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Full-Text Articles in Art and Design

In/Visible, Raymond Thompson Jr Jan 2021

In/Visible, Raymond Thompson Jr

Graduate Theses, Dissertations, and Problem Reports

My MFA thesis and supporting exhibition focus on challenging the United States’ photographic archive that often left out African-American people. The work, through the use of appropriation and alternative photographic processes, disrupts America’s historical visual archive and notions that surround the white gaze. Through the unsettling of this visual space, new speculative narratives can be created to help imagine new futures. This work is the beginning of a process of mourning histories I have never known and reclaiming a place for myself and my family in the American landscape that is free of racial trauma.


A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky Jan 2014

A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky

CMC Senior Theses

Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …


Chi Jang Yin Interview, Anna Huang Feb 2010

Chi Jang Yin Interview, Anna Huang

Asian American Art Oral History Project

2010 interview with experimental documentary filmmaker Chi Jang Yin by Anna Huang


Chris Naka Interview, Cheryl Franzen May 2009

Chris Naka Interview, Cheryl Franzen

Asian American Art Oral History Project

2009 interview with new media and video artist Chris Naka by Cheryl Franzen