Lee, Dooyoung Choi

STEMPS Faculty Publications

This study employs a synthesis of Intrinsic Motivation Theory with three shopping orientations, namely “adventure,” “idea,” and “personalized” shopping, in order to examine their potential influence on individuals' motivation towards shopping. We proposed that consumers’ experiential value of intrinsic enjoyment is an indispensable mediator that affects their willingness to follow EAI’s advice. The study offers novel insights into the way that consumers’ characteristics of influencing others’ clothing consumption affect their shopping motivations to find adventure and stimulation, keep up with new fashion trends and products information, and their preference to patronize stores and interact with store staff on a personal …